That water mark better not appear on screen during actual gameplay. People are paying over $500 USD for this thing. That'd be unacceptable.
It definitely won't.
That water mark better not appear on screen during actual gameplay. People are paying over $500 USD for this thing. That'd be unacceptable.
What's the point of 8GB of RAM when 4 is usually enough? What's the point of a GTX 980 when a 750 can run most games? What's the point of 1080 when 720 looks pretty much the same at a certain distance?
It definitely won't.
All of those are much more noticable in performance and quality versus bringing actual NES visual quality up to par with that of an emulator
What's the point of 8GB of RAM when 4 is usually enough? What's the point of a GTX 980 when a 750 can run most games? What's the point of 1080 when 720 looks pretty much the same at a certain distance?
No Analog to Digitial conversion seems pretty insane. Grabbing the digital straight from the system before its converted to analog is really rad.
This should be basically equivalent quality to what a perfect emulator would output, just using real hardware yes?
But if you want RGB for it you'll need hundreds of bucks!!!If you want to call this the best way to play an NES in HD, that's fine. But don't call it "the most authentic" way to play an NES. The most authentic way is to play a real NES on a real CRT. (And you can do that for less than $500.)
If you want to call this the best way to play an NES in HD, that's fine. But don't call it "the most authentic" way to play an NES. The most authentic way is to play a real NES on a real CRT. (And you can do that for less than $500.)
Analogue Interactive makes a consolized Neo Geo MVS already
Yeah, it's definitely a somewhat-impenetrable PITA at times. The appeal of this thing can't be denied, doesn't hurt that it's so pretty either.Framemeister can be a bit of a pain in the ass though. I have it, and I feel like I'm constantly fiddling as I move between machines.
This is a luxury good no doubt, but I'm interested in it because of the convenience and it seems to do the job really well...
Will do, thanks for the link and info!Fact of the matter is, it is better than using a Framemeister.
This is because the Analogue Nt uses a method developed by Kevtris to output a digital image that is 1080p.
The Framemeister takes an analogue picture and upscales it, thus adding 20ms of lag.
When done digitally however, there is absolutely no lag.
It's kind of like the NES had its cpu and ppu supercharged.
Check out Kevtris' YouTube channel for more details.
https://m.youtube.com/user/kevtris?
OH BOY! My frothing demand increases...A friend and I are working on a massive comparison video showcasing the Analogue NT against various other RGB Nes solutions also planning to show all of the various output options on the Analogue. Hopefully we'all have something soon!
It's for people that want the most authentic and best possible NES gaming experience possible, at any cost.
In other words, the potential customer base numbers in the hundreds... perhaps thousands if they're lucky.
Ugh, why does this default to square pixels?
You think an enthusiast device would output he proper aspect ratio.
If the Analogue NT is outputting square pixels, then it is nowhere near "the most authentic and best."
That's like taking a widescreen movie and chopping off the sides to "get rid of the black bars."
It's also why such a device has such a very limited market... and is mostly a curiosity for the rest of us who don't value 100% accuracy in nes software, nor 100% accurate output of the information rendered by the nes software.
Ugh, why does this default to square pixels?
You think an enthusiast device would output he proper aspect ratio.
No Analog to Digitial conversion seems pretty insane. Grabbing the digital straight from the system before its converted to analog is really rad.
This should be basically equivalent quality to what a perfect emulator would output, just using real hardware yes?
Game Tech US is gearing up to do mods for actual NES/Famicom to output digital direct via HDMI. They showed a couple youtube videos of it late last year
Should be quite a bit cheaper and more "authentic." Analogue's clone system looks pretty cool though.
A friend and I are working on a massive comparison video showcasing the Analogue NT against various other RGB Nes solutions also planning to show all of the various output options on the Analogue. Hopefully we'all have something soon!
That's kind of the point. If you value "100% accuracy in nes software" and "100% accurate output of the information rendered" then you are NOT going to drop a few hundred on a device that distorts the output and displays square pixels rather than displaying the image in its original aspect ratio.
People who care about accuracy want accuracy.
This thing will be under HEAVY scrutiny from enthusiasts. I'm looking forward to the insanely nit-picky reviews. Doubt it will replace the real thing, but we'll see.
So I'll have video to come soon but there appears to be an issue with RGB output - it's missing necessary resistors in the cable resulting in an overly bright image. BNC cables also appear too bright but it's not possible to include an in-line resistor there so it would have to be on the system side. Component is your best bet for analog output right now.
There are other issues with the console that we'll get to as well that are a bit unexpected.
Yes, the friend I'm working with on this is also doing surgery on the cable. He's using a PVM. Simply turning down the brightness doesn't seem to be enough.This is very worrying.
It seems the Japanese twitter user KAPPY was attempting to fix this issue.
Check out this post: https://twitter.com/KAPPY_2164/status/616608591919722496
He soldered on unshielded wire with some resistors, most likely to make the image less bright.
Now my question is, is this much of an issue for Sony PVM owners like me who can just turn the brightness knob down?
Yes, the friend I'm working with on this is also doing surgery on the cable. He's using a PVM. Simply turning down the brightness doesn't seem to be enough.
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.Holy crud, that's terrible...
I'm pissed at Analogue for making such a huge oversight.
Can you tell us about the other problems before you post the video?
Some of us have been waiting a very very long time for this information.
You can save the in-depth info for the video.
Thanks for putting in the effort man.
That's insane.Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
What's the point of 8GB of RAM when 4 is usually enough? What's the point of a GTX 980 when a 750 can run most games? What's the point of 1080 when 720 looks pretty much the same at a certain distance?
Those fake scanlines are shit.
That's kind of the point. If you value "100% accuracy in nes software" and "100% accurate output of the information rendered" then you are NOT going to drop a few hundred on a device that distorts the output and displays square pixels rather than displaying the image in its original aspect ratio.
People who care about accuracy want accuracy.
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
Is there a lot of space or is it tight, can some rubber fix this?Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
Yep. If you've got 500 bucks for this crap, then you've probably got 500 bucks to go down the RGB rabbit hole.Buy a Sony PVM and RGB mod your NES, it'll cost you less, look better, and be a great set up for other old hardware.
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.
We might have photos.$500 doesn't buy much quality control, then. Will you have photos of this happening? It seems like a really basic oversight and one that I'm surprised was able to slip the net.
Wow...When my buddy inserted a copy of Super Mario Bros (Famicom version) and the slot actually shaved off a piece of plastic like a cheese grater. No joke. It's quite unfortunate.
We might have photos.
The video is almost complete (and 10 minutes long) with a bunch of games and information. We're also doing a write-up on the unit as a whole. I'll post it here when complete.
When my buddy inserted a copy of Super Mario Bros (Famicom version) and the slot actually shaved off a piece of plastic like a cheese grater. No joke. It's quite unfortunate.
We might have photos.
The video is almost complete (and 10 minutes long) with a bunch of games and information. We're also doing a write-up on the unit as a whole. I'll post it here when complete.
When my buddy inserted a copy of Super Mario Bros (Famicom version), the slot actually shaved off a piece of plastic like a cheese grater. No joke. It's quite unfortunate.