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Angry Joe Street Fight V Rant

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Capcom likes to make money. They've done the math and research with their professional analysts and have determined that this route is the most profitable, otherwise they would not have done this.

That's pretty much all that can be said about SSV or any other third party exclusive. I know it might go against your arm-chair analysis, but these companies hire professionals to calculate the projected outcome.
 
Man making SFV exclusive is the weirdest decision ever in this day and age when fighters don't sven sell that much...Capcom must've gotten a hell of a deal to throw away this gens audience. An exclusive 3rd party fighter...haha...
 
FFXI was released on the 360 with crossplay with the PS2 and PC versions.

http://au.ign.com/articles/2013/07/09/why-final-fantasy-xiv-isnt-coming-to-xbox-360-or-xbox-one

Cross platform seems to be still on the outer with MS, FF XI could be an aberration given they refused FF XIV(the article on RPGsite offers the supposition that they only allowed this to get FF XIII on X360) . If Capcom/Ono had the vision for one global community for SFV and MS said "Sorry, we don't want to be connected to PC/PS4 systems", then it is their right to say they will not release the game on the XB1.
 
The part where he's insulting console wars people and calling them 12 year olds seemed a bit hypocritical to me. I've seen this guy cry on camera when getting upset over gaming news.
 
Some people on this board think SF is some big huge IP it's not .
Some saying it was going come out in 2018 any way but that was not a 100% certain either .
The fact it simple right now Capcom want to spend there money on other things , SF to them is not a good ROI .
Lets say Capcom has 30 million yeah they can make SF but for capcom it's lets take that 30 million and make another MH , RE or mobile game which has better ROI to them.
 
Sony don't need to pay for exclusivity for this to happen, it's just MS cockblocking crossplay to happen on their own platforms, effectively making this a Sony exclusive. Capcom being Capcom would sure leverage on this exclusivity to save money by pitching to Sony as now an exclusive for them.
I think it would be insane for Microsoft to outright refuse Street Fighter V on their platform for that reason.
Much more than it was to refuse FFXIV.

But i'm not ruling out multiple factors coming together to make this an exclusive.

ehhhh, i guess you can call this moneyhatting, but you have to admit that it's a little different than what happened to titanfall?
respawn didn't even know that the game was going to be exclusive, this probably means they even have a ps4 version scrapped.
meanwhile ono a years ago said that he didn't have the budget and the staff to do street figher 5.
Sure there are various degrees.
I still consider SFV in the realm of moneyhatting, as opposed to the realm of outright publishing (like Bayonetta 2 is).
 
Some people on this board think SF is some big huge IP it's not .
Some saying it was going come out in 2018 any way but that was not a 100% certain either .
The fact it simple right now Capcom want to spend there money on other things , SF to them is not a good ROI .
okay sold lets say Capcom has 30 million yeah they can make SF but for capcom it's let take that 30 million and make another MH , RE or mobile game which has better ROI to them.

?? Haha. Gaf.
 
The part where he's insulting console wars people and calling them 12 year olds seemed a bit hypocritical to me. I've seen this guy cry on camera when getting upset over gaming news.
The only time I saw him crying on camera was because of Justin's suicide - not exactly related to gaming ...
 
I still fail to see your point. So they are different divisions in the same company, so what? It's the same fucking company. SOE makes console games too, why is it so weird that SCE is funding a PC game?
The point is: it's unique and the first time they do it. Nothing else.
 
The part where he's insulting console wars people and calling them 12 year olds seemed a bit hypocritical to me. I've seen this guy cry on camera when getting upset over gaming news.

Before this I've only seen his Destiny video. Holy shit if true though. Lol
 
I think it fair to say that the cross platform play would not exist if it was a multiplatform game. I don't think MS have ever allowed this have they? Maybe FF11, I'm not sure.

Did they try it with shadowrun but i guess a fighter can be pretty even on high level when everyone is using a fightstick.
 
