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Anyone else looking forward to the Witcher on consoles?

Teetris said:
I'm perfectly fine with PC timed exclusives. Hope the developer gets enough sales to make more games.
let's hope it gets good sales on consoles. doesn't seem very likely. they really should be focusing on a new game. I only see this port as a huge and complete waste of time.
 
PC gamers seem to love this game and the theme/setting sounds really interesting so yeah I'm definitely looking forward to it, hopefully CD Projekt will tighten up/improve the gameplay on the console versions as they promise and give us a polished version of the game technically.
 
The Witcher remains one of my favorite RPGs of the last decade. If the console version turns out will, I will gladly buy it again. Really hoping they nail it, because more people deserve to experience the game. One of the only RPGs I've played that felt written by adults for adults (and I don't mean the boobs).
 
Tylahedras said:
God yes, I want some mature action.

:lol


Anyway, loved it on PC. I have decided to play the 360/PS3 version instead of the Enhanced Edition for my second playthrough.

Feindflug said:
PC gamers seem to love this game and the theme/setting sounds really interesting so yeah I'm definitely looking forward to it, hopefully CD Projekt will tighten up/improve the gameplay on the console versions as they promise and give us a polished version of the game technically.

The PC version was a lot more polished than most console games.
 
Joseph Merrick said:
let's hope it gets good sales on consoles. doesn't seem very likely. they really should be focusing on a new game. I only see this port as a huge and complete waste of time.

Are you primarily a PC player over consoles?
 
hell yes.

seeing as i have a poor 2000 caliber PC, and i'm not upgrading it any time soon, and all my PC owning friends keep saying good stuff about this game. I would certainly buy this for my 360.
 
voltron said:
Are you primarily a PC player over consoles?
I'd have hoped that would be obvious by now.

ports like this are for publisher owned slave devs. to me this is about the same situation as with bohemia when they did the xbox opf themselves. being such a small team it set them back a lot in terms of development time for their next game. I really liked that game when it finally came out, but it never had a big following online on xbox and it didn't do much in terms of sales nor got much of a treatment from the "press". in the end it just seemed like a huge waste of time. I seriously doubt they got the money they put into that back, they did of course get some console experience.. that's worth something.
 
Considering that something this interesting is coming to consoles, yeah I'm looking forward to it. I really hope that the game will be something easily accessible and devilishly deep.
 
is this old ?



Witcher's new combat engine (target render)

http://www.ripten.com/2009/03/29/the-witcher-rise-of-the-wolf-combat-gameplay-is-cinematic/


The Witcher: Rise of the White Wolf is a console remake of the hit 2007 RPG, The Witcher. On the latest GRTV, CD Projekt Red and Atari debuted the first combat gameplay of the title showing some very cinematic aspects, if you ask me. The camera system is very different in this game for an RPG.

CD Projekt says that in the console version, they are “taking the best of the The Witcher, like the storyline, and we are doing everything else like user interface, combat system, new animations, new boss fights, some new music, a new engine, and we are aiming to create and ultimate console RPG coming out Fall 2009.”
 
Joseph Merrick said:
I'd have hoped that would be obvious by now.

ports like this are for publisher owned slave devs. to me this is about the same situation as with bohemia when they did the xbox opf themselves. being such a small team it set them back a lot in terms of development time for their next game. I really liked that game when it finally came out, but it never had a big following online on xbox and it didn't do much in terms of sales nor got much of a treatment from the "press". in the end it just seemed like a huge waste of time. I seriously doubt they got the money they put into that back, they did of course get some console experience.. that's worth something.

I see what you mean as I myself want the next CDProjekt game, however as this generation and the last have shown PC developers can find success in the console space to build an even stronger substantial fanbase.
 
Joseph Merrick said:
ports like this are for publisher owned slave devs.

Leaving aside the fact that it's not a port due to the extensive reworking going on, you don't know much about CD Projekt Red if you think they'd leave any version of The Witcher to a "slave dev." This is their baby, and they're certainly going to handle any console version themselves, because they want the console audience's first exposure to the property to be a good one.

