First of all, I love Destiny. Not sure what part of my post implied I hated Destiny but lets be honest, vanilla Destiny was weak. The only strong gameplay point for vanilla Destiny was Vault of Glass. Strikes became repetitive with no real incentive to grind them, the loot pool was arguably small, the singleplayer story was confusing and derivative. Also the raid wasnt available at launch, it came a week after. Even if the grimoire was in game, it wouldve still reviewed poorly because those are just side stories. Any launch day player will atest to this, vanilla Destiny was a weak game. I stayed on because I loved the universe and that loyalty eventually paid off.
If it wasnt for the hate and criticism Bungie got all these years, Forsaken wouldnt have been as great as it is now.
Destiny Raid only open after a week to give players time to reach required level but they are considered launch content.
I will agree to disagree because:
- Destiny Y1 and vanilla had the best loot pool the game have.
- Destiny Y1 had the best PVP.
- Destiny vanilla had the best raid.
- Destiny Y1 and vanilla had the best weapons.
- Destiny Y1 and vanilla had the best Nightfall design.
Story telling was bad but everything else was top tier in the first year that is basically vanilla plus more content.
The biggest criticism about Destiny vanilla were story telling and Grimoire not ingame... everything else was praised because it was really an wonderful experience.... end-game content was strong.
Forsaken is a good example of how they are trying to back to vanilla experience after failed with what they though was good after TTK... TTK was an expansion that only worked for few weeks because it was a step forward but two backward... D2 is what TTK made Bungie believe it was good.
Destiny Year 1 still holds the best Destiny experience.