Capcom said they approached Sony about exclusivity. Cross-play was on the cards and with Microsoft being so against it (Final Fantasy XIV), they were ruled out of for the game.

I really don't see where the confusion is coming from by comparing this to Tomb Raider.. That game was available to pre-order on PlayStation platforms for 3 months.
 
The idea that Capcom wasn't going to make another Street Fighter without Sony's money is so ridiculous, but I guess that's what some people need to believe.
 
This is BASICALLY Bayonetta 2 situation. Capcom's IP's sales were BAD! Dragon's Dogma sales are BAD, DMC sales are BAD, Lost Planet 3 SOLD LIKE SHIT, Remember Me SOLD LIKE SHIT, RE6 sold well, but cost them a bunch of money to develop, Resident Evil: Operation Raccoon City sold like SHIT!!!
sold
Ono said - no budget for SF V. http://www.gamespot.com/articles/ono-says-no-budget-for-street-fighter-v/1100-6411507/

SF IV sold well, but they probably fund development for other titles and they sold poorly. So, they needed financial help for SF V and Sony came! Sales of first Bayonetta were disastrous, so Platinum Games needed a financial help and Nintendo came. Same shit as Street Fighter V. But is already too late. Internet explodes anyway.

lmao at comparing this to a Bayo 2 situation. It's not even close.

SFIV series have sold extremely well, and once you have the base game, it's not like they remake it for the next version, so they can't be very expensive. And yet they have sold 8.8 million copies.

And Ono also said Super SFIV was the last entry and yet they have released AE and Ultra.

Anyone thinking Capcom wouldn't fund a new entry of their probably second biggest IP is just fooling himself, especially when they can milk it during the entire gen with new cheap versions.
 
I think most people would agree that exclusives generally stink for the consumer, but the Bayonetta 2 model of development assistance / funding is much more palatable compared to the Tomb Raider 2 model of here's some money to keep it off of our competition's platform.

However, I am a little surprised as to how many people are so quick to take what Sony and Capcom are saying about SFV development at face value. After the TR2 backlash, wouldn't it be in Sony's and Capcom's best interest to claim it is identical to the Bayo situation, whether or not that is completely accurate to avoid any controversy?

Let's be honest, Capcom has a bit of history with less than truthful PR statements, just recently look at the SFxT DLC characters fiasco. Capcom swore up and down how the character info on the disc was incomplete...until modders restored them and had them playable within the first week.

In addition with the sales of SF4 and its extreme popularity within the FGC, I find it very difficult to believe that Capcom had zero plans for SFV.

I get that Sony has done a ton right by the consumer over the past year, but the mental gymnastics to justify a "money-hat" and the lack of a little healthy skepticism regarding corporate PR is a little surprising for me.

Just my two cents.

If I remember correctly a lot of the shit storm for MS was due to their wording. "Coming Holiday 2015, exclusively to Xbox." It was clear as mud and opened them up to questions about the exclusivety that made them look even worse. MS earned the reputation to not take what they say at face value when, after showing a teaser for Halo 5 and then closing the show saying we will be playing as Master Chief on Xbox One in 2014. Of course we now know they were talking about MCC (which was a Halo 2 anniversary up until a year ago which is why it was so rushed) but they wanted people to think H5 was coming early for obvious reasons. And Sony says "Exclusive to PS4 and PC" no bs, they admit to a PC release up front and even have cross play between the systems. Just another case of MS doing something messing up and Sony learning from their mistakes.
 
People have a right to be annoyed and complain. Just because it's something that happens doesn't mean people should simply deal with it. You're free to avoid these discussions.
I agree people have the right to complain but don't act like they're the only ones being alienated from a game release.
MS has done it several times this gen and now Sony has done it they're the bad guys?
Its sucky I know and I don't see what any gamer gains from it being exclusive
But it's like calling someone the bad guy because they retaliated to someone pushing them about.
Yes two wrongs don't make a right but MS had it coming and I'm sure MS will retaliate too
And if they do it's gonna be vicious circle and we are the pawns.
I don't support it but hey this is how businesses work.
 
