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Amnesia: A Machine for Pigs announced

Cudder

Member
http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/

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It takes place sixty years after Amnesia: The Dark Descent at the turn of the twentieth century, yet the next game to carry the franchise's moniker will feel like familiar territory in one major respect: it is built to scare you senseless.

It's six-o-clock in the morning. My tea jolts me awake. The street outside is silent. It's serene and peaceful all around me, until I call Frictional Games designer Thomas Grip. His voice booms in my headset; he's obviously excited. This is the first time his team can talk about his upcoming project. This is how I was introduced to Amnesia: A Machine for Pigs.

Dear Esther writer Dan Pinchbeck of thechineseroom joins the call, his voice also brimming with glee. The three of us discuss game design, crowd-sourced funding, and how the two companies, Frictional Games and thechineseroom, came to work together. After a while it dawns on me that no one has told me the name of this upcoming endeavor.

I ask why we're playing the pronoun game. The title is referred to as "it" in place of any mention. Pinchbeck takes a breath to sturdy himself, almost to toss away his glee before he can properly reveal the upcoming horror title.

"It's called Amnesia: A Machine for Pigs," he says. There's silence.

"A Machine for Pigs?" I ask. The pair start to laugh. I'm not sure if they're having a laugh at first. Grip hears the hesitation in my voice -- primarily because I wanted to make sure I got the name right -- and speaks up. He explains the first time he heard it, he was against it. "But Dan said, 'No. This is the name.' Now it has just grown on me. Now it can't be called anything else."

"If we don't get as many cool YouTube videos of people having fits, then I'll be disappointed."
- Dan Pinchbeck


Pinchbeck, who is acting as lead writer and designer on the project at developer thechineseroom, explains the title and in one fell swoop my confusion in its selection is assuaged. There's a purpose to it both in a narrative sense and as a staple of Amnesia's theme: get people out of their comfort zone.

"What I loved about Amnesia [The Dark Descent], is you spend the first half of the game going, 'I really don't know what's going on and I really don't like it.' The second half of the game you think, 'I know what's going on and I wish I didn't,'" Pinchbeck begins to explain.

He tells me those who have heard the name are confused, even disturbed by it. "That's exactly the response I wanted," he adds, promising it will make sense when players get their hands on the finished product.

There's no direct connection to the first game, the pair reiterate, but it is set in the same "universe." Amnesia: A Machine for Pigs takes place in on New Year's Day in 1899, in London. "It's full-on Victoriana," Pinchbeck reveals, delving deeper into the plot.

A rich industrial tycoon named Oswald Mandus collapses from a feverish nightmare in which he sees a mysterious, dark machine. A "disastrous" and tragic expedition to Mexico, compounded with his illness, have stolen months from his life and he wakes determined to piece together the missing fragments of his life.

At its core, A Machine for Pigs follows the same terror-inducing principles as the first, but changes the gameplay to keep things fresh for veterans. "People going in will not know what to expect," Grip says, noting that elements from The Dark Descent have been ripped out of the game, and new ones have been added. Neither will budge on details, only to say it remains a first-person horror title. Both agree the game has a high bar to aspire to.

"If we don't get as many cool YouTube videos of people having fits, then I'll be disappointed," Pinchbeck jokes.

"We tried looking at protecting the sense of it being an Amnesia game and really belonging to the design template that was set up [by the original]. But it's doing quite a few things that mean players won't be able to play it like Amnesia [The Dark Descent]," he adds.

A Machine for Pigs began development in December 2011, but the idea dates back to 2010. "Jens [Nilsson, designer at Frictional] and I were discussing that we should be doing something more with Amnesia, but we didn't have time for it. The deal was, 'Perhaps we could collaborate with someone else.' Then about a year later, Dan's name popped up," Grip tells me.

"We just wanted to see if anyone would notice it."
- Thomas Grip on accidentally crafting an ARG


It "floated up" as an idea, but it wasn't until Pinchbeck met with Frictional that summer during GDC Europe that a plan began to form. Development duties are in the hands of thechineseroom, with Pinchbeck returning to work with members of the squad that crafted Dear Esther, using Frictional's HPL Engine 2.

There were a few months where ideas would bounce between the two studios, both asking how they could possibly follow up on the critically praised Amnesia: The Dark Descent. The giddiness in their voices tells me they're convinced they can compete with their own success. It's the playfulness exuded by intelligent designers -- or maniacal horror fiends.

Both designers admit that publishers, both small and large, have attempted to woo them. Some offered to finance Frictional's next title. Grip outlines one pitch to bring Amnesia: The Dark Descent to Xbox Live Arcade, but admits the team wouldn't have the "time or willpower" to get it right on console.

Amnesia: A Machine for Pigs is a PC title, with Mac and Linux versions to be released if not at the same time then "soon after" launch. The pair are proud that they can afford to develop the game, with Frictional -- acting in a production role -- financing the project. It's not that the pair don't want to avoid crowd-sourcing like Kickstarter, they just feel they have the ability to make this game on their own.

