*looks at your new Avi picture*I play Azur Lane and I'm a "core" gamer.
I told you it was gonna happen nerd.*looks at your new Avi picture*
My daughter is starting to game and it makes me nervous any time she plays a phone game. We have to be very careful because the assumption is that any game will be attempting to manipulate her.
But I also feel that some people might be too hard on them.
Does it count if I was in it for the cringe?People don't go to E3 to see phone games. They also don't go there to see Just Dance, Ubisoft
Chess is perfect for smartphones.
I think Advance Wars and Dungeon Master should work well on them as well - too bad they haven't been ported.
I think the reason I why they are simply not on my radar at all is that the potential for amazing content is always going to be less than the potential amazing content for a traditional game release. Like just a quick for example, you'd probably never see something like I dunno, Chrono Trigger lets say, released as a mobile title. I'll admit to not having much knowledge on what is out there currently, but it seems like most of the stuff I've ever tried or saw someone playing was bite sized stuff, almost always with MTX hooks, or spectacle type stuff like Infinity Blade that just didn't interest me as someone who liked more complex console games. You can make some cool stuff there sure, but the best stuff is always going to be on a non-mobile platform.
I do like Wordbase for my phone, but I barely ever play it.
Chrono Trigger has been installed on my phone for years. It had that update once the PC version came out. You can get Lunar Silver Star Story Touch on iOS. Valkyrie Profile is out on mobile. I'd say if you're looking for something to better than Chrono Trigger than you have to look at the entire spectrum. I don't think porting to mobile is an issue.
I wasn't talking ports, I was talking potential new releases that would have the same impact as those games did.
I say get over your 20-button controller fetish and download some videogames.
"Hardcore" gamers have always lived in a bubble and resented any mainstream successes in videogames. Today, it's iOS and Android. Before that, it was Nintendo Wii. Back in the 90s, it was Myst. Back in the 80s, it was NES (as the hardcore set were all playing on PC).
In the end, hardware is meaningless and software is everything. There are great and terrible games on all platforms. Mobile platforms have successfully disrupted the portable systems (and what iOS crippled, Switch finished off) and the days of spending $20-$40 on a portable videogame seems unimaginable.
There certainly are problems with the F2P model, and the overwhelming amount of software apps makes for an extremely tenuous future for developers. Jeff Minter has complained endlessly about his struggles with iOS, and rightfully so. Those issues will have to resolve themselves somehow.
Right now, there are many great titles on iOS, many of which are free, many you have to buy. Despite the glut of cynical B.F. Skinner "click the button to get the sugar pellet" games, there is far greater creativity happening on the indie scene, which has now spread to the traditional consoles. It's a great time for all gamers.
I say get over your 20-button controller fetish and download some videogames.
The need to invoke Sturgeon's Law means that yes, the automatic scrutiny is completely justified.