I still dont see why people are getting so upset and feel they are owed this or that. Its a fucking business move and as an owner of Both Xbox One and PS4 its creating less overlap between the two. Im ecstatic that I will be playing Tomb Raider 1st on the Xbox. If anything its giving people a reason to own both consoles. I like that.
 
I still dont see why people are getting so upset and feel they are owed this or that. Its a fucking business move and as an owner of Both Xbox One and PS4 its creating less overlap between the two. Im ecstatic that I will be playing Tomb Raider 1st on the Xbox. If anything its giving people a reason to own both consoles. I like that.
Some people aren't as fortunate as you.

People can get upset about the news if it upsets them. I don't see anything wrong with getting upset.
 
What double standard? Its been an indignant shitstorm since the leak.

The criticism against Microsoft for Tomb Raider was much stronger than then criticism for this game. I still don't see it as a double standard because no one has proven Capcom isn't financially mismanaged.
 
I still dont see why people are getting so upset and feel they are owed this or that. Its a fucking business move and as an owner of Both Xbox One and PS4 its creating less overlap between the two. Im ecstatic that I will be playing Tomb Raider 1st on the Xbox. If anything its giving people a reason to own both consoles. I like that.
Some people dont or cant own both so it sucks.

I own both...my friends do not so no sf for them which diminishes my enjoyment as well. :(
 
Best part was Street Fighter II: The Animated Movie.

- Fixed.

- Did Joe mean 4 when he was mentioning the sales figures? I was confused there.

- Seriously, Capcom needs to re-think that move and stop thinking it's still the 90s. 30 years of bringing one of their most successful franchises to life. To see Capcom sell out because of possible "help" grants(if that is the reason), is going to be hard to stomach for the FGC. Street Fighter is and should always be universal. I'll wait for the contracts to be up. Capcom needs multi-platform money now more than ever. Especially now since they won't make sequels because of "lack of sale quotas met inorder to validate sequels". Dragon's Dogma being one of those victims of this rule. If Capcom's hurting that badly to lock games into Sony/PC, why not get kickstarter/crowdsource fundings on new projects? lol I'm hoping it's not because of XBone's horrible Japan launch. That would look as if it was the reason for it.

I agree on the multi-console franchises exclusives nowadays coming to an end. There's no point to it anymore and it hurts the fans moretimes than the "supposed enemy" who will only exist after the year's been met.
 
I still dont see why people are getting so upset and feel they are owed this or that. Its a fucking business move and as an owner of Both Xbox One and PS4 its creating less overlap between the two. Im ecstatic that I will be playing Tomb Raider 1st on the Xbox. If anything its giving people a reason to own both consoles. I like that.

Not everyone wants to buy a second console with almost the same catalog because some company has decided to moneyhat what would have been a multiplatform release.
 
It's not, people just make it a point to take a dump on him for reasons unknown.

Well, he comes off whiny so that's a factor. And where is he getting sales numbers from? He pulls out a bunch of numbers that I do believe aren't readily available; I hope they're not from ******** because it would show that he's misinformed. Also, he fails to follow the logic that if Capcom isn't doing well they wouldn't make the game. (The SF sales numbers he reads out aren't really great but he didn't think so which is really questionable.) He's convinced himself that SF sells amazingly well and that he knows how the company manages their franchises and products. In reality, none of us know what happens behind closed doors at Capcom and we have to take what Ono has said about SF5 and what Sony has announced and roll with it. Honestly, I can't side with him on this one.
 
I don't really understand how ppl compare SFV to Bayonetta 2. One of them is from s small, independent dev who can't fianZnce a AAA game without a publisher. Totally understandable, and makes absolute sense.

