Question. How can you tell framerate just by looking at a game? If I were watching someone play CoD on 360 (60 FPS) and BF3 on 360 (30 FPS) I don't think I would be able to tell that CoD was running 60 FPS. Playing the game is a different story but watching it I have to idea.
Question. How can you tell framerate just by looking at a game? If I were watching someone play CoD on 360 (60 FPS) and BF3 on 360 (30 FPS) I don't think I would be able to tell that CoD was running 60 FPS. Playing the game is a different story but watching it I have to idea.
I can see it.
To me, it's like watching a sports game, and watching a movie.
Movies are generally 24fps and sports are as high as possible 60hz. So if you ever feel a movie looks a bit weird, almost looks amateurish becuase it looks too smooth you can tell.
It's really easy once you've had the difference demonstrated.
EDIT:
Great thread
Good news.
InFamous 2 lost some of the verticality of InFamous 1. It was one of the only missteps of the sequel.
Maybe is `s a bit early to say, and KZ ShadowFall is not done, but i cannot believe that SuckerPunch is beating GG at graphics. With a open world game!
As stunning as Infamous is, I still expect Shadow Fall's single player to reign supreme as far as graphics go.
I genuinely have to wonder here, what with RAM limitations being the main thing last generation, holding back open-world games graphics, will we even have that problem this generation?
I have a feeling, the issue this generation will be the cost of creating a world full of high detail assets.
No, I'm referring to the higher fidelity Guerilla is going to achieve in their 30 fps single player versus the 60 fps multiplayer. Faces will melt the next time GG shows off single player.
I seriously hope you're joking...Wow, and I though PS4 couldn't handle 60 fps...
Grizz's impressions from PAX sound hot.
I seriously hope you're joking...
Also, I doubt that it's running at 60FPS. You people are just fooling yourselves and will be disappointed when you get to play it.
I seriously hope you're joking...
Also, I doubt that it's running at 60FPS. You people are just fooling yourselves and will be disappointed when you get to play it.
inFAMOUS has used unlocked framerate in the past and has had sections where the games ran at or near 60fps, so actually I have no doubt in my mind that inFAMOUS Second Son when shown off hit 60fps at some point or another.
As for 60fps constant, locked. Yeah, I don't expect that at all. That'd be a miracle if they could pull of that level of graphical fidelity at that framerate for a launch window game.
Question. How can you tell framerate just by looking at a game? If I were watching someone play CoD on 360 (60 FPS) and BF3 on 360 (30 FPS) I don't think I would be able to tell that CoD was running 60 FPS. Playing the game is a different story but watching it I have to idea.
No, I'm referring to the higher fidelity Guerilla is going to achieve in their 30 fps single player versus the 60 fps multiplayer. Faces will melt the next time GG shows off single player.
I can see it.
To me, it's like watching a sports game, and watching a movie.
Movies are generally 24fps and sports are as high as possible 60hz. So if you ever feel a movie looks a bit weird, almost looks amateurish becuase it looks too smooth you can tell.
It's really easy once you've had the difference demonstrated.
EDIT:
Great thread
in 3 hours.Isn't Kotaku supposed to post something about Second Son today? Think he said it'd be around 5pm.
Does anyone have video of the steam from pax talk? Because Im losing hope that the gameplay footage will leak
http://www.twitch.tv/pax2/b/454017183
Footage doesn't seem to be in there though, but maybe someone else can check.
in 3 hours.
I was fortunate enough to tag along with the journo's who attended Sucker Punch's showing on Thursday. I was with a Playstation community group that was selected alongside the MOFILM Blogger competition that the official blog held recently. Figured I would throw my impressions into this thread.
I suppose this is proof: http://imgur.com/ytfYNku
Oh, and this too: http://imgur.com/Qso066L
- First and foremost, the guys and gals at Sucker Punch are some of the sweetest, most passionate people I have ever met. They were so excited to share info with us.
- We didn't get any hands-on. Everything we saw that was real-time was controlled entirely by Sucker Punch.
- Not sure if worth noting, but some devs were using early development kit versions of the PS4 controller while others had the finalized model.
