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Angry Joe No Man's Sky review

I started seeing the really big cracks in NMS at about 30 hours, but it still gave me infinitely more pleasure than Destiny, even if it's code gameplay loop is worse. And frankly I saw a lot more stuff, had a much greater adventure.

NMS isn't about the ending. It's just about meandering around in a galaxy. Commit to that and you'll have a really good time, warts and all.

NMS repeats what little it has in the way of 'tasks' on your starting planet within the first hour. This "it's about the journey!" argument is nonsense because the journey is completely meaningless. You'll visit a hundred bland systems and do the same interactions over and over again. It's a cop out because there's zero story. The one that is there is a nonsensical text based one with no real choice or even interaction on the part of the player. The alien infected building like the one in the AJ video repeats on planets and the interaction you get from it is exactly the same every single time.

It's so incredibly shallow and completely devoid of any sort of meaning, both in story or progression, that I'm not surprised people have defaulted to the "it's about the journey" argument. There isn't anything to celebrate about this game other than the odd visual novelty and that can only last for so long under the crushing weight of tedious, uninteresting gameplay.
 
He said they had lost a bunch of work in an IGN interview. He also says they had "some" backups and they didn't want to say anything because people had just seen the game and he didn't to make them angry or something. Was the same interview he said they nearly cancelled the game.

This Sean guy seems to exaggerate or lie about a lot of things so what is the point at taking him at his word if he isn't even being forthright with what he lost? Seems like he kept plausible deniability in the holster at all times.
 
Does he spoil the center and if so at what time stamp in the video? I must watch this, but I don't want that spoiled for myself.
 
Does he spoil the center and if so at what time stamp in the video? I must watch this, but I don't want that spoiled for myself.

He does but in all honesty it really isn't much to spoil. I didn't know what was at the center and I hate spoilers but in all honestly I'm glad I got spoiled because it just isn't worth it.

Seriously don't get your hopes up.
 
I do give games the benefit of the doubt that some content has to be cut or changed in development and what you see in a video might not make it to the game but the amount of bullshit Sean claimed was in there is some really greasy used car salesman levels of shit. The game he promised and the game that came out aren't even comparable.
 
No one talks about the flood that happened. It's obvious they lost an huge amount of shit when that flood happened and they refused to disclose it to anyone. They even said they would've cancelled the game after the flood if they hadn't already announced it. And they also said they didn't want to disclose what they had lost for fear that people would get angry. It doesn't make any sense that they'd remove such simple features for absolutely no reason.

The fact that the flood nearly destroyed the game should indicate to people that it fucked the project up big time. Notice how everything that is missing was announced and shown in a build before the flood happened? The fact that they continued using old footage in marketing prior to release is an entirely different story. That's them being shady. Which is no surprise seeing as they weren't public about anything.

I don't doubt that the flood cost them a lot but that doesn't give Hello Games an excuse to deceive their customers.
 
Please just tell me the time. I don't care how worthless it is. I purchased and am playing the game because it wasn't spoiled for me yet.
 
I just got to the center of the galaxy bit...LOL. They can't be serious. I'd break my controller in half if I saw that after working all that way time there.
 
Please just tell me the time. I don't care how worthless it is. I purchased and am playing the game because it wasn't spoiled for me yet.

Watch the video, he does say "warning" before the spoils the thing. skip to 3-6 minutes after he gives you the warning.
 
That review kinda made me want to buy the game. It's a shame it's so expensive and that whole inventory stuff is something I don't think I could stand.

I'll buy it once it's cheap and hopefully by then they will have fixed some stuff and made the game more enjoyable and less tedious.
 
NMS repeats what little it has in the way of 'tasks' on your starting planet within the first hour. This "it's about the journey!" argument is nonsense because the journey is completely meaningless. You'll visit a hundred bland systems and do the same interactions over and over again. It's a cop out because there's zero story. The one that is there is a nonsensical text based one with no real choice or even interaction on the part of the player. The alien infected building like the one in the AJ video repeats on planets and the interaction you get from it is exactly the same every single time.