Their sales on PC were great, but they could reach a much, much bigger audience on consoles. This is absolutely the right move for them.
 
Llyranor said:
Well, I'm hoping for a good battle system. The PC demo didn't showcase particularly compelling gameplay.

The timed press combat and sword styles combined with the magic make for pretty damn fun gameplay.
 
Kind of makes me regret buying the Witcher on PC since the story is the same. A few months ago I was wondering if I should buy the game or wait for the Enhanced Edition and now it's nearly the same thing. I need to get into this game.
 
I found the story and the setting were a big fat zero on the interest scale (which was a shame because the delayed-response choices were a neat idea mechanically), but I'll be there for this version if they can actually bring it with the gameplay this time.
 
I still haven't played the PC version. One of the reasons I bought a new graphics card was so I could run this game properly. I'll check out this version as well since it looks like more then a mere port.
 
Im sorry, but this game looks FAR from polished. It may still be fun for those who have played it, but polished? Its apparent from looking at it that it is quite the opposite, as the collision alone looks like it could use another 6 months of work.
 
I played it on PC already and loved it. I didnt play the ultimate recent version, I played it at launch.

I look forward to it if it changes enough things, maybe some new side story. Also, please don't strip out the violence or the romance and the cards for the sake of "consolifying" it. The whole point of it being a mature experience with an M rating is that it can and should retain all the details.

I think this is the game where the NPC says "suck my dwarf cock" and is hilarious whenever you hear it.
 
Yeah, I'm looking forward to it. I'm hoping it will be the RPG I'm looking for. I haven't enjoyed one for a very long time, and Fallout 3 failed miserably.
 
Playing through it on the PC for the second time right now. Still fully looking forward to the console version. Depending on what comes out around it I will be getting it day one.
 
Haunted said:
After spending so much time with the PC version, I'm kinda burnt out on the Witcher for now. So no, sorry. :(
They should have this in mind and cater to fans such as you who have murdered it already. Some new moves, new enemies, new strategies, and new missions should get you going :D

Hopefully anyway...Id hate for them to miss on this opportunity.
 
I just played the enhanced Witcher PC game.

All I can tell you slaves chained to your consoles (sorry) is that you are set to play one of the finer and more involved RPGs I've ever played. It's a treat on every level. Imagine voluntarily (even necessarily) doing alchemy! It's the kind of alchemy system that should make Bethesda slit their wrists. It is a long game too... one with (what?) good dialog and a good narrative? WTF? It's just good all around and I hope it's successful as fuck, so I can play the sequel (on the PC).
 
eznark said:
Playing through it on the PC for the second time right now. Still fully looking forward to the console version. Depending on what comes out around it I will be getting it day one.
I'm also playing through it right now. I'm kind of obsessive-compulsive concerning screwing all the girls.
The parties in the game are pure gold.


About the console version, we'll see - combat looks far more refined and that's great, but what I like about the current state of it is that once you're really powerful, you can crush multiple dudes with few actions. It's really easy to handle 5 dudes or so.
I'm concerned that how they want to do it here results in a lot of work. That would suck if the number of combat situations is comparable to the current state of affairs.
 
The most impressive thing is how good the translation is relative to other Eastern European rpgs. Then again I would expect nothing less from the guys who took Baldur's Gate II and Torment and translated them into polish. The story and narrative of those games definitely had a noticeable influence on The Witcher
 
It really depends on what they change for the console version. I have it for PC and think it would actually make a better console game if they made some smart design decisions and revamped combat.

Shame about the release date, though. It will be overshadowed by a lot of other games this fall.
 
wmat said:
I'm also playing through it right now. I'm kind of obsessive-compulsive concerning screwing all the girls.
The parties in the game are pure gold.


About the console version, we'll see - combat looks far more refined and that's great, but what I like about the current state of it is that once you're really powerful, you can crush multiple dudes with few actions. It's really easy to handle 5 dudes or so.
I'm concerned that how they want to do it here results in a lot of work. That would suck if the number of combat situations is comparable to the current state of affairs.

I sort of agree as well on the end game ease. It was nice having the game not feel like a battle chore at the end. And there is a lot of figthing, so if they make it take a while, it will feel like a slog.

