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Another Infamous: Second Son screenshot (offscreen) [Up: More Images]

I hope neon has a cool trail effect, or just maybe it's his fast moving power. Faster than light and all.

cZLYSyJ.jpg
 
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L
Thanks a lot for this!
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
post-26056-Antonio-Banderas-computer-reac-Tj1G.gif

- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
Reminds me of Naruto...
 
I feel the exact same way. The Witcher 2 is one of the few games that does the whole morality system well though, so hopefully it'll be more akin to that.

That's because it's not even a morality system, it's like, here are competing viewpoints, which one do you agree with? Neither Roche nor Iorveth are entirely wrong or entirely right.
 
Wait, so they showed new stuff at the panel? Beans. I went to their booth first thing in the morning to see the "demo," but it was just the hands-off playthrough that's been on the internet for months. So I was sorely disappointed.

Although in hindsight I should've known the panel would have the real action...
 
I'm wondering if he'll be able to land in the water without die'n like Cole did. I'd rather not have to deal with that. lol
 
That's pretty interesting. How much of the world do you think they showed you, and can you give us an example of how big it might be? I'd be happy with RDR big, but I'm hoping for GTAV big.

I can see the three sections split between maybe West Seattle, Seattle, and Bellevue/Issaquah. It'll be interesting to fight across the floating bridge. Boss battle at CenturyLink stadium against the 12th man, SoundMan.
 
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L

- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.

Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.

I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months! :)

Any questions? Ask away GAF!

Thanks for the fantastic rundown. I am just feverish to see more of inFamous visual splendor, the way it's described *swoon*
 
.@PS3Nation: infamous Second Son is going to blow you away. GORGEOUS visuals, destructible environments, an just amazing production values.
 
.@PS3Nation: infamous Second Son is going to blow you away. GORGEOUS visuals, destructible environments, an just amazing production values.

It already looks fun but also visually stunning.

It really does look incredible. Seeing a quickly cut trailer doesn't compare to actually watching it being played in real-time on a TV. And to think, Guerilla and Evolution insist that their games will look sharper and faster by release in November. If they are to be believed, then imagine the polish they'll put into Second Son by February.
 
It really does look incredible. Seeing a quickly cut trailer doesn't compare to actually watching it being played in real-time on a TV. And to think, Guerilla and Evolution insist that their games will look sharper and faster by release in November. If they are to be believed, then imagine the polish they'll put into Second Son by February.
Unrelated, but didn't you have a song play on an episode of Podcast Beyond?
 
This off topic, just talking about reflections, but I was really blown away by this GIF

irqLpFxRrMDJl.gif


I remember people said real time car reflections would be impossible without ray tracing. I can'[t believe Turn 10 pulled it off.
I thought this was already common, except the reflections usually refresh much slower than the rest of the game?
 
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L

- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.

Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.

I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months! :)

Any questions? Ask away GAF!

Sounds wonderful. Any word on blast shard-style collectables scattered around the world?
 
Sounds wonderful. Any word on blast shard-style collectables scattered around the world?

Great question - totally forgot about those little things. If there are, they were not in the world yet. And it could be possible that we have different (and more) collectibles this time around. When one of the devs said that destroyed security cameras would stay that way, that sounded like a situation where there are a set number available to destroy.
 
Any hints whatsoever of a multiplayer component for Second Son?

Its urban playground, destructibility, range of power availability, etc sounds like it would really lend itself to being a great multiplayer experience.
 
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.

oh fuck yes. ever since FEAR and Red Faction blew my face off, I've been hungry for a next gen realization. and that was like 10 years ago.

I played the first 2 infamous games and always considered Sucker Punch pretty top notch, especially given their size. They actually remind me of Insomniac from back in the day for Sony.
 
If not for my brothers I would have held off getting a PS4 until this game comes out. looks amazing and probably the only next gen exclusive game that I really want that has a release window
 
Any hints whatsoever of a multiplayer component for Second Son?

Its urban playground, destructibility, range of power availability, etc sounds like it would really lend itself to being a great multiplayer experience.

The only hint would be that in 2012 they were hiring designers for multiplayer tuning.
 
Any hints whatsoever of a multiplayer component for Second Son?

Its urban playground, destructibility, range of power availability, etc sounds like it would really lend itself to being a great multiplayer experience.

I was hit with the proverbial "no comment" on that one. It's anyone's guess at this point.
 
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L

- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.

Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.

I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months! :)

Any questions? Ask away GAF!

Thanks for the write up. Glad I pre orderes this game
 
RealityPales! Hey I remember you from your Infamous 2 beta videos! Which were amazing (just like your wonderful impressions of this game).
 
Great question - totally forgot about those little things. If there are, they were not in the world yet. And it could be possible that we have different (and more) collectibles this time around. When one of the devs said that destroyed security cameras would stay that way, that sounded like a situation where there are a set number available to destroy.

Ah, thanks. Here's hoping. I loved compulsively searching them out with L3.
 
Did they explain why they took out ADS? That's the only thing bringing down my hype for the game.

I'm not convinced they have. I assumed that you could shoot freely with R1 or R2 and line up precision shots with L1 or L2. I think they're just adding more options now, not taking away.
 
Grizz's impressions from PAX sound hot.

Ok, Infamous. We sat in a theater and watched a live playthrough of the E3 demo, so nothing new in terms of content. The framerate is a vsync'd variable 60/30, though the majority of the time it was 60. Immaculate image quality, far better than the issues I saw with Killzone.

This is the PS4 game to get.
 
Oh boy, if they actually manage to get this hitting 60fps, or at least CoD-style 60fps (where it's generally between 50-60fps), then it really is going to be a showstopper.

If inFamous, Killzone MP, and DriveClub are all targeting 60 then Sony's first party studios must have found some crazy optimization techniques or final hardware is more capable/easier to work with than they expected. I doubt any of them will be locked 60 but if they're close regularly then they'll all be standout early next gen titles.
 
Whoa. How is this a launch window open world game? So much atmosphere in this shot alone. I really hope The Order winds up looking like this.

As soon as the PAX Panel stream archived is uploaded on their history, there will be like 5 or 6 more screenshots of equal quality. Absolutely stunning.
 
That's because it's not even a morality system, it's like, here are competing viewpoints, which one do you agree with? Neither Roche nor Iorveth are entirely wrong or entirely right.

Which is what makes it so much more interesting than a clear good or evil choice, but given the fact that this is a superhero game, I would assume that Second Son's morality system will lean more towards the latter. We'll have to wait and see though.
 
Ok, Infamous. We sat in a theater and watched a live playthrough of the E3 demo, so nothing new in terms of content. The framerate is a vsync'd variable 60/30, though the majority of the time it was 60. Immaculate image quality, far better than the issues I saw with Killzone.

This is the PS4 game to get.

Faints~
 
Don't raise my hope. Second Sons at steady 60fps would be crazy.

inFamous 1/2 ran at unlocked framerate on PS3, probably this will too.
 
Maybe is `s a bit early to say, and KZ ShadowFall is not done, but i cannot believe that SuckerPunch is beating GG at graphics. With a open world game!
 
Sweet! Something to get when I buy my Ps4 next year! Gonna have to figure what to do with the 360 and Ps3 between these two systems... luckily daughter loves kinect but where do I put my Ps3? Unfortunately son is to young...
 
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