Don't forget stealthy following a big ass ship in your own big ass ship missions.Asscreed 4. The part where you go into some sort of an office.
I want to be a pirate! If I wanted to be in an office I'd go to work innit?
Wut.Raids in WoW.
Designed to further your loot addiction, but are either painful, boring, or a hideous combination of the two. Ain't nobody ever gone raiding for a good time.
guacamelee tule tree top
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guacamelee tule tree top
Yeah, I got stuck there, and since there was no way to get out, I quit the game and haven't finished it.
The recent Dungeon Keeper release for iOS/Android. Francis doesn't like this one bit:
www.youtube.com/watch?v=LtD-P6Baf8E
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guacamelee tule tree top
*pic*
That tunnel part in FF13.
The Scorpion Hunting Levels in No More Heroes 2 are there as a joke. Suda heard the complaints about them in the first game and decided to make the framerate worse and stick it in the same game as well.
https://www.youtube.com/watch?v=MnY9FszRjN0
This is the first one I agree with in this thread, that stuff was actually painful.The nightmare segment in Max Payne. Slow, crappy platforming where you sort of need to know where the end is or you just fall to a slow, painful death.
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Can't you just jump down from where you came? Been a long time since I played it though so maybe not.
Wut.
Raiding is the only reason to play WoW, shits fun as hell.
The entirety of Outlands in WoW. It's so dull and depressing I feel like it was intentional.
guacamelee tule tree top
You know... I don't feel like many people are really understanding the topic here. It's supposed to be areas the are INTENTIONALLY not fun. Not areas that the devs intended to be fun, but completely screwed up on. Nearly all the examples I'm seeing are of the latter.
Yeah, I got stuck there, and since there was no way to get out, I quit the game and haven't finished it.
I dont think many people have played games with areas that arent intentionally fun, mainly because most people probably dont even realize there are games whose goals arent to be fun. Its so often touted around as the most important factor in a game.
The ladder: What a thrill...![]()
don't know if this section was considered "fun." I am not saying this section is bad and shouldn't exist.
This. I used to spend pretty much every night in raids on WoW. Loved that shit.
Outlands is my favourite area :I
The whole vibe of the place was perfect, for what it was trying to accomplish. The raiding scene was awesome at that time too.
You are not prepared....
guacamelee tule tree top
It's because the thread's premise is broken from the start.You know... I don't feel like many people are really understanding the topic here. It's supposed to be areas the are INTENTIONALLY not fun. Not areas that the devs intended to be fun, but completely screwed up on. Nearly all the examples I'm seeing are of the latter.
Pacing.
You need the lull after The End so that you can calm down after that amazing boss fight and also so that you can have a bit of quiet time before The Fury. Without it the next boss fight would come too quickly and although it wasn't "fun" having the snake eater theme in the background made it far less boring.
The entirety of Spec Ops: The Line
I'd feel safe in betting my life savings that no design team ever reached a point in designing their game by saying "OK, now how do we make this part of the game not fun".