http://www.eurogamer.net/articles/d...am-knight-on-ps4-is-a-technical-tour-de-force
After the disaster that is the PC launch its good to see a positive article regarding Arkham Knight. Bring on the face off
Digital foundry said:Towering above all other changes is the scale of Gotham City. At an estimated five times the size of the last game, Arkham Knight demands a rendering range not seen on older platforms. PS4 capably delivers on this too, with only minor texture pop-in when zipping between buildings - using Batman's extended range grappling hook, or driving at pace in the Batmobile. Draw distances are convincingly broad, and it's possible to even see lamplights from across the city, giving the urban sprawl a real sense of consistency as you leap from roof to roof.
Digital foundry said:Gotham City is not only more intricately detailed, but better presented in general. At a native 1920x1080 resolution, the PS4 version pushes far beyond the 1280x720 with no AA of previous console entries in the series. The crisp image is backed by a post-process anti-aliasing technique too, tackling jagged edges well in most scenarios, with the exception of a pixel-crawl effect on distant objects. As an extra, we also get filters such as film grain (noticed in the Batmobile's battle mode), plus a light chromatic aberration pass that appears along the screen's edges.
The result is a slicker, more cinematic look to Arkham Knight than was ever possible on last-gen hardware. The game also aces the last PC release via some impressive atmospheric effects, adding in heavy rainfall and rising plumes of smog across the distant city streets. Gotham City is noticeably drenched from top to bottom; unlike the light patter of snowflakes falling in Arkham City, rain weighs down heavily on Gotham with splashes and ripples on the road surface. Impressively, rain is also properly shaded by nearby lighting, tinged to whatever neon colour it passes by.
Digital foundry said:n line with the seamless nature of the game's world, Rocksteady makes the effort to minimise the use of pre-rendered cut-scenes on PS4 in favour of keeping the action in-engine. As with the last game, there's still a reliance on video sequences to mask loading times at points - such as before and after the prologue scene in the diner. However it's now much rarer to see this trick, and as a result, gameplay seamlessly shifts into cut-scenes with single camera pans, showing off the high level of character detail during close-ups that might not have been caught in play.
After the disaster that is the PC launch its good to see a positive article regarding Arkham Knight. Bring on the face off