King_Moc said:There's a demo.
Yes, though there were many reports that the full version was largely improved from the demo.
King_Moc said:There's a demo.
TheExodu5 said:Glitches and accuracy issues for pirates? There's more negative word of mouth for your game.
bj00rn_ said:As a person who have spent at least $150,000 (Or even as much as 200,000, it's just a rough estimate) in games, movies and music over the last few years, I can safely say it's not a big deal. It is a fact that I buy less games now even though I don't copy or download anymore (Less time for hobbies). Several studies done lately shows that those who pirate the most also spend the most money over time (Deviations will occur of course)- And it is also a fact that all of those who tried to connect in this game is not equal to a lost sale each. Deny it as much as you want, it's still a fact that there are other factors, nuances and contexts involved under all the scare tactics of the industry and the old fart politicians.
Billychu said:
That's what I always wonder too but unfortunately they never do an IP breakdown in these things and it's pretty relevant data imo.M3d10n said:I wouldn't be surprised even if they're really 100 different people. However, I would love to see a breakdown of countries based on the IP addresses. How many of those people are actually within Bohemia's "sales range"?
King_Moc said:There's a demo.
water_wendi said:If the devs said that for every 3 legitimate buyers, 100 unique IPs using the pirated version attempt to connect i could believe their number. As its worded it seems like a deliberate attempt at obfuscation.
Again, joke post?TheExodu5 said:Arma devs:
Create a game that will run on something other than the best hardware.
Create a game that doesn't use the most unintuitive control scheme ever designed by man.
People might not be so afraid to purchase legitimate copies by that point.
Also, don't demonize pirates, that's not going to get you any sales. Glitches and accuracy issues for pirates? There's more negative word of mouth for your game.
DGRE said:Again, joke post?
Why pirate the game if a) you can't run it or b) it's not fun to play?
TheExodu5 said:My philosophy regarding anti-piracy measures is this: treat pirates as potential customers, and don't treat customers as potential pirates.
Yes but I think exodu5 was trying to say that having a buggy/power hungry game is what impacted their sales anyway, before the piracy or whatever
TheExodu5 said:Word on the internet is that it's hard to run and difficult to play. Pirate downloads the game because they are too unsure of their purchase.
King_Moc said:Didn't hurt Crysis.
obonicus said:I really don't think people should be trying to rationalize game piracy on this forum, even if they themselves don't pirate games. Especially since the forum policy seems to steer closer to 'if you pirate, you're a piece of shit'.
TheExodu5 said:It's not rationalizing piracy, it's examining the issue from both sides of the equation to get the full picture.
No one is being constructive by saying "lalala piracy is bad lalala".
Valve's approach is to provide a DRM that enhances the legit copy, as opposed to one that tries to cripple the pirated one. Replicating online-based features, like server browsers, friend lists and automatic updates is much harder for hackers then disabling intentional game-crippling measures.inky said:That is Valve's philosophy as well: Don't lock your games over tons of DRM, show pirates that it is miles better to own them than to steal them.
I'd say it has worked out for them; you rarely get people complaining about how draconian Steam is as DRM.
obonicus said:Examining the issue from the side of the pirates is rationalizing it. Remember, no one's entitled to play a game. 'Trying before I buy' has been used several times as a defense on this forum, always with poor results. There isn't a demo, you can't run the game, the controls are weird, none of this entitles you to experience the game without paying for it.
TheExodu5 said:To be clear, I am absolutely not using this as a defense. In fact, check my Steam games list if you like:
In the case of DD-only games, there is a much bigger barrier that comes before the price: actually being able to pay for them. There are a metric ton of kids out there with unrestricted access to the internet but not many practical means of spending money through it.obonicus said:As seen from the world of goo guys, it's not a matter of barriers -- sell the game at 'name your price' values, and a lot of people will still rather pirate it than give you a buck.
