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All-Time Worst Load Time Thread

Biohazard Outbreak with no HDD. they weren't really that long but it was the fact that they were there for every single room, AFTER you had gone through the whole "door opening" sequence as well. bad news for a singleplayer game, dire for something meant to be played online.
 
Sho Nuff said:
My vote EASILY goes to this shit. The fact that someone could be expected to sit through this, let alone on a handheld, is stunning. I used to own this game until I SOLD it for being an unbearable piece of shit with the most unreasonable load t--well, just watch it yourself.

Wow :lol
 
That video was great. A little misleading, seeing they went through career mode instead of just trying to get to a simple exibition match, but still.
 
Midnight Club for PSP is intolerable. I stopped after the first race.

Tiger Woods on PSP is pretty awful too. My friend and I tried to fire up a versus game in the car and by the time we chose the characters, course, etc. we arrived at our destination. Not pick-up-and-play whatsoever.

Hey nice avatar above!
 
Gamespot review:

8.5

The Bad: Collision detection is still periodically problematic; artificial intelligence definitely has its dumb spots; general manager mode feels more like a starting point for better things in the future than a fully fleshed-out mode; long load times and bad minigames are really the only things that differ from the ps2 game; no online play.



If I had to play this game, id have written "loading loading loading" over and over again.
 
Teddman said:
SIX AND A HALF MINUTES to play a match in Smack Down vs Raw PSP? THQ ought to be banned from the handheld for life.

I was going to mention my experience loading Who Framed Roger Rabbit? on my 512K Amiga, but even that didn't take 6 1/2 minutes. Hell, even if it ran out of RAM and crashed, forcing a reboot, it still didn't take that long.
 
Another vote for SmackDown! Vs Raw 2006 on the load time tip. After you disable entrances, it's not so bad, but it's still completely ridiculous.
 
Kings Quest 8 for the PC, came out in 1998.

After you beat the level, it would delete it off your harddrive, then copy the new level from the cd onto your HD and then it would load the level. Easily took 10+ minutes depending on your comp.
 
Space Invaders Pocket has some pretty ridiculous loading, given its content. I haven't timed it, but it probably takes 20-30 seconds to load any of the majority of the games in the compilation.

...it loads its loading screens, too.
 
Pakkidis said:
Kings Quest 8 for the PC, came out in 1998.

After you beat the level, it would delete it off your harddrive, then copy the new level from the cd onto your HD and then it would load the level. Easily took 10+ minutes depending on your comp.

Ahahahaha, I totally remember that. Beat the whole game on my dino. You can give the game a bit of credit for having massive 3D levels for that era, but still, it was pretty ridiculous. I didn't (and don't) play many PC games though, so I didn't realize it was unusual.
 
CamHostage said:
MC3's loadtimes for PSP are the worst for me. It's not that they're just long, it's that the whole city is there and in RAM, yet you have to dump it all to start the next race or redo a multiplayer session and crap like that. 70 seconds, usually for something that could have gone without any loading at all had there been a simple menu option. I also hate how long it takes to get in and out of the customizing app, when that's such a part of this game. It's been frustrating seeing PSP not only crippled by the UMD design flaws, but then further fucked by bad implementation.

OMG Yes.

But it's a developer-specific thing. We're seeing these outrageous load times because the PSP is trying to tackle games it probably shouldn't be or games that are ported over poorly.

GTA loads very infrequently and it loads quickly...and it's essentially a full-scale console game. Exit hardly loads.
 
Loadings also highly depend on the Memory stick you're using. My 1go pro duo gaming MS makes loadings MUCH faster than my normal 2go MS magicgate one. Still some games are completely broken by the loadings: ie WE9 takes something like 4 minutes to save season matches. It's simply unbearable.
 
hmm. all time ?
that would be international karate on msx: worst loading time ever, for my experience.

My cousin once turned the computer on before leaving for school, early in the morning: the game just finished loading when he came back home, 5 hours later.
Well, of course he didn't know i had been at home, playing all morning and then started reloading the game so that it would be almost -but not quite- finished by the time he came back: went outside and waited for him, pretending i had just come back from school too.
He's been thinking the damn game takes a whole 6 hours to load ever since.

For the record, the game actually took something like 12 (yes TWELVE) minutes to load.
 
I'm going to go with FF6 on PS1. It was the amount of loading, not the length, that made it so annoying. 2-4 seconds for every fight or to open the Menu. It made the game almost unbearable for someone that could just play the original SNES version instead.
 
eso76 said:
hmm. all time ?
that would be international karate on msx: worst loading time ever, for my experience.

My cousin once turned the computer on before leaving for school, early in the morning: the game just finished loading when he came back home, 5 hours later.
Well, of course he didn't know i had been at home, playing all morning and then started reloading the game so that it would be almost -but not quite- finished by the time he came back: went outside and waited for him, pretending i had just come back from school too.
He's been thinking the damn game takes a whole 6 hours to load ever since.

For the record, the game actually took something like 12 (yes TWELVE) minutes to load.

That's got nothing on Microproses F19 stealth fighter flight-sim for the C64.

That took a whopping 50 minutes to load from tape.

...and the stunning thing was, you had to bloody well reload after missions :lol
 
Vennt said:
That's got nothing on Microproses F19 stealth fighter flight-sim for the C64.

That took a whopping 50 minutes to load from tape.

...and the stunning thing was, you had to bloody well reload after missions :lol

LOL! I think that possibly wins...