Doing things on their own seems to be working just fine. On a whim, Frictional decided to upload a blurry image to NextFrictionalGame.com, a site that Frictional hadn't touched in two years. "We just wanted to see if anyone would notice it," Grip tells me, noting the site garnered only the occasional visit. "Then we saw it was popular and decided, 'Okay, let's make it less blurry.'" Eventually, things exploded, and the two teams managed to craft an alternate reality game out of a throwaway idea.

Hints to thechineseroom and its recently launched title Dear Esther were added. Fans clamored to solve the riddle, even going so far as to try to bypass Frictional's server. When the phrase The Chinese Room was discovered, fans connected it to a business in Seattle that bore the same name. In its own forums, Frictional's Jens Nilsson begged fans to stop calling the restaurant.

No firm release date for the game is established, but the two teams are hoping for a launch prior to Halloween of this year.

If, for some reason, the game's name still leaves you dumbfounded, Pinchbeck offered an answer in the form of a line extracted from the upcoming title's own script.

"This world is a machine fit only for pigs. Fit for the slaughtering of pigs."

Like I said: intelligent designers or maniacal horror fiends. Perhaps both.

HYYYYYYYPED.
 

Teknoman

Member
A Machine for Pigs? Damn even the title is oddly creepy. If they can top that feeling of atmospheric horror...this is going to be great.
 

spicy cho

Member
Awesome title, can't wait. Hoping the enemies themselves are a bit scarier this time around. They nailed the movement and sound, but they weren't too frightening up close, not that you stop and look at them too often.
 

Patapwn

Member
Like, what kind of machine for pigs? A rainbow one that gives them lots of huggies and kissies?! And cuddewlz dem to def?
 

Vaporak

Member
I love the title and if they get it out this year that'll be quite the fast turn around for a sequel. Hopefully it lives up to the first game, it's the best horror game I've ever played.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I will buy this game, play for 15 min, poop my pants, and never play it again.
 
Bangin'. Looking forward to it. Name is metal as fuck.

EDIT: Maybe it's about communism. Pigs are symbolism for communism right?
 

MasterShotgun

brazen editing lynx
I still haven't gotten very far in The Dark Descent. I got the shit scared out of me so bad that I haven't played it in over a year.

That said, I'm excited it's getting a sequel. We need more horror games.
 

B-Genius

Unconfirmed Member
Like, what kind of machine for pigs? A rainbow one that gives them lots of huggies and kissies?! And cuddewlz dem to def?
Hah, yes definitely that one.

Just trying to process the title in my mind is weirding me out - those guys had exactly the right idea. You can kind of see what they're getting at, but you can't quite imagine it... the choice of words is just so unsettling.
 

SparkTR

Member
Bangin'. Looking forward to it. Name is metal as fuck.

EDIT: Maybe it's about communism. Pigs are symbolism for communism right?

I'm thinking 'Pigs' is referring to humans who selfishly gorge themselves on life's many indulgences, in this case the industrial elite. The name conveys the image of a slaughterhouse for those types of people to me, and you play one in the game.
 

Colocho

Banned
Is there any hope this'll get a console release? I've always wanted to play Dark Descent, but I haven't the means to do so (I use a netbook and it can't run shit).
 

SparkTR

Member
Is there any hope this'll get a console release? I've always wanted to play Dark Descent, but I haven't the means to do so (I use a netbook and it can't run shit).

In the article it mentions they did get offered funds for a console release of Amnesia, but turned it down because they "wouldn't have the "time or willpower" to get it right on consoles". It's looking to be the same case with A Machine for Pigs.
 
D

Deleted member 30609

Unconfirmed Member
Intriguing setting for an Amnesia game (whatever that is, I guess). I need to play more of the first game.

Both designers admit that publishers, both small and large, have attempted to woo them. Some offered to finance Frictional's next title. Grip outlines one pitch to bring Amnesia: The Dark Descent to Xbox Live Arcade, but admits the team wouldn't have the "time or willpower" to get it right on console.
I just love the honesty here. Good on them.
 

Vaporak

Member
Bangin'. Looking forward to it. Name is metal as fuck.

EDIT: Maybe it's about communism. Pigs are symbolism for communism right?

It's more typical to symbolically compare capitalists to pigs than communists, specifically the upper class industrialists in early capitalist times. To me the title evokes comparisons between slaughterhouses and the early, extremely unsafe and unregulated, industrial factories.
 

AlexBasch

Member
*cue commercial with War Pigs as the soundtrack at the end of some current TV series

I kid I kid. I should play the first one, watched a bit of a Let's Play and it was pretty intense.
 
The name and the concept art are incredibly evocative. This is a definite entry for my watchlist now; really excited to see how this plays out.

(I'm also so glad to see Frictional achieve this level of success in general, especially after how hairy it apparently got during the development of Amnesia.)
 

Fjordson

Member
Insane hype. Amnesia was difficult to get through, probably the scariest game I've ever played, but it was fantastic.

I love that concept art. Great mood they seem to be going for.

Edit:
The name and the concept art are incredibly evocative. This is a definite entry for my watchlist now; really excited to see how this plays out.
Said it better than I. Definitely a cool name.
 
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