DeadGzuz said:
I think your theory is BS. You guys get wrapped up in stuff, but the average Joe is not part of this "controversy". I lent KZ2 to my boss, who just finshed Far Cry 2 and then Resistance 2. He is about half way through KZ2 and I asked about his impressions, he knows nothing about the game, no bias or hype. He loves the immersion, he said it's "like being in war". I asked him what he thought of the controls, he thought they were "realistic" which is exactly what GG was after. Of course if he was a fanboy who talks about games more than enjoying them he would go on and on with crazy theories and complaints about non-existent issues.
And like every other game that fails to meet sales expectations quality is quickly dismissed as a possible factor.
This is something i find to be really annoying. No game fails because of how good/bad it is, nope it's purely because of marketing.
Despite KZ2 getting more advertising than 95% of other games (only games like Halo, gears etc exceed it) the entire success or lack thereof is blamed on the marketing.
There are many things within the game that turn people off, most have been mentioned already.
1. new players - It is extremely unfriendly to new players. There are things which need to be unlocked which gamers expect to have right from the start. Not having these and being put at a disadvantage is a real turn off.
2. Finding games - It is so damn hard to find a game let alone a good game. I'm not going to say anything else because i think even the big fans of the game agree with this.
3. Lag - It might not be the same all over the world but i get tons of lag even when playing with other locals.
4. Controls - I don't mind the controls and i was able to complete the game on the hardest difficulty so i can't really complain to much. I just much prefer the controls in gears/halo/COD. Most of my friends with the game don't like the controls and we have went straight back to halo/gears for our MP needs.
5. No co-op - I don't care how much it is downplayed in the official thread this is a major selling point. It's the reason why i haven't been compelled to pick up the SP since completing it and have no intentions to. People want to enjoy the experience with their friends.
The co-op campaign is one of the main things people like about halo, it is so well done and to me personally it is the main selling point of the game. I have replayed halo 1,2 and 3 many times.
6. Balance - The assault class is the worst offender. I'm not going to bother going in depth but this is a real turn off. There is a reason why people want to turn off certain classes.
Also i have to lol at your example describing the controls as realistic. It is nothing like being realistic and even if it was how does that benefit the game? People are playing for fun and if the controls aren't providing this they won't keep going just because it feels 'real'.