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ARMS Global Testpunch Thread: Let's see if this has LEGS

I played for another 30 minutes this morning and only reconfirmed that I will need hours and hours of isolation drills to get the controls down. Right now I have to concentrate too much on each action. If I am (intentionally) throwing a hooked punch with my right hand, I am not really aware of what I am doing with my movement and left hand. Sure, I may be jumping and dashing if that's what I was doing before, but I am not, like, intentionally or strategically doing those things. Often I find myself passively drifting out of range because I have let my joycon tilt back while I was focusing on some other action.

I'm also noticing that years of gaming have conditioned me to think left hand = movement, right hand = action, so I tend to throw far fewer punches with my left hand.
 
Yeah I find it real hard to think of this as a fighter tier list wise. Just too many variables. I'm guessing the community would gravitate towards the most useful combinations in regards to arms+fighters though, but if nintendo can balance it well it should allow for a lot of viable combos.
 
Are Ribbon Girl's party punches or confetti punch or whatever their called suppose to be good? I don't think I've ever been hit by that arm.

The poppers? I mean, they're light so anything can stop their motion. However they're wind and throw people away when charged and thus is useful in 2v2. You need to make sure it'll connect uninterrupted and that can be rather difficult. However a charged sparky to disable enemy arms and a charged popper to throw them away is pretty decent
 
Ive only seen a few Helix players who are absolutely dangerous.

That guardian is a nightmare if used correctly and his elasticity if used properly can be problematic.

Helix is the character that has the highest learning curve plus he can dodge a super with his elasticity. A skilled Helix can be a formidable opponent.
 
There's also a slight meta in regard to arm placement. If you see your enemy put a medium arm on their right and a light on their left, it's best for you to put a heavy on your left and a medium or higher on your right.

Yeah I was noticing people would begin to wait and decide what to equip right as the timer was nearing zero often.
Going to make it that much more exciting when the full game is out and we have full access to all the ARMS.
 
Mummy needs an arm that will make him agile. I don't see that character getting use.

Yeah, I didn't have an arm fast enough to chase opponents down from any distance at all. The shot-gun arms are good in close though.

I had trouble aiming up at jumping opponents at all though. I may have just not figured it out yet.

Ive only seen a few Helix players who are absolutely dangerous.

That guardian is a nightmare if used correctly and his elasticity if used properly can be problematic.

Helix is the character that has the highest learning curve plus he can dodge a super with his elasticity. A skilled Helix can be a formidable opponent.

That arm is pretty ridiculous.
 
Ive only seen a few Helix players who are absolutely dangerous.

That guardian is a nightmare if used correctly and his elasticity if used properly can be problematic.

Helix is the character that has the highest learning curve plus he can dodge a super with his elasticity. A skilled Helix can be a formidable opponent.

Yeah, me too.

Helix is the first on which I'll jump on in a free for all. I take care of the rest after. XD
 
I like Mummy too. But I had trouble with the more mobile chars just jumping and throwing me.

I almost always used Megaton/Retorcher.

Use Megaton.
Opponent dodges the slow attack and flanks, goes for grab.
Use Retorcher to break grab. Punish.

I certainly never felt that any of the more mobile characters beat me because their character was 'better'.

I played for another 30 minutes this morning and only reconfirmed that I will need hours and hours of isolation drills to get the controls down. Right now I have to concentrate too much on each action. If I am (intentionally) throwing a hooked punch with my right hand, I am not really aware of what I am doing with my movement and left hand. Sure, I may be jumping and dashing if that's what I was doing before, but I am not, like, intentionally or strategically doing those things. Often I find myself passively drifting out of range because I have let my joycon tilt back while I was focusing on some other action.

I'm also noticing that years of gaming have conditioned me to think left hand = movement, right hand = action, so I tend to throw far fewer punches with my left hand.

I think this was subconsciously probably why I always put the Megaton on the left side, as it was my big 'set-up' hand, while my right did the 'work'.
 
I almost always used Megaton/Retorcher.

Use Megaton.
Opponent dodges the slow attack and flanks, goes for grab.
Use Retorcher to break grab. Punish.

I certainly never felt that any of the more mobile characters beat me because their character was 'better'.

I think this was subconsciously probably why I always put the Megaton on the left side, as it was my big 'set-up' hand, while my right did the 'work'.

Yep. I used the exact same ARMS and strategy.
 
