You're arguing the Freys aren't out of nowhere because of context the story supplies, what evidence is there you'll get no context supplied by TLOU II prior to Abby's revenge? Oh, right, absolutely none.
Actually, as I covered in my post, it appears based on the leaks that we play as Ellie for the first half of the game - including Joel's death. As I also covered, it appears we won't play as Abby until the second half of the game - after Joel's death. This greatly limits the amount of context that can be provided. That's my evidence - Joel will be killed by someone we don't know at the time they kill him.
The Freys weren't in the first book but killed main chars from the first book in the third, what makes that so different from a character introduced in a second game killing a character introduced in the first? Why would Joel's killer need to be someone who existed in the first game?
The Frey's, like all houses, where described and mentioned in the first book - I thought we were talking about the show, Games of Thrones, but whatever. Walder Frey's personal character was described by numerous characters; we knew all about Walder Frey due to his history with the Starks, all before we met him. Again - this is the setup: we're supposed to care, and understand.
Joel's killer doesn't need to be introduced in the first game - the reason for us to care about Joel's killer, as is clearly Naughty Dog's intention, is needed to be setup. Without it... we arrive at my position: it feels in-organic and manufactured.
Also not playing as Abby in the first half isn't the same as having no context for who she is prior to her killing Joel. Hating Joel for what he did is one thing but being okay with his murder is another.
If we're playing as Ellie, and Naughty Dog want us to go on her journey, how much of Ellie's half of the game will be dedicated to Abby? Are we playing for Ellie for 1/3 of the game, all so Abby murdering Joel makes sense? If so, that just proves my point: Naughty Dog are contorting their story to manufacture an inorganic narrative.
The 4th game was made to end the franchise, one of the ways to do so is put his actions under a microscope, after all if his actions have been fine why would he stop?
Why does a fun action adventure series need to re-paint the action of the hero as so egregiously horrible that they need to stop? An alternative, lighter spin - and it's a cliche, but it works - is the whole "the real treasure were the friends we made along the way" angle. Why was this insufficent - why did Uncharted 1-3 need to be re-contextualised as anything other than the fun adventures that they were?
I don't really care for using this forum as a guide to what normal people think, either. This forum is as political as Resetera, just the other side of the aisle, no one would use Resetera consensus to prove a point about how people feel about a game. I'm not sure you know what gas-lighting is. On metacritic the user score for Uncharted 4 is 8.4 and they're notorious for review bombing shit.
Nothing you've said here makes any sense. And you know I know what gas-lighting means: attempting to insinuate otherwise... is literally gas-lighting.
Wait why are they not up to that task? Did they do a poor job of characterizing and setting up Nate's brother or despite the retcon feel did he actually earn being a main character? I think for most people he was a success.
I disagree - and that's my point. For me, Uncharted 4 fell a bit flat, and Nate's brother was the key reason. Instead of spending the game with the characters we know, we spent the majority of the game with Nate's brother. The game's entire opening third is a horrible mess of bad pacing that contorts the game's narrative in order to retcon in Nate's brother's backstory. The game then - literally - starts all over again from where it should have started with. Of course Nate's brother never earned his position - how could he? That ridiculous fake-out twist? Contrast Nate's brother against, say, Indiana Jones' father in The Last Crusade. Both characters never existed prior to their respective entries. Yet, there's a wonderful moment at the end of The Last Crusade, when Indie's reaching for the Grail, and his Dad just talks straight to his son: no bullshit, it's a real father and son moment, that solidifies their relationship and the journey they've gone on. Nate's brother never achieves that moment with Nate, and it taints a lot of the game because of it. Given my reaction to Uncharted 4's failure to retcon in a character and make the story revolve around them, why would I possibly think they're able to do it with something as complex as what they're attempting in TLOU2?
Joel was already a tortured hero in TLOU, why wasn't that cliche to you?
Joel is a cliche, of course he is. Gruff old man who's seen some shit? Oldest cliche in the book. Yet, it was his decision at the end that made him resonate. He wasn't the tortured hero who ultimately made the hero's play - he was a real person, who made a decision from his heart. It was the wrong decision, but it was his, and we understood it, even if we disagree with it.
How can you know we won't connect with her? The story demands we look at her in more than a simplistic manner due to her actions, the same demand TLOU made of us about Joel due to his actions in the finale.
... because I expressly explained that I don't believe Naughty Dog are up to task of making us care about her. The story demands the opposite - we need a complex view of Joel due to his actions. We'll need a complex view of Abby, only with the added difficulty of her being shoe-horned into the story to kill a character we already have a complex view of.
He apparently resonated so much people are ignoring he's not a strictly morally good character, he has flaws, weaknesses and is not an invincible superhero. People hero-worshipping Joel makes me glad he gets killed by a big strong women, you guys deserve it.
You're projecting here, friend. When did I even mention Abby being a woman at all, or heck, even a strong one? I didn't - at all. And Joel resonated not because he's a hero, but because he made an emotional decision that makes sense from his perspective - a perspective that Naughty Dog built an entire game around, to make
sure we understood it. We're supposed to understand Joel's actions, even if we don't condone them. His resonance is a massive part of why TLOU connected with as many people as it did - it was an emotional story, and those emotions hit home for a big audience. Awesome - job well done! And now, you expect everyone to be like "hehe, Joel's head go crunch crunch!" and are antagonistic when they're not?
We're going to watch Joel - a character we understand - be brutally murdered by a character who doesn't exist prior to killing Joel, that we don't know, and who is angry about someone we also don't know being killed... and then play as that same character for half the entire time? This just reads like empty shock value, a hollow "expectations subverted!" moment, to a lot of people, and they're getting Game of Thrones-penultimate-episode-style whiplash.