..but with todays technology, that WWE title is simply ridiculous. I gave up on the otherwise awesome Midnight Club on PSP because of the load times... its not even the long city load times - its the fact it takes 20 seconds just to scroll between each car in the garage FFS!

But its poor coding - GTA has minimal load times. IF you port a PS2 game, load times probably will suck. Especially if you don't even try to improve them for the PSP... THQ!

Dreadful. I could have picked up my DS and raced almost 2 circuits on Mario Kart before that WWE shit loads one season match. :lol
 
Shogmaster said:
I distinctly remember Sam Sho Neo Geo CD kiosk at Summer CES back in 92 or something taking literally a minute to load a match...


Reminds me of Mortal Kombat on the Sega CD.
 
Sho Nuff said:
My vote EASILY goes to this shit. The fact that someone could be expected to sit through this, let alone on a handheld, is stunning. I used to own this game until I SOLD it for being an unbearable piece of shit with the most unreasonable load t--well, just watch it yourself.
Holy Mother of God. That was painful to watch.

On a related note, loading times for menus. Gamedevs: just don't do it.
 
Snow said:
Holy Mother of God. That was painful to watch.

On a related note, loading times for menus. Gamedevs: just don't do it.

As long as places like IGN actually have a whole scoring category devoted to fancy menus and such, some developers are going to think it's important.
 
Whiners...

ANY fighting game on the Neo CD... it could take up to 2minutes 30 seconds PER ROUND...

FUCKING JUGGLING MONKEY MUST DIE!!!!

So got the 2x...

then it was only about 1.5 minutes per round, thanks a lot SNK:)
 
I remember loading games from tapes onto the Commodore PETs in elementary school. I'd go into the computer room after school at 3:15, start loading Miner 2049er and wait the 15 or 20 minutes it took to load, and then play it until 4:15 when it was time to get on the afterschool bus. That's assuming the tape drive didn't hiccup, making me restart the process. Some days, I'd only get to play for 20 minutes or so.

In the modern day, the load times in Ridge Racer V for PS2 are pretty heinous. Forget the few minutes it takes to boot up the game, it takes a good minute and a half just to get into a race.
 
I dunno about RRV on PS2, I have played it recently and the load times seemed ok to me.

About C64 games, some of the cassette tape games were up to half an hour to load. And if there were some hiccups it took even longer. I recall some guy waiting 5 hours for a game to load only to fuckup about 10 minutes of playing :lol
 
I think we have a new winner.
Suburban Cowboy said:
some of the people complaining about load times are the same people who called nintendo retarded for wanting to stick with carts.

just an observation.
It must have taken at least seven years to load this post.
 
Soldier of Fortune for DreamCAST!!!!!!


It wins... it just does. Quite literally around 10-15 minutes per load, which happened 2-3 times per lvl. Have fun kids!!!
 
human5892 said:
Someone should check on camhostage, because it's very possible he has had a heart attack by now.

I write a lot. Sue me.

I still say, if you're going to hold a grudge against this game (or any game), be fair about it. The CAW loads are the worst, so that's fair to call shit. Calling it shit for loading mid-game (it stutters, I think with soundtrack switches), fair ball. To say that it takes six minutes to "load" when you're skipping through a bunch of menus and actual game features (fan or not, those intros seem to be 8/10s of why a lot of people buy this series), that's not the shit that's what makes this port crap.
 
Some Amstrad CPC464 games took 30+ minutes to load. The suspense was unbearable as the little dark grey block of shit screeched and wailed as the game loaded, getting evercloser to that beautiful title screen. Then at the last minute "READ ERROR B" WANKERY!!!

The worst I've experienced this gen is probably Broken Sword 3 on the Xbox. I actually never finished the game because the load times were so fucking horrible.
 
I think my best memory of Soldier of Fortune DC was waiting for it to load, making a sandwich, getting a coke from the fridge upstairs, going even farther to check my e-mail, going back downstairs, waiting another minute. It loads.

A ten second cutscene.

A ten second fucking cutscene.

Of course, it goes back to loading. Since then, I'd rather play Heavy Metal Geomatrix than even remotely think about popping in SOF unless it's for PC.
 
I have a couple of ones that aren't "all time worst" but more like "no excuse".

KyanMehwulfe said:
I'm going to go with FF6 on PS1. It was the amount of loading, not the length, that made it so annoying. 2-4 seconds for every fight or to open the Menu. It made the game almost unbearable for someone that could just play the original SNES version instead.

Yeah, it's so weird to play any of the Anthology or Chronicles games because they're slower than their SNES counterparts. It's obvious since it's disc vs cart, but it's not like the game engine, battle engine, overworld engine, etc for those games are all that taxing- they *were* running on the SNES, after all, as opposed to the PSX. They tightened things up a bit for Origins.

Also, there's some crap that EA foists on the Gamecube that has no excuse like 10 second load times like Sims 2. There are some games for the system that barely have any load times at all, less than a second, but EA, biggest baddest game developer on the block, can't get rid of them. It's sad.

SI
 
Stuntman on PS2 was atrocious (Reflections has a bad track record anyway, but...)

Long load times + Trial and Error gameplay + restart means reload = bad game, no matter how good it really is.
 
Hrm, we did the PSP Smackdown vs Raw test thing, and it only took a buddy 3 mins, 45 seconds from start to gameplay. The black screens were way longer on the video.
 
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