DarkLiberator
Banned
No wonder the game feels way smoother for me.
Mantle is on the right, DX left.
Mantle is on the right, DX left.
Will it be? Where are the independent, open standardization efforts? Where are the controlling/voting bodies set up by multiple companies and stakeholders? It took 3 years from the (open from the start!) publication of OpenCL to get it to a state where it's usable as an API, and that's after starting out with the support of many industry heavyweights.While mantle will be a free API like OpenCL/MP.
Particularly AMD driver support, who rather spend time on different things.I'm not saying it's perfect because it's not. In a perfect world everyone would use OpenGL and driver support for it would be perfect amongst all vendors (currently it's not even close, and often times even worse in Linux) because those are all completely open standards... but open standards don't work as marketing tools... At least in this case Mantle IS effective.
Q: Is Mantle a proprietary AMD technology?
A: Mantle was conceived and developed by AMD in partnership with leading game developers.
This enabled the fast and agile development required to validate the concepts and bring such the technology to life in a relatively short period of time. However, Mantle was designed in a way that makes it applicable to a range of modern GPU architectures. In the months ahead, we will be inviting more partners to participate in the development program, leading up to a public release of the specifications later in 2014. Our intention is for Mantle, or something that looks very much like it, to eventually become an industry standard applicable to multiple graphics architectures and platforms.
You don't need to know anything to blindly repeat AMD's lies.Honestly, whenever someone says Mantle is open I get a feeling that they don't really know the incredible amount of effort and preparation that goes into creating a new, open, broadly supported industry standard.
Lower abstraction.
AMD is pushing it because of their obvious leverage being in both consoles. And the other simple fact that their struggling CPU's also get a big benefit out of it.
I'm really surprised to why it isn't obvious to more people.
IIRC The two main things are that Mantle is designed to be multithreaded while OpenGL (and DX11) will usually get worse performance if you use multiple threads for rendering. And second Mantle gives devs direct control over GPU compute ques and memory.
You don't need to know anything to blindly repeat AMD's lies.
Also - at this moment with all the secrecy and fud surrounding Mantle it went so far from being open by pretty much alienating any support it may have had from MS, NV, Intel and other 'small' players that even if AMD will decide to make it open at some point I wouldn't hold my breath over anyone supporting it. Most of industry will stick to improving DX and OpenGL, and this we've seen several times already - one company can't compete with the whole industry. Even MS and Intel can't do this.
Nope. Your re-posting of AMD's lies is what fud spreading looks like.If anybody's spreading FUD its you.
No wonder the game feels way smoother for me.
Mantle is on the right, DX left.
You mean that the graphics aren't as good in mantle as in DX11 mode?
Uh? he's referring to frame times.
No. Consoles already use hardware-specific low-level APIs.I haven't followed all this Mantle stuff so far, which means I know what it basically does but not how it works.
My question is, will next-gen consoles benefit from it, too? I guess existing games like BF4 won't receive an update like PC players do atm, but what about future games? Can somebody answer this please?
I haven't followed all this Mantle stuff so far, which means I know what it basically does but not how it works.
My question is, will next-gen consoles benefit from it, too? I guess existing games like BF4 won't receive an update like PC players do atm, but what about future games? Can somebody answer this please?
If this isn't a tin-foil at ythenNope. Your re-posting of AMD's lies is what fud spreading looks like.
I haven't followed all this Mantle stuff so far, which means I know what it basically does but not how it works.
My question is, will next-gen consoles benefit from it, too? I guess existing games like BF4 won't receive an update like PC players do atm, but what about future games? Can somebody answer this please?
But I find these numbers to be sketchy because I doubt AMD expected 80% boosts for CPUs that are almost a decade old.
AMD has been pretty painfully clear in their intentions for mantle. It doesn't take a leap of faith to believe that Mantle, or as they say something very close to it, becoming a standard that gets absorbed into a larger consortium for use in low abstraction GPU programming.
You honestly think other GPU makers are going to just jump on the Mantle bandwagon? It doesn't matter what AMDs intentions are, it's an API developed and designed with their hardware in mind with an "oh by the way, if you other guys want to use it we'll show you how" added after the fact. It might as well be proprietary for all the fucks Nvidia and Intel will give, and if they don't jump on board it's never gaining traction on a widescale basis. It's a nice bullet point for AMD to sell their cards, but an industry standard?...a leap of faith is being generous.
http://pclab.pl/art55953-4.html
They also have a chart for GTX 780 but there has to be some incentive to look at their site for providing this information.