There's hardly anything Helix can do against a smash In v-ball since his arms are so slow. Your only hope is to get the ball as soon as it drops.
 
I almost always used Megaton/Retorcher.

Use Megaton.
Opponent dodges the slow attack and flanks, goes for grab.
Use Retorcher to break grab. Punish.

I certainly never felt that any of the more mobile characters beat me because their character was 'better'.



I think this was subconsciously probably why I always put the Megaton on the left side, as it was my big 'set-up' hand, while my right did the 'work'.

It sounds like you were fighting inexperience Ribbon Girls and Ninjaras. ;)

I dunno, as you can see, I'm not the only one. I feel people are underestimating Mummy's ability to bait and punish. The Megaton is versatile and can corner or lead an enemy to where you want to go. Meanwhile the Scorcher is also heavy but faster and fires three arms so it can block 1-2 incoming attacks and hit the enemy 2-1 times respectively. You can also curve punches upwards which admittedly is difficult but possible. Punishing grabs as Mummy is the best
 
This game is gonna get balance changes. I have some gripes with certain characters. Surprisingly Mummy and Mechanica don't need nerfs like I guessed back when they were revealed.

honestly it's foolish to make definitive statements this early on in the game

we haven't even played competitive 1v1 yet
 
I didn't know Twintelle can slow down punches. And she can charge in mid-air? She is gonna sweep.

Everyone can charge mid air though?

That ability doesn't seem that strong though considering it that it doesn't slow them down enough to the point that you'll dodge them every time. Plus the slower speed means the person subjected to it could just curve the punch to actually hit.
 
honestly it's foolish to make definitive statements this early on in the game

we haven't even played competitive 1v1 yet

It's foolish to think it's balanced this early.
Everyone can charge mid air though?

That ability doesn't seem that strong though considering it that it doesn't slow them down enough to the point that you'll dodge them every time. Plus the slower speed means the person subjected to it could just curve the punch to actually hit.
The difference is she can hover.
 
It's foolish to think it's balanced this early.

Knowing whether something is balanced requires players to play at a pretty high level. And no, just because someone got 100+ points so far doesn't mean they've fully grasped the mechanics. This is like saying Splatoon rollers are OP.
 
You also probably want to play Mummy like a Zangief, slowly walk them towards a wall or corner.

That's exactly what you do. Block when they punch, punch when they throw, keep them at medium range and then unleash when they're cornered. You can also run a similar game with Mechanica, except you have some extra movement options there instead of regenerating health.

I've seen folks running a turtle game with both that was absolutely devastating. I've pulled off a few absolutely soul snatching victories with both, but I'm not really all that great at the game yet.
 
That's exactly what you do. Block when they punch, punch when they throw, keep them at medium range and then unleash when they're cornered. You can also run a similar game with Mechanica, except you have some extra movement options there instead of regenerating health.

I've seen folks running a turtle game with both that was absolutely devastating. I've pulled off a few absolutely soul snatching victories with both, but I'm not really all that great at the game yet.

Remember to press L every time you block a punch guys (the dash button), trust me
 
The released game will let you choose modes online, right?

1v1v1 and the 2v2 Knuckles Chaotix modes are more annoying than fun compared with other modes.
 
I like Mummy too. But I had trouble with the more mobile chars just jumping and throwing me.

You can get around that, just have to move ahead of them or jump and punch. Like most heavy characters you gotta be reactionary and rely on reading your opponent to succeed consistently. I personally prefer The Phoenix + Megaton combo with Mummy (and I feel like the only one who doesn't use Revolver much :P

I'm thinking the tier list would be more based around arms than fighters honestly.

I agree. I wonder if Helix's gooey arm is the only one that blinds you?

The released game will let you choose modes online, right?

1v1v1 and the 2v2 Knuckles Chaotix modes are more annoying than fun compared with other modes.

I believe so, at least with friends.
 
Guess there's no chance they're going to run this again before release is there? God I'm so angry about the ANZ times, I'm not buying this game having only played the tutorial.
 
Stupid question: in modes with multiple opponents, how do you switch your target? I've tried moving around to try to center my camera and punches on the person I want to target, but I can't help feeling there's a simpler solution.
 
Stupid question: in modes with multiple opponents, how do you switch your target? I've tried moving around to try to center my camera and punches on the person I want to target, but I can't help feeling there's a simpler solution.

Motion - The directional buttons (Ieft joycon. I forget if the face buttons on the right joycon work)
Pro - D-Pad or Right Stick
 
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