Fuck this place.
The entirety of Spec Ops: The Line
You can dash from bonfire to boss in like under two stamina bars. The area before this was a lot worse.
Residue Processing in Half-Life 1.
I'm always surprised people list the fade first, if you ask me I thought the Deep roads was much more annoying.
It's never intentional, but ice/movement puzzles aren't ever fun.
You know, these:
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That tunnel part in FF13.
Grimløck;110047537 said:isn't the whole game one long tunnel?
Fucken THAT part.
lmao all of it?!
That's the part of the game where you realize you just got punked.
Castlevania Lords of Shadow 2 "stealth" missions
Not the same thing unfortunately.So how are you guys liking FF-X this time around?
That tunnel part in FF13.
Ah the infamous sewers. That wasn't really intentional though, they were being rushed to meet a deadline (or running out of money, or both, I don't remember exactly) and the latter part of the game suffered as a result.Those tunnels underground water plant thing in Vampire Bloodlines.
lmao all of it?!
This one, right here. It's not just a bad game, but made by someone that (probably) hated games to make other people hate them too. Even the official guide sucked.Another suggestion would be the entirity of Takeshi's Challenge for Famicom.
It was also the first game shown on Game Center CX.
Yup. That part was terrible. The Great Boggly Tree in TTYD was awful as well.![]()
Am I doing it right?
guacamelee tule tree top
The Spring Mario sections in Super Mario Galaxy.
guacamelee tule tree top
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I actually liked that chapter both times I played it, it had enough variety to be entertaining, and the dialogue was fun. What I wasn't a fan of isSuper Paper Mario had a part where you had to gather a certain amount of money to proceed. If you do it the most straightforward way, it's not only tedious as hell, but it would take you an eternity to reach the goal. Some exploring will reveal a much more tolerable way to circumvent this.
The Fade in Dragon's Age.
this is the worst thread failure i've seen in the gaming side of gaf
there are examples here where that has already been proven wrong. Heck there's one in the actual OP (no russian)
even if we didnt have examples to list, what OP's talking about would be a more interesting discussion to have. certainly more so than "not fun? oh that part in X game where it got hard"
I don't think people are getting the point of the OP. Most here are listing poorly designed levels or tedious sections.
The OP seems to be talking about areas and gameplay that are designed to be not fun in an atmospheric, thematic sense. Compared to "not fun" in a shitty game, poor gameplay kind of way
Think Heavy Rain's Lizard trial, or Spec Ops' white phosphorus part
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Am I doing it right?
The Cloister Of Trials in Final Fantasy X.
Every single one of them in each temple, i always hated it.
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Thread's premise isn't specific enough.
I've enjoyed tragic scenes, gross scenes, harrowing scenes, all sorts. All were pleasurable, and intentionally so.
Maybe have a mod change intentionally to thematically in your title. I don't think "not fun" was the right phrase to use either because that puts the focus on gameplay that was not fun mechanically rather than not fun due to a game's theme or its atmosphereYeah... I feel like the intentions of my thread got lost.
Maybe a title change, or actual video examples might help.