- I asked about unique locations. One of my issues with the first and second inFAMOUS was that some buildings were copied and pasted over and over. Sounds like they're making Seattle much more diverse than New Marais and Empire City. Lots of real-world landmarks are being recreated - including a certain gas station with a large neon pink elephant. (I'm from Chicago so I wasn't familiar, but they insist that if you're a local, you'll recognize it).
- LOTS of small inFAMOUS and Sly Cooper easter eggs to be found in the world.
- The game is BEAUTIFUL.
- We had a hard time parting our eyes from the ground even! Light reflections and water are almost photo-realistic. Same goes for neon - it really needs to be seen to be believed.
- Draw distance is great. One dev brought the camera way up high and showed us a significant chunk of the world. Looked great, even from that vantage point.
- The HUD was blurred for one presentation - but the color of the HUD could be seen. I think it was orange - probably because smoke was being used.. This color likely changes when the player switches powers.
- DLC is not being considered quite yet. All efforts for the time being are on finishing the game.
- Nate Fox has no idea that he's an inFAMOUS community god.
- Troy Baker was the best-man at his in-game brothers wedding. And Fetch is actually that guys real-world wife.
- There appears to be a forest in the game. In hindsight, I should have asked how traversal works in wooded areas. In the city limits, you can get boosts off the top of cars and shoot through building vents. But what is there to do in the former environs? Perhaps we have a forest-esque power coming?
- I asked if Sucker Punch was transitioning into a two-team, two-game studio like Naughty Dog. They can't really say at this point.
- Destructability looks awesome. Some things stay destroyed such as security cameras, whereas some objects like scaffolds appear to regenerate eventually.
- Particle effects are obsessive compulsive! They showed us a slowed down animation with Deslin transforming into smoke and back. You can see tiny bits of his body and clothing break down and subsequently regroup.
- The comic cutscenes are making a return, but looking so much better thanks to three-dimensional characters and trippy splatter techniques (you saw this in the last cutscene where Fetch's powers are being taken).
- The touch pad is being used to free NPC's who have been locked in cages by the PMC group.
- Deslin needs to "take back the city from the invading military, piece by piece" - reminds me of taking over turf, San Andreas or Saints Row style.
- We saw what appeared to be a Dragonfire drone flying around. It was weaving around world objects and trees impressively.
- Some pedestrians appear to be injured, and roll around on the ground like past inFAMOUS titles. This of course suggests that you can heal them or absorb their life energy for your own.
Well, that is all for now! I'll return if anything else comes to mind from my visit. All in all, I walked away impressed (as did the REAL journalists who were there it seems - even Michael McWhertor from Polygon!). My personal sentiment is that Sucker Punch will be to the PS4 what Naughty Dog was to the PS3. They certainly seem to have risen to the occassion.
I'm quite happy for them! But I'm selfishly more happy for myself, as I get to play it in just a few short months!
Any questions? Ask away GAF!
http://www.eurogamer.net/videos/resogun-at-720p60
^ 60 FPS
http://www.youtube.com/watch?feature=player_embedded&v=1XGwZ0kGO28
^ 30 FPS
It should be blatantly obvious to you.
http://www.twitch.tv/pax2/b/454017183
Footage doesn't seem to be in there though, but maybe someone else can check.
The panel starts on the spelunky stream at around 37 mins in, weather about 42 mins
http://www.twitch.tv/pax2/b/453998744
Thanks.
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Hot diggity damnThanks.
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Question. How can you tell framerate just by looking at a game? If I were watching someone play CoD on 360 (60 FPS) and BF3 on 360 (30 FPS) I don't think I would be able to tell that CoD was running 60 FPS. Playing the game is a different story but watching it I have to idea.
is this art or in game environments?
is this art or in game environments?
Incredible.Thanks.
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They're in-game. During those parts they were showing time lapse footage of the puddles drying up.
Oh so does the game have a day and night cycle?They're in-game. During those parts they were showing time lapse footage of the puddles drying up.
They're in-game. During those parts they were showing time lapse footage of the puddles drying up.
Thanks.
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Thanks.
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