.Pennywise
Banned
Or a non-save scumming Chad?
In the game Severance: Blade of Darkness or (also called) Blade: The Edge of Darkness, a game from 2001, predecessor of the Dark Souls games, there was a system that would give you a ranking according to how long you take from save to save. Hence, if you save a lot (save scumming) to prevent on missing progress or avoid bad choices, you'll get a 'Normal' rank. But if you don't save much, and face the consequences of doing so, you'd get an 'Awesome' rank.
In every game with a manual save system, the save option it's up to the player, and he decides where and when to save. Even the Resident Evil series with its ink ribbons gives you the option to choose where to spend those saves. This way, a big part of the difficulty relies entirely on player choice. If he decides to save just before a any important part of the game, or takes more of an 'all-in' aproach.
Where do you belong?
Save Scumming according to Urban Dictionary said:In video games: Manually saving your game over and over again (usually before important decisions/boss battles, etc.) to make sure that if you screw up later on, you can always just return to your most recent saved game.
Used in games that allow players to save whenever they want, thus making the game substantially easier because there's no real penalty for messing up, and it lets the player know what to expect ahead.
In the game Severance: Blade of Darkness or (also called) Blade: The Edge of Darkness, a game from 2001, predecessor of the Dark Souls games, there was a system that would give you a ranking according to how long you take from save to save. Hence, if you save a lot (save scumming) to prevent on missing progress or avoid bad choices, you'll get a 'Normal' rank. But if you don't save much, and face the consequences of doing so, you'd get an 'Awesome' rank.
In every game with a manual save system, the save option it's up to the player, and he decides where and when to save. Even the Resident Evil series with its ink ribbons gives you the option to choose where to spend those saves. This way, a big part of the difficulty relies entirely on player choice. If he decides to save just before a any important part of the game, or takes more of an 'all-in' aproach.
Where do you belong?