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Areas in games that are intentionally not fun

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Fuck this place.
 
Pretty much all of Viscera clean up detail and Papers please?

Or at least are those activities that shouldn't be fun
 
The part time jobs in No More Heroes. They were deliberately obtuse, they represented the dull mundane life you lead between game sessions.
 
Residue Processing in Half-Life 1.

Oh yeah this is a good one too; after getting knocked out and your weapons stolen that part gets you in Gordon's mindset of being pissed off, which makes it all the sweeter when you get your stuff back and the game starts going balls-out.
 
I'm always surprised people list the fade first, if you ask me I thought the Deep roads was much more annoying.

The fade was terrible. The fact that the mage's spells were able to pass through walls made the whole trek in the fade so frustratingly annoying. I didn't really mind the Deep Roads much tbh.
 
The sniping part. The real kicker is that no matter what your weapons are upgraded to the rifle still wobbles despite being on a bipod.
 
This has probably been posted a million times but...

The Anor Londo archer area in Dark Souls. Masterful developer trolling.
 
Those tunnels underground water plant thing in Vampire Bloodlines.
Ah the infamous sewers. That wasn't really intentional though, they were being rushed to meet a deadline (or running out of money, or both, I don't remember exactly) and the latter part of the game suffered as a result.
 
The final missions on the homestead in Red Dead Redemption. Maybe I was just getting tired of the game at that point, but those missions really seemed to be about introducing your family and getting you to settle into more a mundane home life rather than being fun. . . and ultimately getting you complacent enough to not see the swerve coming.
 
(Dark Souls II spoilers)

The Lost Bastille in Dark Souls II. I almost dropped the game at the part where you open the door that leads to seven or eight Royal Swordsmen, who proceed to brutalize your butthole until you figure out that you can snipe them from the window on the opposite side.
 
Super Paper Mario had a part where you had to gather a certain amount of money to proceed. If you do it the most straightforward way, it's not only tedious as hell, but it would take you an eternity to reach the goal. Some exploring will reveal a much more tolerable way to circumvent this.
I actually liked that chapter both times I played it, it had enough variety to be entertaining, and the dialogue was fun. What I wasn't a fan of is
Sammer's Kingdom, which was the same thing over and over (20 times the first time you went through it).
 
The Fade in Dragon's Age.

Gotta agree with this one, it is the one area that is keeping me from replaying it honestly. I have plenty of playthroughs already, but everytime I get an urge to play again, I think of the mage tower and having to deal with the fade sequence and just say "No thanks."
 
I don't think people are getting the point of the OP. Most here are listing poorly designed levels or tedious sections.

The OP seems to be talking about areas and gameplay that are designed to be not fun in an atmospheric, thematic sense. Compared to "not fun" in a shitty game, poor gameplay kind of way

Think Heavy Rain's Lizard trial, or Spec Ops' white phosphorus part
 
The parking lot level in No More Heroes 2. You're just in a parking lot, you fight some dudes. And then some more dudes show up. Unsurprisingly, you fight those dudes too. Dudes keep coming. You keep fighting them. This goes on seemingly forever -- way longer than it would if it was filler. It just keeps going, and there is nothing you can do to end it but endure.

Say what you want, but I maintain that was intentionally bad and a joke. I can't fathom designing that without laughing.
please
 
this is the worst thread failure i've seen in the gaming side of gaf



there are examples here where that has already been proven wrong. Heck there's one in the actual OP (no russian)

even if we didnt have examples to list, what OP's talking about would be a more interesting discussion to have. certainly more so than "not fun? oh that part in X game where it got hard"

I don't think people are getting the point of the OP. Most here are listing poorly designed levels or tedious sections.

The OP seems to be talking about areas and gameplay that are designed to be not fun in an atmospheric, thematic sense. Compared to "not fun" in a shitty game, poor gameplay kind of way

Think Heavy Rain's Lizard trial, or Spec Ops' white phosphorus part


Yeah... I feel like the intentions of my thread got lost.

Maybe a title change, or actual video examples might help.
 
Thread's premise isn't specific enough.

I've enjoyed tragic scenes, gross scenes, harrowing scenes, all sorts. All were pleasurable, and intentionally so.
 
That level in every JRPG that's like a ridiculous maze. The one where when you go on a forum for the game, like 25% of the threads are about that level and every YouTube video is like, "this is how you get out of the part everyone hates."
 
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Am I doing it right?

Oh god, this part. It was awful.

My pick would be that damn board game you play at the end of DMC4. Having to fight over and over again because I'm unlucky with the numbers I'm getting was hell.

Another one is the Great Crystal in FFXII. I don't think I've ever enjoyed my time in there.
 
The Cloister Of Trials in Final Fantasy X.
Every single one of them in each temple, i always hated it.

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FFXIII-2 also had a similar set of trial puzzles that were equally shit, if not worse. Most of the 'tough' ones were optional for bonuses, but they were excessively awful.

Oh and the giant crystal maze in FFXII.

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No in-game map. Huge maze with teleports and so many of the game's optional bosses and secrets were hidden within. Fuck that place.
 
Thread's premise isn't specific enough.

I've enjoyed tragic scenes, gross scenes, harrowing scenes, all sorts. All were pleasurable, and intentionally so.

It's not so much whether or not you actually enjoyed it (people manage to somehow enjoy or sorts of shit), it's if you think the developer added this aspect to the game for the purpose of it being enjoyable. Sometimes a developer may actually add something into the game specifically to give a sense of context, and to achieve it, you may not want the user to actually enjoy the task at hand. My example was airing the books out in Shenmue 2. I doubt this was intended to be an exercise in fun, and instead was designed for the player to feel the same sense of commitment and toil that Ryo does whilst performing the task. It's not something you'd be expected to want to return to willingly once your obligation to the task is finished.

Another possible example I can think of would be sneaking around the back into the Shinra building in FFVII. It's an optional, easier route, but the trade-off is that it's mundane as all hell, and both the characters in game, and the player are supposed to feel this.
 
Yeah... I feel like the intentions of my thread got lost.

Maybe a title change, or actual video examples might help.
Maybe have a mod change intentionally to thematically in your title. I don't think "not fun" was the right phrase to use either because that puts the focus on gameplay that was not fun mechanically rather than not fun due to a game's theme or its atmosphere

"Areas in games that made you feel uncomfortable"?
idk, maybe something like that
 
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