I find it *highly* suspicious based on two factors:
(1) The camera angle and character's position/size relative to it. I can't speak to the camera mechanics in inFamous SS, having not played it, but at the very least it's a very rare angle for a third-person sandbox game and isn't consistent with the footage that is undeniably in-game (by which I mean non-cutscene).
(2) The fact that it looks worlds better than the footage we know to be in-game.
It comes off a bit like a tech demo, especially since the shot is angled to eliminate most background elements and obscure the fact that there are no cars on the road or people on the streets.
I guess what I'm saying is that I don't think that's what your're going to see when you ump up onto a fire escape and absorb the electricity from a neon sign while running around the city fighting bad guys.
That's what Killzone is for.
I'll just leave this here![]()
Link?
Anyone else get the feeling that Yoshida lurks GAF most of the day? lol
I'm excited for Killzone but it looks like just more of the same to me. Yeah they're making the single player more open but everything else looks like a prettier version of the Killzone 3.
Let's be fair then, couldn't you say the same about Second Son? "Yea they're adding a lot of destruction but everything else looks like a prettier version of Infamous 2"
I'm excited for Killzone but it looks like just more of the same to me. Yeah they're making the single player more open but everything else looks like a prettier version of the Killzone 3.
Let's be fair then, couldn't you say the same about Second Son? "Yea they're adding a lot of destruction but everything else looks like a prettier version of Infamous 2"
On the other hand the new IP's like Knack and Driveclub hasn't impressed me.
I still don't get the weird ass powers in this game.
First smoke and then NEON powers. I mean NEON!?!?!?! WTF!?!?!
I have no idea how they will make that work.
I'm excited for Killzone but it looks like just more of the same to me. Yeah they're making the single player more open but everything else looks like a prettier version of the Killzone 3.
I disagree. With inFamous not only is it pretty and has destruction. But it seems they have put way more effort in having a cinematic experience with the story and characters. For me personally the first 2 inFamous games were fun but they lacked a decent production, they felt like B grade games, Second Son seems to be a huge improvement.
I still don't get the weird ass powers in this game.
First smoke and then NEON powers. I mean NEON!?!?!?! WTF!?!?!
I have no idea how they will make that work.
That's why you're not the one working on this game.I still don't get the weird ass powers in this game.
First smoke and then NEON powers. I mean NEON!?!?!?! WTF!?!?!
I have no idea how they will make that work.
I can agree with I1 but I2? No way. That game clearly shows that it had a big budget. They had full performance capture for the cutscenes just like in the uncharted games (even used the same studio I think).
You can say this about any game on the market today. All FPS on the market today are just a prettier version of the original Doom!
I still don't get the weird ass powers in this game.
First smoke and then NEON powers. I mean NEON!?!?!?! WTF!?!?!
I have no idea how they will make that work.
The city let empty and dull. The monsters looked terrible and out of place. The story was boring as well as the characters. However the gameplay is what made those games fun, hoping Second Son fixes all the other issues.
Here, here, very well said!I'm really glad that Sucker Punch didn't name this inFAMOUS 3.
Now, I loved the first two games with a passion, but I feel Second Son will be a nice, fresh start for the franchise for newcomers or those not sold on the first two awesome games. I say it in every thread, but Sucker Punch deserves this. They deserve to get the Naughty Dog treatment this generation.
I only wished that Insomniac could have been brought into the PlayStation fold. For me, Sucker Punch, Naughty Dog, and Insomniac (the "Platformer Trio"), were all kindred spirits, making fun, awesome games like Sly, Jak, and Ratchet, respectively, then moving on to great success on the PS3 and 4. Well, ND and SP look to be on the up. Hopefully Insomniac will bring me a PS4 Ratchet, and I'll be giddy.
The wait for Second Son is going to be rough, but I'll have a ton of games between my PS3, Vita, and PS4 to keep me busy until February.
Alert IGN!Game does look good. To answer people who asked - they covered the PS4 devkits in burlap sacks, so we couldn't actually see them, lol
I don't have a problem with Killzone: Shadow Fall looking and playing like the previous iterations but they could still be doing more with the series. Games such as Splinter Cell: Blacklist are adding RPG mechanics to their respective series and although they are basic they invest me more into what is going on in the game mechanically. The main reason I'm harping on Killzone: SF not having enough new features is because it's the only PS4 exclusive I'm interested in at launch.
I hope the boxart is dude holding a gun plastered on a blue/orange background, too, bro. I'M TOTALLY WITH YOU ON GENERIC 3RD PERSON GAME 8693789!I still don't get the weird ass powers in this game.
First smoke and then NEON powers. I mean NEON!?!?!?! WTF!?!?!
I have no idea how they will make that work.
they covered the PS4 devkits in burlap sacksl
Game does look good. To answer people who asked - they covered the PS4 devkits in burlap sacks, so we couldn't actually see them, lol
LBP PS4 confirmed
I love Shu.
Alert IGN!
I don't believe that the part starting at 4:50 in that clip is live gameplay footage.
In my eyes, it's very clear that some of the footage released for inFamous SS looks *much* more impressive than the other footage. And almost without fail, the bits that look more pedestrian (comparatively) are from angles that I'm very familiar with from playing inFamous 1 & 2, while the ones that pop out look like they're from cutscenes or QTE-like bits (like when Cole charged up one of the power grid stations in inFamous 1).
KZ:SF is changing the formula though. Sure it's still and FPS, but they're taking a more "open field" approach to combat, rather than your typical corridor crawl. This is supposed to lead to more dynamic encounters with a wide variety of ways to approach a given fight. (More akin to the early Halo games in that way.) That's a big change for the series. I think a lot of people will just be shrugging their shoulders and saying, "More Killzone" and dismissing it rather than giving it a chance. A lot of games press has already done that.
Game does look good. To answer people who asked - they covered the PS4 devkits in burlap sacks, so we couldn't actually see them, lol
Neon can be implemented in so many ways up to and including lasers.
lolThis was a funny little offshoot from that tweet involving James Chilton from The Double K.O. Podcast...
![]()
Neon can be implemented in so many ways up to and including lasers.
That's a pretty lame reflection technique. They're just using a simple reflection of what the player sees rather than what the actual world would reflect (which in this case would be the sky and very little of the road).
Heck, you can even see the player's HUD in the reflection (at the very end on top of the car).
yea probably thanks to the Sony ICE team. This studio was never really known for the graphics before. Sly 1, 2, 3 and Infamous 1, 2 and the Vampire add on all looked like ass technically. And now out of no where, they have blown all the Sony devs away![]()
Screen space reflections can only relect what what the player sees. It will work the same in inFamous and Killzone SF.
I'm excited for Killzone but it looks like just more of the same to me. Yeah they're making the single player more open but everything else looks like a prettier version of the Killzone 3.