mugurumakensei
Member
This is wrong.
You're right. When I say AMD doesn't properly support DirectX 11 command lists, I mean they don't have support for it at all.
This is wrong.
Test Duration: 360 Seconds
Total Frames: 9537
Average FPS: 26.49
Average Unit Count: 3887
Maximum Unit Count: 5604
Average Batches/MS: 440.14
Maximum Batches/MS: 910.74
Average Batch Count: 17948
Maximum Batch Count: 171453
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14021
Average FPS: 38.95
Average Unit Count: 4503
Maximum Unit Count: 5648
Average Batches/MS: 736.47
Maximum Batches/MS: 1815.07
Average Batch Count: 23143
Maximum Batch Count: 160217
===========================================================
Star Swarm? :/
Test BF4 guys... also, questions, trying to help some friends: are the 78XX VGAs supported? And the A10 5700?
BF4 with Mantle works on like 3 cards right now.
You're right. When I say AMD doesn't properly support DirectX 11 command lists, I mean they don't have support for it at all.
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
D3D
Average FPS: 14.43
Average Unit Count: 3459
Maximum Unit Count: 5676
Average Batches/MS: 504.54
Maximum Batches/MS: 734.92
Average Batch Count: 42127
Maximum Batch Count: 204199
Mantle
Average FPS: 34.12
Average Unit Count: 3963
Maximum Unit Count: 5504
Average Batches/MS: 659.88
Maximum Batches/MS: 1703.65
Average Batch Count: 23990
Maximum Batch Count: 109536
Welp, my old cpu is happy
Benchmark with an i5 750 showing +20 average fps with mantle
Which AMD card do you own?
I don't need to own an AMD card to know they don't support Driver Command Lists. Any basic research will tell you they don't.
So basically, if I'm reading this correctly, if you already have a good CPU and the CPU bottlenecks you experience are minimal the you experience from Mantle won't be great?
DirectX
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 4276
Average FPS: 11.88
Average Unit Count: 3773
Maximum Unit Count: 5690
Average Batches/MS: 196.14
Maximum Batches/MS: 547.25
Average Batch Count: 18073
Maximum Batch Count: 63087
===========================================================
Mantle
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 4152
Average FPS: 11.53
Average Unit Count: 3964
Maximum Unit Count: 5584
Average Batches/MS: 269.84
Maximum Batches/MS: 1277.44
Average Batch Count: 24243
Maximum Batch Count: 116140
===========================================================
Ahhh okay. I kinda figured. Just making sure.
BTW, Mantle improved my average FPS on average about 25 on a 2500k @ 4.4 and a 290x @ 2560x1440
I was able to vsync 75hz just now on a 64 player seige of shanghai match, with a totall flat CPU graph in perfoverlay. Before I would use 60hz and vysync that and I will still get drops with Direct3d. All Ultra with 2x MSAA
Pretty amazing results. Can't wait to see what else comes from this.
