So the big deal with DX12 is that it'll dramatically reduce draw call latency and thus increase number of draw calls possible.
And what does draw calls mean for the lay person? Roughly translates to discrete objects/effects on the screen (although complex objects can require many draw calls).
So if you can do many draw calls, then you could generate a huge individually animated army on the screen composed of low detail polygons.
If you couldn't, then you might only be able to generate that army by copy and pasting the same soldier/unit across multiple locations and or using tricks like representing units as a single block (i.e. a unit of 49 soldiers might be represented as a single texture with 49 dudes on it).
Or at least that's what I roughly understand. My specifics may be wrong - looking for corrections by those more knowledgeable.
Question from me then is... are GLnext (or APIs covering a sufficient marketshare) supporting this sort of functionality, so that we can see across the board benefits in gaming?
Any existing games it could enhance? Is LOD something that's heavily affected by limited drawcalls? (I'd imagine yes; you can have more objects out further into the distance - e.g. more grass and tree sprites).
And what does draw calls mean for the lay person? Roughly translates to discrete objects/effects on the screen (although complex objects can require many draw calls).
So if you can do many draw calls, then you could generate a huge individually animated army on the screen composed of low detail polygons.
If you couldn't, then you might only be able to generate that army by copy and pasting the same soldier/unit across multiple locations and or using tricks like representing units as a single block (i.e. a unit of 49 soldiers might be represented as a single texture with 49 dudes on it).
Or at least that's what I roughly understand. My specifics may be wrong - looking for corrections by those more knowledgeable.
Question from me then is... are GLnext (or APIs covering a sufficient marketshare) supporting this sort of functionality, so that we can see across the board benefits in gaming?
Any existing games it could enhance? Is LOD something that's heavily affected by limited drawcalls? (I'd imagine yes; you can have more objects out further into the distance - e.g. more grass and tree sprites).