Thanks a lot for this!I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
Reminds me of Naruto...- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
Red Faction Guerilla still has the best explosions of any game ever, so that tweet makes me mighty happy.
I feel the exact same way. The Witcher 2 is one of the few games that does the whole morality system well though, so hopefully it'll be more akin to that.
That's pretty interesting. How much of the world do you think they showed you, and can you give us an example of how big it might be? I'd be happy with RDR big, but I'm hoping for GTAV big.
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L
- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.
Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.
I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months!
Any questions? Ask away GAF!
.@PS3Nation: infamous Second Son is going to blow you away. GORGEOUS visuals, destructible environments, an just amazing production values.
.@PS3Nation: infamous Second Son is going to blow you away. GORGEOUS visuals, destructible environments, an just amazing production values.
It already looks fun but also visually stunning.
Unrelated, but didn't you have a song play on an episode of Podcast Beyond?It really does look incredible. Seeing a quickly cut trailer doesn't compare to actually watching it being played in real-time on a TV. And to think, Guerilla and Evolution insist that their games will look sharper and faster by release in November. If they are to be believed, then imagine the polish they'll put into Second Son by February.
Unrelated, but didn't you have a song play on an episode of Podcast Beyond?
Ahh! I knew I recognized the name from somewhere.I wish! But I was in an episode that covered The Tester Season 3 some time ago. Perhaps that's what you're thinking of?
I thought this was already common, except the reflections usually refresh much slower than the rest of the game?This off topic, just talking about reflections, but I was really blown away by this GIF
![]()
I remember people said real time car reflections would be impossible without ray tracing. I can'[t believe Turn 10 pulled it off.
I thought this was already common, except the reflections usually refresh much slower than the rest of the game?
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L
- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.
Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.
I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months!
Any questions? Ask away GAF!
and it didn't have to reflect everything. like the info above the car tbh.
Sounds wonderful. Any word on blast shard-style collectables scattered around the world?
Cube maps, bro.
I thought this was already common, except the reflections usually refresh much slower than the rest of the game?
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
Wow that's sloppy.
Any hints whatsoever of a multiplayer component for Second Son?
Its urban playground, destructibility, range of power availability, etc sounds like it would really lend itself to being a great multiplayer experience.
Any hints whatsoever of a multiplayer component for Second Son?
Its urban playground, destructibility, range of power availability, etc sounds like it would really lend itself to being a great multiplayer experience.
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L
- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.
Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.
I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months!
Any questions? Ask away GAF!
Thanks for the write up. Glad I pre orderes this game
RealityPales! Hey I remember you from your Infamous 2 beta videos! Which were amazing (just like your wonderful impressions of this game).
Great question - totally forgot about those little things. If there are, they were not in the world yet. And it could be possible that we have different (and more) collectibles this time around. When one of the devs said that destroyed security cameras would stay that way, that sounded like a situation where there are a set number available to destroy.
Did they explain why they took out ADS? That's the only thing bringing down my hype for the game.
Ok, Infamous. We sat in a theater and watched a live playthrough of the E3 demo, so nothing new in terms of content. The framerate is a vsync'd variable 60/30, though the majority of the time it was 60. Immaculate image quality, far better than the issues I saw with Killzone.
This is the PS4 game to get.
Grizz's impressions from PAX sound hot.
Oh boy, if they actually manage to get this hitting 60fps, or at least CoD-style 60fps (where it's generally between 50-60fps), then it really is going to be a showstopper.
Whoa. How is this a launch window open world game? So much atmosphere in this shot alone. I really hope The Order winds up looking like this.
That's because it's not even a morality system, it's like, here are competing viewpoints, which one do you agree with? Neither Roche nor Iorveth are entirely wrong or entirely right.
Ok, Infamous. We sat in a theater and watched a live playthrough of the E3 demo, so nothing new in terms of content. The framerate is a vsync'd variable 60/30, though the majority of the time it was 60. Immaculate image quality, far better than the issues I saw with Killzone.
This is the PS4 game to get.