SF on the other hand is from one of the bigger and oldest AAA publishers around- I have a hard time thinking they could not afford it if they just wanted to.

And I read that Ono quote last year as "I don't have ppl for SFV and ongoing SF4 dev". Which should be done soon.

So yeah, don't compare it to Bayo. Compare it to Tomb Raider. AAA publisher vs AAA publisher.
 
I was originally upset about the deal, but now it just sounds like people are trying to stay consistent on the base issue of a multiplatform franchise turning exclusive, and forgetting the different situations of publisher health, help with development, and a dev actually coming out and saying they didn't have a budget for the game before this deal.

I guess people are concerned about being called hypocrites.
 
I don't really understand how ppl compare SFV to Bayonetta 2. One of them is from s small, independent dev who can't fianZnce a AAA game without a publisher. Totally understandable, and makes absolute sense.

SF on the other hand is from one of the bigger and oldest AAA publishers around- I have a hard time thinking they could not afford it if they just wanted to.

And I read that Ono quote last year as "I don't have ppl for SFV and ongoing SF4 dev". Which should be done soon.

So yeah, don't compare it to Bayo. Compare it to Tomb Raider. AAA publisher vs AAA publisher.

Which IMO, is a detestable practice. Pure console wars stuff.
 
I think it fair to say that the cross platform play would not exist if it was a multiplatform game. I don't think MS have ever allowed this have they? Maybe FF11, I'm not sure.

Yeah, they made an exception, I reckon that was only to drum up support, the moment the mainline series went on Xbox, they pretty much just shut up shop, because Square Enix is not, going to not have the next FF on the system at this point.
 
I don't disagree with Joe on the whole, but he's kind of missing the point in that Capcom has a long history of shifting their key franchises off of platforms with an established history of interest.
 
I don't disagree with Joe on the whole, but he's kind of missing the point in that Capcom has a long history of shifting their key franchises off of platforms with an established history of interest.

This.

I guess people forgot that SF3 went to the Dreamcast.
 
Which IMO, is a detestable practice. Pure console wars stuff.

Yeah but look at there 2 others biggest franchises monster hunter and dead rising both exclusive cause Microsoft and Nintendo flipped the bill. This is pretty much the same thing. They said they didnt have the money so they went to Sony to get more and to codevelop. People had a problem with tr is microsoft sleazy wording and the game being announced well in advance and then all of a sudden being a exclusive.
 
Yeah but look at there 2 others biggest franchises monster hunter and dead rising both exclusive cause Microsoft and Nintendo flipped the bill. This is pretty much the same thing. They said they didnt have the money so they went to Sony to get more and to codevelop. People had a problem with tr is microsoft sleazy wording and the game being announced well in advance and then all of a sudden being a exclusive.

Also detestable. I really dont care what other hyprocrites have said.

Moneyhatting is detestable straight and simple.
 
This.

I guess people forgot that SF3 went to the Dreamcast.

- first. Yes, but was released onto other systems after that. SNES got an Alpha 2 port, which didn't touch the Genesis.

- I too detested the Bayo 2 situation. Poor form on Platinum Games.
 
I don't really understand how ppl compare SFV to Bayonetta 2. One of them is from s small, independent dev who can't fianZnce a AAA game without a publisher. Totally understandable, and makes absolute sense.

SF on the other hand is from one of the bigger and oldest AAA publishers around- I have a hard time thinking they could not afford it if they just wanted to.

And I read that Ono quote last year as "I don't have ppl for SFV and ongoing SF4 dev". Which should be done soon.

So yeah, don't compare it to Bayo. Compare it to Tomb Raider. AAA publisher vs AAA publisher.

Yeah and when we compare AAA publisher (Square Enix), with another AAA publisher (Capcom), one seems to be pushing games out having stupid unrealistic expectations about their franchise sales the other is seeking help/collaborating with games like Dead Rising or outsourcing franchises like Devil May Cry.