Is the console version essentially the Ultimate version? I played it on PC at launch, so I hope a little something has changed to keep it new.

I also missed out on a lot of the girls, so I will have to make sure to do those.
 
abstract alien said:
Im sorry, but this game looks FAR from polished. It may still be fun for those who have played it, but polished? Its apparent from looking at it that it is quite the opposite, as the collision alone looks like it could use another 6 months of work.

Just curious, but I've never seen you post anything positive about any game. What existing title works as close to 100% for you as possible, just for a frame of reference.
 
Mar_ said:
Yeah, I'm looking forward to it. I'm hoping it will be the RPG I'm looking for. I haven't enjoyed one for a very long time, and Fallout 3 failed miserably.

I stayed away from Fallout 3 primarily due to the fact that it seemed that The Bethesda said "Hell with it" to the old games design and interface. I'm just curious though (this question is to you and all of the old time WRPG fans, I.E. those who were there when Fallout 1 and 2 were released). How did the game fair? Was it really Oblivion with mutants and guns?
 
ill gamefly it, since i own the pc version, I just wanna know what is their next pc game.

and if you guys dont get the nude version of the witcher thats a good thing, the nude sex cards look friggen hideous.
 
Yes, please. I skipped out on the PC version because my comp is basically right at the minimum reqs, so I would very much like to partake of the console version.
 
ZombieSupaStar said:
ill gamefly it, since i own the pc version, I just wanna know what is their next pc game.

and if you guys dont get the nude version of the witcher thats a good thing, the nude sex cards look friggen hideous.

Yeah but you do get the naked Orc chick which is mostly just for shits and giggles. :D
 
I am definitely looking forward to The Witcher. I do hope they give us more info about it, right now I don't even know when it's coming out.
 
Flying_Phoenix said:
I stayed away from Fallout 3 primarily due to the fact that it seemed that The Bethesda said "Hell with it" to the old games design and interface. I'm just curious though (this question is to you and all of the old time WRPG fans, I.E. those who were there when Fallout 1 and 2 were released). How did the game fair? Was it really Oblivion with mutants and guns?

Pretty much overall. Except overall I did not feel it was as good. The barren landscape got to me. There was a huge amount of easter eggs and hidden things, but after a while you lose motivation to find everything.

After a healthy dose of mods to fix issues, it was better.

I felt it was not as good on the main story, as they spread too much effort into making too many little side things.

Dont get me wrong, it was an excellent game, I highly recommend it, but I did not feel it was as good as Oblivion.

Also, make sure to play it on PC, a lot of stuff is fixed or fixable through mods.
 
AndyD said:
Pretty much overall. Except overall I did not feel it was as good. The barren landscape got to me. There was a huge amount of easter eggs and hidden things, but after a while you lose motivation to find everything.

After a healthy dose of mods to fix issues, it was better.

I felt it was not as good on the main story, as they spread too much effort into making too many little side things.

Dont get me wrong, it was an excellent game, I highly recommend it, but I did not feel it was as good as Oblivion.

Also, make sure to play it on PC, a lot of stuff is fixed or fixable through mods.

So from this post I take it that it's a lot like Oblivion but worse? Ugh. Sorry but I really dreaded Oblivion's play-style and design.
 
Mango Positive said:
Just curious, but I've never seen you post anything positive about any game. What existing title works as close to 100% for you as possible, just for a frame of reference.
Mostly stuff like Ikaruga, Viewtiful joe, Contra, and for 3D, Id go with stuff like Metroid prime, metal gear, mario, dmc3...things with very defined gameplay systems work 99% of the time in my experiences. It gets much more difficult when you are doing something such as an rpg, where things tend to be really player specific and growth is involved, so naturally I dont expect them to be on par with something such as mario galaxy or metroid prime mechanically. My gripe with this game is that the combat just looks so bad, and its an issue because there is so much of it. Im sure as far as the design is concerned, its as balanced as it could be, but when you see your character swing, and the enemy not only has no reactionary animation, but there is also no sound effect that plays sometimes, it gives a very sloppy feeling to the onscreen display.

edit: off topic but...
Faith is the acknowledgment that you have absolutely no justification for the silly shit you believe.
That is an awesome statement you have there.
 