It's so incredibly shallow and completely devoid of any sort of meaning, both in story or progression, that I'm not surprised people have defaulted to the "it's about the journey" argument. There isn't anything to celebrate about this game other than the odd visual novelty and that can only last for so long under the crushing weight of tedious, uninteresting gameplay.
That 'Atlas path' thing was so completely pretentious
and seemingly completely unnecessary
I just assumed they were taking the piss. And the final 'statement' at the end seems to suggest that.

Everything that I thought was cool in the first few hours ended up repeating itself so many times it started to be embarrassing. Those really basic maths 'puzzles', the same lore story when you find another 'infected' shed thing. I swear that stuff was written and patched in over the period of a week or two, there's no way that was the intention for the finished game, surely. I'm fascinated to find out what happened. Wasn't he talking about some Deus Ex guy being brought on board to write it?

Honestly,
that ending is such a final fuck you to people who bought this. A lazy, cynical cop out, after him building it up so much. And you literally get MORE of the same. All that 'crazier closer to the centre' was a load of shit, too. What a twat.
 
The good thing is...the fundamental idea behind this is fantastic. Now that everyone can see that a game like this can be soooo huge, someone will come in, take this concept and do it the right way. Yes?
 
It was a big middle finger to everyone (IMO), if you read between the lines of the ending text.....

Nothing is real, existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine.
 
This might be one of Joe's best reviews I've seen, especially since it has footage of him playing to show examples of his joy and frustration as well as his gripes as he encounters them combined with the misleading marketing and interviews from Sean Murray. It makes for a very thorough review of his subjective experience of the game combined with a more objective look at what works and what didn't.

I've seen a few NMS reviews, I've seen some of the misleading interviews, I saw some of the footage of the game early on, I've even watched some streams of people playing at launch, and I still didn't realize that things were this bad.

I thought that maybe there was a significant portion of people that were upset this was over hyped and more empty than they expected (and were promised), but I really didn't realize how much of a mess this was, how blatant Hello Games mislead people (beyond just the multiplayer controversy) and how this just looks like an unfinished game even if you don't count all the promised stuff as what it needed to make it "finished".

Geez, what a disaster. And that NMS ending.....
 
I highly doubt many people skipped Battleborn because of Aliens. If Bliz had put out BB and Gearbox had done Overwatch I honestly think the sales would be rather similar.

People really overestimate Blizzard appeal. Heroes of the Storm would be a huge juggernaut by now.

Battleborn is just not that good...
 
It was a big middle finger to everyone (IMO), if you read between the lines of the ending text.....

Nothing is real, existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine.

joaquin-phoenix-shock-signs.gif
 
Even if you ignore all the dropped features, 5/10 reads a bit too high for everything negative that he said, honestly. I was expecting a 3/10 at most, since basically the only truly positive aspect that he mentioned is the sound design. The "potential" of the game colored Joe's opinion on it quite a bit, it seems...

I think the strong opening helped the final score be mediocre instead of worse. You could tell he was having a blast in the first 5 hours before the flaws and shallow nature of the game become apparent. Plus like he said the foundation of the game is decent, but it does feel very unfinished.

The opening few hours are the most fun I have had with a game in quite awhile. Occasionally I still find a cool planet that is exciting and different, but I agree with Joe that the missing content promised becomes annoying the longer you play. The game would have been much better if even only half the stuff Murray said was included actually existed in the game.

I skipped the part where he talked about the center but I'm preparing myself to be disappointed since most say it sucks. I'm not sure I will ever get that far anyway since the progress is so slow.

Hopefully updates really add to this game. Sean definitely deserves criticism for promoting features that weren't the game. It's understandable if a couple don't make it because things change, but his list of exaggerations is fairly long.
 
It's so incredibly shallow and completely devoid of any sort of meaning, both in story or progression, that I'm not surprised people have defaulted to the "it's about the journey" argument. There isn't anything to celebrate about this game other than the odd visual novelty and that can only last for so long under the crushing weight of tedious, uninteresting gameplay.

NMS is far, far from perfect and not as good as I good as I wanted it to be from the initial reveal, but your comment is a bit dismissive. Maybe you don't like it but perhaps others do feel "it's about the journey"? The developers said from the start it wasn't about the end goal and it was only added in as people like to have something to aim for.