Something seems to up at Capcom, maybe they do have the money but the higher ups are stingy, but as you say, it's hard to believe that a company of capcom's stature is having trouble funding a game that should return their investment easily, but looking at their recent console releases... the truth may lie between a TR like deal and a Bayonetta one.
 
lmao at comparing this to a Bayo 2 situation. It's not even close.

SFIV series have sold extremely well, and once you have the base game, it's not like they remake it for the next version, so they can't be very expensive. And yet they have sold 8.8 million copies.

And Ono also said Super SFIV was the last entry and yet they have released AE and Ultra.

Anyone thinking Capcom wouldn't fund a new entry of their probably second biggest IP is just fooling himself, especially when they can milk it during the entire gen with new cheap versions.

Except that Ono said publicly that they couldn't fund a brand new SF, and just said this WE that it is them who approached Sony. So yes, it is very much comparable to Bayo2 and DR3.
 
Yeah and when we compare AAA publisher (Square Enix), with another AAA publisher (Capcom), one seems to be pushing games out having stupid unrealistic expectations about their franchise sales the other is seeking help/collaborating with games like Dead Rising or outsourcing franchises like Devil May Cry.

Something seems to up at Capcom, maybe they do have the money but the higher ups are stingy, but as you say, it's hard to believe that a company of capcom's stature is having trouble funding a game that should return their investment easily, but looking at their recent console releases... the truth may lie between a TR like deal and a Bayonetta one.
Was Capcom the one who wanted Dragon's Dogma to sell 10 million copies or something crazy like that?
 
I don't really care about this kind of business practice, but people are kidding themselves if they don't think this is the same kind of money hat as tomb radier. Theres some real mental gymnastics in here.
 
I don't really care about this kind of business practice, but people are kidding themselves if they don't think this is the same kind of money hat as tomb radier. Theres some real mental gymnastics in here.
TR was being made already, was funded and was not exclusive and MS went to them and dropped off a load of cash to make it exclusive. SFV wasn't being made and they didn't have enough funding to do it right now, and Capcom approached Sony and asked for help in getting it made and in return it would be exclusive.

These 2 situations are not the same at all, and its actually taking some mental gymnastics to make it seem like they are.
 
Was Capcom the one who wanted Dragon's Dogma to sell 10 million copies or something crazy like that?

I know SQUARE Enix were dissapointed that Tomb Raider "only" sold 3.4million in the first month or some nonesense, I think Capcom were dissapointed in Resi Evil's sales as well, even though we're talking in the millions, so I wouldn't be surprised if Capcom did say some equally stupid things about Dragon's Dogma.
 
I don't really care about this kind of business practice, but people are kidding themselves if they don't think this is the same kind of money hat as Dead Rising 3 and Titan Fall.
Theres some real mental gymnastics in here.
Fixed that for you
Tomb Raider is just a time exclusive to piss people off, completely different
 
It's all for show, it'll only be exclusive until an ultra remix crystal crystal mega drum factory remix version is released.

Just as Tomb Raider will turn up on other formats
 
I don't really care about this kind of business practice, but people are kidding themselves if they don't think this is the same kind of money hat as tomb radier. Theres some real mental gymnastics in here.

That's really the main issue here. Not the Sony moneyhat, it's a good business move for them. But the way some people are grasping at straws in order to somehow find a way to spin this into something totally different from Tomb Raider or other such moneyhats.
 
Financial report from Capcom...

http://www.capcom.co.jp/ir/english/finance/review.html

Capcom Co., Ltd. would like to announce that net sales of 25,917 million yen (down 51.3% from the same term last year), in the 6 months of fiscal year ending March 31, 2015. As for profits, operating income of 4,383 million yen (down 41.6% from the same term last year), ordinary income of 4,540 million yen (down 44.6% from the same term last year), and net income of 2,973 million yen (down 39.9% from the same term last year).
 
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