AndyD said:
I sort of agree as well on the end game ease. It was nice having the game not feel like a battle chore at the end. And there is a lot of figthing, so if they make it take a while, it will feel like a slog.

I disagree. The game started out genuinely difficult (although the Beast was stupidly difficult), something not very common these days and I was enjoying myself. But at about a third of the way in on my second trip to the swamp I felt I broke the back of the game in terms of difficulty and all combat from then on felt like a chore because there was no real chance of losing. And yeah, there was a lot of it.
 
Don't want to go too far off-topic, but what I don't like about Fallout 3 is that it's so depressing in tone and image. It really gets to me in that regard after 8 hours or so.

So what I did to handle that is I started to cheat like crazy and killed everyone, and the game was fun again for as long as that lasted..

I really dig Fallout 3, but only to a certain degree.

What The Witcher really does better from that PoV is the game has fun with itself. And it features a world I enjoy fantasizing about. FO3 - not so much.

For example, compare the bar scenes in FO3 with those in The Witcher. In TW, the dudes in there are really having a good time, partying, drinking, making music, fighting and playing dice games.

In FO3, they sit at the bar and stare into their glasses, and melancholic 40s music drags 'em further down.

And that makes perfect sense in that world, but because I don't enjoy it, I acknowledge that setting being in line with how the world works, but don't get anything else out of it except for an urge to mess the place up. Which is, and I'm sorry to say that, something I don't want to happen in my RPGs. I really want pure immersion, not the feeling that I need to break it in order to get over the mood.

Same with the night scenes in both games.

In TW, you have bandits lurking on the streets, drunken old men snaking home, hookers switching legs at the corners, dogs searching for something to bite, patrols checking the back alleys, it's a living environment.

In FO3, there are no streets, basically, the people that are out are likely to shoot at you on sight, it's dark as fuck and you just want to go from place A to place B to get it over with.

In TW, I had no problem walking drunk from a party to the place my buddy the dwarf lives. In FO3, I'd probably wait it off to be able to handle a deadly situation.

So FO3 is survival-oriented to a degree that it almost becomes threatening, but in TW, the world gives me the feeling that it's not the end of the world if I let go a bit.
 
Flying_Phoenix said:
I stayed away from Fallout 3 primarily due to the fact that it seemed that The Bethesda said "Hell with it" to the old games design and interface. I'm just curious though (this question is to you and all of the old time WRPG fans, I.E. those who were there when Fallout 1 and 2 were released). How did the game fair? Was it really Oblivion with mutants and guns?

I'm probably not the best person to ask. I haven't enjoyed an RPG since Might and Magic 2. I've been searching for one, and have yet to find it.

Here's hoping for The Witcher.
 
Yes deffintely can't wait, hearing about it on GFW Radio got me really hyped for it but I never had a computer that could run it so yeah I can't wait for this.
 
abstract alien said:
My gripe with this game is that the combat just looks so bad, and its an issue because there is so much of it. Im sure as far as the design is concerned, its as balanced as it could be, but when you see your character swing, and the enemy not only has no reactionary animation, but there is also no sound effect that plays sometimes, it gives a very sloppy feeling to the onscreen display.

While you're not wrong about the collision and character reactions, it's utterly irrelevant to gameplay. It's like refusing to play DMC3 because Dante's coat doesn't flap accurately.
 
MattKeil said:
While you're not wrong about the collision and character reactions, it's utterly irrelevant to gameplay. It's like refusing to play DMC3 because Dante's coat doesn't flap accurately.

I wonder if he would complain in old Final Fantasy games that they don't actually HIT the enemy? lol its an RPG from a smaller dev, I want it for what it offers not the fact its not as polished as some multi million dollar budgets XD
 
Oh, because I always say so...I don't really like generic fantasy novels, but the short story collection that was translated into English and is the background for what is going on in the game is awesome. I appreciated the game that much more. It's nothing deep, but it's a fun, cheap paperback.
 
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