I've found my time with it oddly relaxing and after 30 hours I'm still firing it up every now and then for quick hour. I just wished they had either gone full on survival gameplay or not at all, the whole experience is weirdly unbalanced as if they lost confidence in their vision and compromised all over the place (I'm not talking about the missing features that people are talking about, some of them are a real shame but most of them don't make any difference to me).
 
NMS is far, far from perfect and not as good as I good as I wanted it to be from the initial reveal, but your comment is a bit dismissive. Maybe you don't like it but perhaps others do feel "it's about the journey"? The developers said from the start it wasn't about the end goal and it was only added in as people like to have something to aim for.

I've found my time with it oddly relaxing and after 30 hours I'm still firing it up every now and then for quick hour. I just wished they had either gone full on survival gameplay or not at all, the whole experience is weirdly unbalanced as if they lost confidence in their vision and compromised all over the place (I'm not talking about the missing features that people are talking about, some of them are a real shame but most of them don't make any difference to me).

I think it's also dismissive to say that people aren't getting it because it's all about the journey which implies that people are approaching the game wrong. Being about the journey would be absolutely fine with me and was what I was expecting [i had no intention of getting to the center, just wanted some cool, unique worlds to explore] but the journey only held my interest until the game had exhausted it's relatively small bag of tricks in the first few hours. If you continue on beyond that you're going to be seeing the same few things over and over. It might be relaxing and something you fire up every once in a while but it's not much of a journey.
 
Great review by Joe as usual. This game turned out exactly how I expected it and I am amazed how many people fell for the hype.

"It's amazing, there's so much to do"

"The possibilities are endless, you just don't get it"

"This will be the new Minecraft" (lol)

Yikes.

$60 for this crap is shameful. As Joe said it's more like a $15 pre alpha indie game. At best.

'One Man's Lie' indeed.
 
No one talks about the flood that happened. It's obvious they lost an huge amount of shit when that flood happened and they refused to disclose it to anyone. They even said they would've cancelled the game after the flood if they hadn't already announced it. And they also said they didn't want to disclose what they had lost for fear that people would get angry. It doesn't make any sense that they'd remove such simple features for absolutely no reason.

The fact that the flood nearly destroyed the game should indicate to people that it fucked the project up big time. Notice how everything that is missing was announced and shown in a build before the flood happened? The fact that they continued using old footage in marketing prior to release is an entirely different story. That's them being shady. Which is no surprise seeing as they weren't public about anything.

Even if it is true that the flood cost them a bunch of game assets they were still being shifty for not coming clean about. Everyone who worked at Hello Games is tarnished for me, not just Murray.


It was a big middle finger to everyone (IMO), if you read between the lines of the ending text.....

Nothing is real, existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine.

Fuck them even more then. They deserve to be sued.
 
NMS is far, far from perfect and not as good as I good as I wanted it to be from the initial reveal, but your comment is a bit dismissive. Maybe you don't like it but perhaps others do feel "it's about the journey"? The developers said from the start it wasn't about the end goal and it was only added in as people like to have something to aim for.

I've found my time with it oddly relaxing and after 30 hours I'm still firing it up every now and then for quick hour. I just wished they had either gone full on survival gameplay or not at all, the whole experience is weirdly unbalanced as if they lost confidence in their vision and compromised all over the place (I'm not talking about the missing features that people are talking about, some of them are a real shame but most of them don't make any difference to me).
Thing is, i would be totally fine with a game like this that is all about the journey. The Problem? The journey through space...is not "real" at all. Planets are essentially nothing but static ressource gathering spots. The experience of actually traversing space thats simulated to certain degree is not there. The sun is a skybox. No actuall physics to the solar systems etc...
Space is a glorified matte painting in this game.
 
From the "Is there really a Simpsons pic/gif for everything?" thread, it should be at the top of all Angry Joe threads.

When you want to ask what makes Angry Joe so special that he gets a unique thread for his reviews as opposed to that discussion going into the review thread where it belongs, but you're afraid to question it because you've seen people banned for that exact reason.

 
Thing is, i would be totally fine with a game like this that is all about the journey. The Problem? The journey through space...is not "real" at all. Planets are essentially nothing but static ressource gathering spots. The experience of actually traversing space thats simulated to certain degree is not there. The sun is a skybox. No actuall physics to the solar systems etc...
Space is a glorified matte painting in this game.