== Hardware Configuration =================================
AMD A10-7850K APU with Radeon(TM) R7 Graphics
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7081
Average FPS: 19.67
Average Unit Count: 3967
Maximum Unit Count: 5562
Average Batches/MS: 397.36
Maximum Batches/MS: 884.96
Average Batch Count: 22366
Maximum Batch Count: 139110
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10941
Average FPS: 30.39
Average Unit Count: 4101
Maximum Unit Count: 5619
Average Batches/MS: 712.55
Maximum Batches/MS: 1918.60
Average Batch Count: 26436
Maximum Batch Count: 187145
===========================================================
that makes no sense at all really, 7850K one of 3 cards AMD suggest will work properly....whats the rest of your specs
that makes no sense at all really, 7850K one of 3 cards AMD suggest will work properly....whats the rest of your specs
Look at the batch counts and unit counts. They're much higher on the mantle benchmark
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 25744220160
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10239
Average FPS: 28.43
Average Unit Count: 4044
Maximum Unit Count: 5533
Average Batches/MS: 323.10
Maximum Batches/MS: 826.06
Average Batch Count: 12865
Maximum Batch Count: 94087
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15498
Average FPS: 43.05
Average Unit Count: 4242
Maximum Unit Count: 5460
Average Batches/MS: 519.08
Maximum Batches/MS: 1782.30
Average Batch Count: 13961
Maximum Batch Count: 134020
===========================================================
Test Duration: 360 Seconds
Total Frames: 7885
Average FPS: 21.90
Average Unit Count: 3891
Maximum Unit Count: 5447
Average Batches/MS: 384.14
Maximum Batches/MS: 1101.88
Average Batch Count: 21994
Maximum Batch Count: 175843
Test Duration: 360 Seconds
Total Frames: 15315
Average FPS: 42.54
Average Unit Count: 4321
Maximum Unit Count: 5636
Average Batches/MS: 751.79
Maximum Batches/MS: 2131.36
Average Batch Count: 19858
Maximum Batch Count: 119789
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 6984
Average FPS: 19.40
Average Unit Count: 3665
Maximum Unit Count: 5494
Average Batches/MS: 395.48
Maximum Batches/MS: 821.84
Average Batch Count: 23105
Maximum Batch Count: 138030
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13249
Average FPS: 36.80
Average Unit Count: 4461
Maximum Unit Count: 5605
Average Batches/MS: 814.81
Maximum Batches/MS: 1723.36
Average Batch Count: 24655
Maximum Batch Count: 111760
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11488
Average FPS: 31.91
Average Unit Count: 4060
Maximum Unit Count: 5587
Average Batches/MS: 509.27
Maximum Batches/MS: 1212.86
Average Batch Count: 18096
Maximum Batch Count: 80393
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20774
Average FPS: 57.71
Average Unit Count: 4335
Maximum Unit Count: 5766
Average Batches/MS: 933.63
Maximum Batches/MS: 2186.12
Average Batch Count: 18889
Maximum Batch Count: 97683
===========================================================
=====D3D
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Athlon(tm) II X4 645 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 6439538688
Allocatable Memory: 8796092891136
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8446
Average FPS: 23.46
Average Unit Count: 3982
Maximum Unit Count: 5358
Average Batches/MS: 332.58
Maximum Batches/MS: 667.31
Average Batch Count: 15057
Maximum Batch Count: 68964
===========================================================
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Athlon(tm) II X4 645 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 6439538688
Allocatable Memory: 8796092891136
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 16076
Average FPS: 44.65
Average Unit Count: 4164
Maximum Unit Count: 5448
Average Batches/MS: 382.62
Maximum Batches/MS: 1236.99
Average Batch Count: 9795
Maximum Batch Count: 63704
======================================================
I can't even run Star Swarm in Mantle mode. I keep getting a StarSwarm_Mantle.exe has stopped working. Anyone else run into this? 7970 on Windows 8.1 @ 2560x1440. The D3D mode works fine.
Did you update your drivers ?
D3D
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Athlon(tm) II X4 645 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 6439538688
Allocatable Memory: 8796092891136
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9703
Average FPS: 26.95
Average Unit Count: 4069
Maximum Unit Count: 5521
Average Batches/MS: 296.36
Maximum Batches/MS: 683.73
Average Batch Count: 12803
Maximum Batch Count: 79632
===========================================================
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Athlon(tm) II X4 645 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 6439538688
Allocatable Memory: 8796092891136
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11475
Average FPS: 31.87
Average Unit Count: 4260
Maximum Unit Count: 5301
Average Batches/MS: 546.00
Maximum Batches/MS: 1401.29
Average Batch Count: 21574
Maximum Batch Count: 131044
===========================================================
Star Swarm is comically bad benchmark
It can have 20 fps variance beetween runs on same hardware:
All above are on 290x gtx780 is error in description.
Yes. The option isn't even available without the drivers updated. Just tried BF4 as well and crashed a few seconds into the game, before I was even able to switch to Mantle, so it looks like a driver problem for me.