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Arkham Knight on PS4 is a technical tour de force - Digital Foundry

Stacey

Banned
http://www.eurogamer.net/articles/d...am-knight-on-ps4-is-a-technical-tour-de-force

Digital foundry said:
Towering above all other changes is the scale of Gotham City. At an estimated five times the size of the last game, Arkham Knight demands a rendering range not seen on older platforms. PS4 capably delivers on this too, with only minor texture pop-in when zipping between buildings - using Batman's extended range grappling hook, or driving at pace in the Batmobile. Draw distances are convincingly broad, and it's possible to even see lamplights from across the city, giving the urban sprawl a real sense of consistency as you leap from roof to roof.

Digital foundry said:
Gotham City is not only more intricately detailed, but better presented in general. At a native 1920x1080 resolution, the PS4 version pushes far beyond the 1280x720 with no AA of previous console entries in the series. The crisp image is backed by a post-process anti-aliasing technique too, tackling jagged edges well in most scenarios, with the exception of a pixel-crawl effect on distant objects. As an extra, we also get filters such as film grain (noticed in the Batmobile's battle mode), plus a light chromatic aberration pass that appears along the screen's edges.

The result is a slicker, more cinematic look to Arkham Knight than was ever possible on last-gen hardware. The game also aces the last PC release via some impressive atmospheric effects, adding in heavy rainfall and rising plumes of smog across the distant city streets. Gotham City is noticeably drenched from top to bottom; unlike the light patter of snowflakes falling in Arkham City, rain weighs down heavily on Gotham with splashes and ripples on the road surface. Impressively, rain is also properly shaded by nearby lighting, tinged to whatever neon colour it passes by.

Digital foundry said:
n line with the seamless nature of the game's world, Rocksteady makes the effort to minimise the use of pre-rendered cut-scenes on PS4 in favour of keeping the action in-engine. As with the last game, there's still a reliance on video sequences to mask loading times at points - such as before and after the prologue scene in the diner. However it's now much rarer to see this trick, and as a result, gameplay seamlessly shifts into cut-scenes with single camera pans, showing off the high level of character detail during close-ups that might not have been caught in play.

After the disaster that is the PC launch its good to see a positive article regarding Arkham Knight. Bring on the face off :)
 
From my understanding it's not entirely a looker to begin with, but it is nice to see great performance.

gameplay/performance > graphics

Still debating about picking it up myself, I liked Asylum but never finished City.
 
Awesome. Playstation has been my Arkham home until now, so I'm happy to continue that tradition by getting that version.
 
We bought my brother the Batman PS4 console for his birthday. Hasn't played the game yet. I'll need to check it out at his place.
 
Yeah the PS4 version is god-tier. I don't know what voodoo Rocksteady performed, but it's the most "next gen" game I've played.
 
how's the xbox version looking/running?

It's the version i've been playing. Frame rate dips during when using the bat mobile; but other than that it runs super smooth (much smoother than the previous games). But my god it looks beyond amazing!
 
I got the game on PC with my GPu but ended up buying the disc version on PS4 while they iron out the PC version and yeah, it looks and runs fairly great for PS4.

The engine shines whenever Batman uses a scanner boomerang and the camera pans out and shows you the city, impressive stuff.

It's still an UE3 game but it looks like a damn fine UE3 demo on PS4. The PC version is frustrating for the same reasons, it should perform much better. Hell, it should perform like in the ingame benchmark. That's the point of a benchmark in the first place.
 
Was playing the Xbox One version and comparing to the PC yesterday. PC at 1080p and Xbox One at 900p. It holds up amazingly. Performance was pretty solid. I don't think there's much to worry about for Xbox owners.
 
haven't played the game but in videos the console versions look really nice for a game with that scope. together with battlefront and other shown ganes at E3, it really looks like devs get pretty comfortable with the "nextgen" consoles.
 
Man I remember when AK was revealed and shortly after. People were conserned cause apparently the PS4 alphawhatever version ran like shit and all the trailer footage were from ''PC version''.
 
I have the PC version and would hop to PS4, but the Batmobile framerate is also complete crap so I guess I'll wait: https://www.youtube.com/watch?v=GIHSyjjwn5U

Still, PS4 version is solid overall unlike PC.

edit: I am not sure if a patch fixes this.
edit 2: seems it does not

PS4's performance with Batman: Arkham Knight is impressive. Even battles with multiple tanks gives us a 30fps reading, with only occasional flourishes of screen-tear - though driving through Gotham City at speed does cause dropped frames.
 
Doesn't really surprise me, the Batman games from Rocksteady have always been strong on PlayStation. Even on the PS3. There's no excuse for the pc version however. But that was an Iron Galaxy venture, yes?
 
PS4 version here I come. I'm amazed at how good it looks, especially since it all takes place in a vast open-world setting. The level of fidelity that's on display is astounding.
 
Played for 20 mins last night on XB1 (with latest patch) and absolutely impressed! As mentioned before the frame-rate does drop when using the Batmobile but there is so much going on it's hard to argue with it.

Everything else is silky smooth and the layers of effects are astounding. The rain in particular looks incredible as you accelerate through it in the air.

I had a single glitch where the music seemed to suddenly cut out but that's been it.

900p but it doesn't hurt the IQ too much at all. I had been midly worried as the pre-release footage had been entirely PS4 but it looks like both consoles have been equally well treated based on their differeing specs, just a shame about that PC port.
 
I always found this franchise graphically impressive last gen. So to be honest I'm not that surprised at how great it looks.
Well done Rocksteady.
 
Also impressed with the XB1 version. Apart from a few scenes with the Batmobile its ran perfect.
 
Just climb up somewhere high, like onto a tall building and watch the city in the distance, just so much detail on screen and the draw distance is impressive. LOD is handled very well. The assets look very good even at a distance. Tops I:SS imo.
 
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