Yeah I see this mentioned a lot. I honestly don't care about that, I never intended on flying from one system to another without a warp drive anyway. I guess it would be neat knowing it was possible but I don't care that it isn't.

Journey isn't really the right word for the game I was just commenting on what had been said. It's about the experience...maybe. It's a difficult game to classify or rationalise, I hate 'busywork' in games (Ubisoft to thank for that) and this is essentially BusyWork: The Game. But it works, just about, to the point I've put more hours into it this year than any other new release.

The Matt Lees video sums it up the best for me and his comments about the gameplay systems working against each other is absolutely spot on - https://www.youtube.com/watch?v=ioaB__ZKLlM
 
I do give games the benefit of the doubt that some content has to be cut or changed in development and what you see in a video might not make it to the game but the amount of bullshit Sean claimed was in there is some really greasy used car salesman levels of shit. The game he promised and the game that came out aren't even comparable.

FEiAgxhl.jpg
 
Really on-point review. What a shit-show. I really hope they continue supporting the game and actually get it somewhat close to what they promised, because the potential is there and it's so frustrating.

After holding out on the spoilers regarding the galactic centre, I'm so glad I decided to just watch that part. That is beyond insulting.
 
NMS repeats what little it has in the way of 'tasks' on your starting planet within the first hour.

Destiny starts repeating its 'tasks' within the first 15 minutes and nothing changes ever again. This is a redundant line of argument. You can boil any game down to the same shit.

This "it's about the journey!" argument is nonsense because the journey is completely meaningless. You'll visit a hundred bland systems and do the same interactions over and over again. It's a cop out because there's zero story. The one that is there is a nonsensical text based one with no real choice or even interaction on the part of the player. The alien infected building like the one in the AJ video repeats on planets and the interaction you get from it is exactly the same every single time.

It's so incredibly shallow and completely devoid of any sort of meaning, both in story or progression, that I'm not surprised people have defaulted to the "it's about the journey" argument. There isn't anything to celebrate about this game other than the odd visual novelty and that can only last for so long under the crushing weight of tedious, uninteresting gameplay.

Have you played the game? As the other poster said, you're being overly unfair here, but worse, it sounds like you're enjoying the backlash train a little too much and are basing arguments on videos/criticism, while you almost definitely haven't personally played NMS.

I'm not defending the game to the ends of the earth. I'm not a 'No Man's Boi'. I think the experience ranges from 4/10 to 9/10 and sits softly at a 7/10. It is a very flawed experience. But I'm glad it exists.

A couple of things in your post are not true. Playing the game is a different experience to watching videos/streams and reveals just how convoluted and complex it is, even for a sliced down and simplified game.
- Yes the races and POI types repeat but their flavour text/puzzles are often excellent and I've only seen one repeat in 30 hours. Saying "there's no story" is disingenuous. There's infinitely more story here than in vanilla Destiny, for example. There are a couple of characters who particularly said some really mind-blowing shit and there's some really good lore which is dripped to you Dark Souls-style.
- Probably 9/10 planets end up feeling really samey, but every so often you'll come across one which is particularly wack or has a few really cool species on it. For many people that's a dealbreaker - not enough variation planet-by-planet - but those crazy, unexpected, unique planets and races do exist and they are truly great
- the progression is actually very satisfying, even if mechanically flawed. Finding a new schematic 25 hours in that you didn't even know existed and makes your journey infinitely easier. Finding a broken down ship that fits your style/tastes exactly. Finding the resource you need right at the moment you need it. Realising that you've memorised the core resources you need so you end up always keeping track of them and travelling more and more quickly as you continue. Learning tricks to deal with Sentinels efficiently, making mining high-security resources a breeze. TL;DR: Yeah, the gameplay is super-lite, but the actual progression underpinning it is really nice, for a good 20 hours at least

There is a point where it starts getting frustrating and you hit a bit of a motivation-wall. But at that point you need to start enjoying the game as a decent alien-planet simulator, and no more. It's still worth it for that - for some players.