I'm really impressed by how much improves performance. I was expecting a 15% increase on average but having a 20% increase at the minimum is amazing.
But I find these numbers to be sketchy because I doubt AMD expected 80% boosts for CPUs that are almost a decade old.
If I see similar numbers at sites I usually go to I have to tip my hat to AMD. They have the ability to offer a compelling tradeoff for not getting gsync. I still need to see frame times.
You honestly think other GPU makers are going to just jump on the Mantle bandwagon? It doesn't matter what AMDs intentions are, it's an API developed and designed with their hardware in mind with an "oh by the way, if you other guys want to use it we'll show you how" added after the .
so looking what does it do above NVidia/Intel? looking at the site with the 780 just running my CPU at turbo it is same frames? (I run Titan so same as 780 basically)
dx11
mantle
dx11
mantle
Can someone point out the issues in those screenshots?
Can someone point out the issues in those screenshots?
mantle currently seems to have some serious lod issues compared to dx11 in battlefield 4
Hmm in the first mantle pic there's something wrong with the weapon texture. Like texture streaming problem?mantle currently seems to have some serious lod issues compared to dx11 in battlefield 4
Hmm in the first mantle pic there's something wrong with the weapon texture. Like texture streaming problem?
Well mantle offers a clear advantage when pairing strong gpu power with low cpu power. Besides Intel isn't worth mentioning because of their terrible drivers causing frequent performance drops.
Regarding your second question that will depend on the CPU you are using and whether or not you are overclocking. Just cross reference the charts correctly to see the result you are looking for.
I can't get it up and running in either BF4 or Star Swarm. CTD for both. I have disabled Radeon Pro and Afterburner.
Yeah a rather large difference when its more mature apparently. Your CPU would be fine for quite a while.I'm a little confused with how this works so I'm gonna need to ask. With an i7 2600k will this make any noticeable difference?
== Configuration ==========================================
API: [B]DirectX[/B]
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8770
Average FPS: 24.36
Average Unit Count: 3748
Maximum Unit Count: 5472
Average Batches/MS: 514.70
Maximum Batches/MS: 1230.68
Average Batch Count: 22844
Maximum Batch Count: 158856
===========================================================
== Configuration ==========================================
API: [B]Mantle[/B]
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18572
Average FPS: 51.59
Average Unit Count: 4462
Maximum Unit Count: 5602
Average Batches/MS: 1056.47
Maximum Batches/MS: 2588.66
Average Batch Count: 23147
Maximum Batch Count: 116080
===========================================================
The very fact that we don't even know how the API works tells us that, at this moment in time, Mantle is anything but open.I think at this point talking about Mantle being open from either side is pointless. We don't know if this even will live in 2016 let alone be open standard.
AMD said in faq and Repi said already that Mantle has features req to be compatible. We don't currently know what are those features or even how API works.
Looks like i was right mantle version of second shot has additional shadows and vents on building compared to DX shot. Placebo ?
Did you uninstalled first your Catalyst drivers before you installed new Catalyst drivers ? Because that is why most of people had problem with.
I'm a little confused with how this works so I'm gonna need to ask. With an i7 2600k will this make any noticeable difference?
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8960
Average FPS: 24.89
Average Unit Count: 3888
Maximum Unit Count: 5515
Average Batches/MS: 405.10
Maximum Batches/MS: 1541.76
Average Batch Count: 20736
Maximum Batch Count: 159680
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15824
Average FPS: 43.96
Average Unit Count: 4393
Maximum Unit Count: 5505
Average Batches/MS: 997.45
Maximum Batches/MS: 2846.28
Average Batch Count: 24553
Maximum Batch Count: 103377
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8467042304
Allocatable Memory: 140737488224256
===========================================================
Nope. Your re-posting of AMD's lies is what fud spreading looks like.
Those screenshot differences don't look significant, performance-wise.
The very fact that we don't even know how the API works tells us that, at this moment in time, Mantle is anything but open.
Hmm in the first mantle pic there's something wrong with the weapon texture. Like texture streaming problem?
Edit: Here's a quick crappy gif. Meh doesn't seem too serious.