M3d10n said:In the case of DD-only games, there is a much bigger barrier that comes before the price: actually being able to pay for them. There are a metric ton of kids out there with unrestricted access to the internet but not many practical means of spending money through it.
obonicus said:Examining the issue from the side of the pirates is rationalizing it.
subversus said:lol, as I predicted people say that it's not 100 different people. Yeah, might be that one guy who crashed Demigod servers on launch. He was trying so hard to connect so he bought 100 000 machines and connected and played the game since Demigod's online wasn't really DRM-protected. Those 18 000 pour souls who actually bought the game weren't able to match that one guy's passion and determination to play. So I uh... what I'm trying to say... there is obviously only one guy that pirates all games on the planet and then connects simultaneously from his PC cluster.
charlequin said:It's not a question of examining it "from the side of the pirates," but rather of examining it from the perspective of a reality where a certain level of piracy is inevitable and finding ways to succeed anyway.
whasubversus said:lol, as I predicted people say that it's not 100 different people. Yeah, might be that one guy who crashed Demigod servers on launch. He was trying so hard to connect so he bought 100 000 machines and connected and played the game since Demigod's online wasn't really DRM-protected. Those 18 000 pour souls who actually bought the game weren't able to match that one guy's passion and determination to play. So I uh... what I'm trying to say... there is obviously only one guy that pirates all games on the planet and then connects simultaneously from his PC cluster.
TheExodu5 said:What point are you trying to make, exactly? You're not proving much by going from one extreme to the other.
TheExodu5 said:What point are you trying to make, exactly? You're not proving much by going from one extreme to the other.
shuri said:In this thread, people with no actual data will contest the data of people with access to it.
LQX said:Why is it that we seem to almost mock stuff like this this? If you buy your software legitimately why dismiss what they are saying?
Tylahedras said:My friend bought modern warfare 2 for PC, he played it online for a week and found the servers to be filled with bot hackers. He said it was barely playable if at all with latency problems. On top of that it was his first experience with DRM and he resented the hell out of it.
He gave up and downloaded it from a torrent site and not only did the game run properly with no DRM bullshit, but the online play was smoother and there were few if any hackers.
But yeah, my friend totally robbed activision by actually playing the game he paid them for.
And for the record, no my friend is not me, I own it on PS3. And hell he would never have bought it if he hadn't borrowed it from me first, so I guess he stole the game twice?
I'm from the camp of they shouldn't have to waste time trying to "outsmart" hackers. People should be honest and purchase the games.Draft said:If only their DRM was more powerful.
TheExodu5 said:That doesn't make any sense.
First off, the only DRM is Steam. Second, you can't play online with the pirated version. Third, if he were playing on "hacked" servers, he'd me more likely to encounter hackers. If he encountered hackers in the legit version and didn't in the pirated version, it was purely coincidence.
Aselith said:I'm not so sure as the hacked servers would be self-policing and having an admin on hand to take care of the situation is always faster than waiting on some God from on high to take care of the hacker.
Just because they're pirates doesn't mean they like hackers.
TheExodu5 said:Why would legitimate servers suddenly not have admins?
IIRC, MW2 on PC didn't have dedicated servers. The pirate version does.TheExodu5 said:That doesn't make any sense.
First off, the only DRM is Steam. Second, you can't play online with the pirated version. Third, if he were playing on "hacked" servers, he'd me more likely to encounter hackers. If he encountered hackers in the legit version and didn't in the pirated version, it was purely coincidence.
Aselith said:Because MW2 was p2p and thus no server admins to ban people. Am I wrong?
Billychu said:IIRC, MW2 on PC didn't have dedicated servers. The pirate version does.
Good grief man, first of all, you said he paid for it in the first place, so what does it matter if he ended up playing a pirated copy online (that's possible?). It's not like he plays both at the same time.Tylahedras said:And hell he would never have bought it if he hadn't borrowed it from me first, so I guess he stole the game twice?
TheExodu5 said:That doesn't make any sense.
First off, the only DRM is Steam. Second, you can't play online with the pirated version. Third, if he were playing on "hacked" servers, he'd me more likely to encounter hackers. If he encountered hackers in the legit version and didn't in the pirated version, it was purely coincidence.
Rufus said:And since when did borrowing turn into stealing?
TheExodu5 said:That doesn't make any sense.
First off, the only DRM is Steam. Second, you can't play online with the pirated version. Third, if he were playing on "hacked" servers, he'd me more likely to encounter hackers. If he encountered hackers in the legit version and didn't in the pirated version, it was purely coincidence.
Shadow of the BEAST said:And this is why alot of developer are moving to console and delaying pc version.