Thing is, i would be totally fine with a game like this that is all about the journey. The Problem? The journey through space...is not "real" at all. Planets are essentially nothing but static ressource gathering spots. The experience of actually traversing space thats simulated to certain degree is not there. The sun is a skybox. No actuall physics to the solar systems etc...
Space is a glorified matte painting in this game.

I don't really get this.

1. Yes it's really bad that Sean said star systems would be fully simulated, and their not. Why the fuck he didn't just say "We had to scale it all down" is beyond me.

But 2. The only thing you're losing out on with space being largely skybox is i) killing yourself in the sun and ii) spending literally the rest of your life flying to another star system manually (it would take hundreds of years).

In gameplay terms, it is no fucking biggie. The things that matter are there: planet-sized planets, and you can fly between them seamlessly. They look amazing. They're each unique (even if their templates get samey after a while). They're pretty cool to explore. Flying between them or having dogfights from space to atmosphere is amazing. In gameplay terms, everthing you need is here, and it's pretty damn fun.
 
I don't doubt that the flood cost them a lot but that doesn't give Hello Games an excuse to deceive their customers.
Even if it is true that the flood cost them a bunch of game assets they were still being shifty for not coming clean about. Everyone who worked at Hello Games is tarnished for me, not just Murray.

What? I'm giving a very likely explanation as to why content and features are missing from the game, not defending the company. You guys are misinterpreting my post. No shit they've deceived their customers and lied about a bunch of things. That's blatantly obvious at this point, so I'm not sure why you're bringing that up. I'm trying to understand why features and content are missing. Hello Games being shady as fuck is a given.

Read my entire post next time.
The fact that they continued using old footage in marketing prior to release is an entirely different story. That's them being shady. Which is no surprise seeing as they weren't public about anything.
 
Man going back and seeing the initial trailers and footage and seeing such vibrant and interesting planets and then seeing what we got is hugely disappointing. The game is my biggest disappointment of the generation so far.
 
Man going back and seeing the initial trailers and footage and seeing such vibrant and interesting planets and then seeing what we got is hugely disappointing. The game is my biggest disappointment of the generation so far.

I've seen several planets that are almost 1:1 with what they showed in those early trailers. Like really, really close. Overall it looks a bit rougher/jankier, but for example I've seen really densely forested planets with lots of animals milling about in the one area and some chasing each other in the food chain, etc.
 
holy shit this game looks terrible

I would seriously smash my pc if I invested serious time in the game and got that sort of ending
 
Have you played the game? As the other poster said, you're being overly unfair here, but worse, it sounds like you're enjoying the backlash train a little too much and are basing arguments on videos/criticism, while you almost definitely haven't personally played NMS.

Oh, I have. That's the funny part. You keep talking about complexity... have you played the game? Nothing about this game qualifies as complex. Minecraft is a significantly deeper and more complex game. Most any game with a crafting or trading system is a more complex game. Certainly games with actual, meaningful survival mechanics are more complex. Complex compared to what? Tetris?

- Yes the races and POI types repeat but their flavour text/puzzles are often excellent and I've only seen one repeat in 30 hours.

Destiny starts repeating its 'tasks' within the first 15 minutes and nothing changes ever again. This is a redundant line of argument. You can boil any game down to the same shit.

And yet you went out of your way to make NMS sound like a unique experience, even after 30 hours. That's a line of bullshit. You can 'craft' bypass chips - which are never really explained, and you don't earn the formula - to feed them into your local beacon. It'll point out location after location, so long as you keep feeding it bypass chips. And those locations begin to repeat very, very quickly if you actually get in your ship and go visit them. Down to the exact same simple logic puzzles, to the exact same NPC interactions, to the 'infected' burnt out building trope that is the exact same goddamn one button push thing every. single. time.

You are flat out lying about things not repeating in your first hours, unless you just derped around in your ship without ever having landed at a building or point of interest. There's like a dozen building variations tops for each race. NMS' NPC interactions boil down to "Here's 3 options, pick the only one that doesn't clash with that races (of which there are only 3) personality." A lot of times it's not even 3 options. Don't get me started on the "push a button, then leave" ruins.

Saying "there's no story" is disingenuous. There's infinitely more story here than in vanilla Destiny, for example. There are a couple of characters who particularly said some really mind-blowing shit and there's some really good lore which is dripped to you Dark Souls-style.

CTQIkHF.gif



- Probably 9/10 planets end up feeling really samey, but every so often you'll come across one which is particularly wack or has a few really cool species on it. For many people that's a dealbreaker - not enough variation planet-by-planet - but those crazy, unexpected, unique planets and races do exist and they are truly great

Want to know my favorite moment in the game so far? After landing on one of Bland Planet #4's two moons, the first animal I saw appeared to be some form of sentient bunny-hopping pineapple the size of a ship. That was entertaining. Then the realization that this pineapple chuckle was all the planet had to offer me besides collecting more maguffins to go to the next bland pitstop to follow the unbelievably stupid Atlas 'quest' chain set in. I guess I could also collect more crap to get more slots to make collecting more crap slightly more efficient, but the novelty of that quickly wears off because you're constantly fighting the UI.


- the progression is actually very satisfying, even if mechanically flawed. Finding a new schematic 25 hours in that you didn't even know existed and makes your journey infinitely easier. Finding a broken down ship that fits your style/tastes exactly. Finding the resource you need right at the moment you need it. Realising that you've memorised the core resources you need so you end up always keeping track of them and travelling more and more quickly as you continue. Learning tricks to deal with Sentinels efficiently, making mining high-security resources a breeze. TL;DR: Yeah, the gameplay is super-lite, but the actual progression underpinning it is really nice, for a good 20 hours at least

There's no real progression. The tech ends up not mattering at all besides slight QOL improvements. The entire system revolves around getting more slots which lets you interrupt your exploring less to do trade runs. Runs that end up in completely static trade posts where ships land and you can press a button to get the same 3 options to talk to the pilot. It's the least rewarding progression system I've perhaps ever come across in something attempting to be a bit of an RPG. Resources are never really scarce, survival is never a problem, combat is never particularly difficult or rewarding.

Saying the gameplay is super light is being generous. There's barely any gameplay there. Enjoy it as a zen "look at shit and collect shit" game, but your yarn about how it's super rewarding, complex, and nuanced doesn't jive with reality.
 
Destiny starts repeating its 'tasks' within the first 15 minutes and nothing changes ever again. This is a redundant line of argument. You can boil any game down to the same shit.

Destiny has the combat hook to make up for that. This game has nothing except mining and cut and paste discoveries.

- Yes the races and POI types repeat but their flavour text/puzzles are often excellent and I've only seen one repeat in 30 hours. Saying "there's no story" is disingenuous. There's infinitely more story here than in vanilla Destiny, for example. There are a couple of characters who particularly said some really mind-blowing shit and there's some really good lore which is dripped to you Dark Souls-style.
- Probably 9/10 planets end up feeling really samey, but every so often you'll come across one which is particularly wack or has a few really cool species on it. For many people that's a dealbreaker - not enough variation planet-by-planet - but those crazy, unexpected, unique planets and races do exist and they are truly great
- the progression is actually very satisfying, even if mechanically flawed. Finding a new schematic 25 hours in that you didn't even know existed and makes your journey infinitely easier. Finding a broken down ship that fits your style/tastes exactly. Finding the resource you need right at the moment you need it. Realising that you've memorised the core resources you need so you end up always keeping track of them and travelling more and more quickly as you continue. Learning tricks to deal with Sentinels efficiently, making mining high-security resources a breeze. TL;DR: Yeah, the gameplay is super-lite, but the actual progression underpinning it is really nice, for a good 20 hours at least

I'm sorry but this analysis seems incredibly generous towards the game. Not many people would call the puzzles and dialogue excellent and I'm struggling to see how the progression is satisfying. Getting more slots to load resources into and having to sacrifice slots for upgrades you don't ever need is about the least exciting progression system I've seen. Sure, you can mine resources slightly quicker, kill those dumb sentinels slightly quicker or survive a bit longer in one of the games tedious dogfights but so what? Investing into the upgrade system in this game makes me feel like a hamster running in its wheel. Theres nothing interesting to do with these upgrades, it's just work for the sake of it.
 
It was a big middle finger to everyone (IMO), if you read between the lines of the ending text.....

Nothing is real, existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine.
Ugh, the ultimate sin.

Game should've been $15-$20 max.
 
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