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ARMS is about to outsell SFV. Why?

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I don't use pop gifs, but frankly I find them less annoying than uptight people getting bent out of shape over them ¯\_(ツ)_/¯

I imagine the people who use them do so ironically. Kind of like how people watch The Bachelorette.
 
I'm really not joking, why would you think im joking.

If you have a WiiU, you have access to:

-Mario Kart 8
-Breath of the WIld
-Splatoon 1, which isn't 2, but still is Splatoon

ARMS is the first significant title on the Switch that is truly an exclusive experience.

Splatoon 2 is a sequel.
 
Tekken was pretty big on PS2? Or well i remember so, in my childhood all my friends had it and me too. So i can see why Tekken is popular again on ps4 and injustice has mainstream pressence too. Same for Smash and Mortal Kombat.

Capcom kinda ruined that with Street Fighter. Or well they mismanaged the IP.
 
If someone is telling you that you're being annoying, the takeaway is "Wow, I didn't know I was being annoying", not "Well I actually think some other people are annoying and it's a bit unfair to call me annoying."
I disagree with the assessment of them being annoying regardless of context or meaning which is why that was my takeaway.
 
Uhhhh, lemme see:

Tekken 7 and Injustice 2 are considered "hardcore" fighters and are doing damned well, so the problem is with SFV specifically, not some odd "casual vs hardcore" war. Hell, we don't really have a hard definition for those terms anyways.
He just feels guilty he didn't close the thread before you came in and wasted your effort on a not-shitpost. Let him seeeeeeethe.
 
Tekken was pretty big on PS2? Or well i remember so, in my childhood all my friends had it and me too. So i can see why Tekken is popular again on ps4 and injustice has mainstream pressence too. Same for Smash and Mortal Kombat.

Tekken 3 is still the best selling fighting game ever.
 
Whats with the cockiness, super smash brothers has been destroying its numbers for years, this isn't the first time. Who in the street fighter community even cares? what exactly are you so proud of?
Not sure, but I took the OP to be more about, why is SFV struggling like this despite being a long-established franchise with a huge potential userbase of 60 million? A new IP on a new system selling nearly as much in just one month vs SFV's one year just kind of puts it into perspective.

As a more casual SF fan, I'm personally waiting for them to give me the best deal possible. I'll opt in when there are a ton of characters and modes and costumes for me to enjoy as someone who primarily plays the CPU. I don't want to grind fight money, so I'll wait for a truly all-in-one package for $60 or less.
 
Tekken was pretty big on PS2? Or well i remember so, in my childhood all my friends had it and me too. So i can see why Tekken is popular again on ps4 and injustice has mainstream pressence too. Same for Smash and Mortal Kombat.

Capcom kinda ruined that with Street Fighter. O well they mismanaged the IP.
Tekken has hit nostalgia territory much like Crash. It helps that recent releases have been high quality.
 
Apologies if this is an inappropriate place to ask, but why are POPGAF gifs specifically an issue? Every stability thread is gifs galore, as are many OTs in both gaming and community.

It would be nice to have some clarity on this because it comes up a lot.

Wouldn't it be because they typically add an overly arrogant snarky tone? That's almost always been my take away with a majority of them.

As for the topic Arms had a big marketing push, Casuals were not too hot on fighters from capcom in general after ultra mvc3 -> sfxt -> shitty ultra sf4 port -> sfv being barebones, the lack of popular characters in SFV didn't help either.
I imagine the people who use them do so ironically.
nah
 
Tekken was pretty big on PS2? Or well i remember so, in my childhood all my friends had it and me too. So i can see why Tekken is popular again on ps4 and injustice has mainstream pressence too. Same for Smash and Mortal Kombat.

Capcom kinda ruined that with Street Fighter. Or well they mismanaged the IP.

Tekken 5 was the epitome of everything great about Tekken.

Then they made 6 and shat the bed.
 
Tekken 3 is still the best selling fighting game ever.

Back when my boi Lei was relevant
big-lei.jpg
 
I don't use pop gifs, but frankly I find them less annoying than uptight people getting bent out of shape over them ¯_(ツ)_/¯

I imagine the people who use them do so ironically. Kind of like how people watch The Bachelorette.
I figured the same, including the bachorettr part!
 
dont forget they even had to outsource some of the character models for sfv

They outsource alot for SFV but that's not really an issue if you have good quality control. Every company outsources even Nintendo. Pretty much all of the current content being rolled out for SFV is done by outsource studios and freelancers. The art and art direction for SFV is great.
 
Several reasons:

-ARMS is a really good game
-ARMS is on a console right now that has little to no other games, you have a switch, you have to get ARMS
-Street Fighter V, while not a bad game, burned a lot of long time fans due to poor handling
-Street Fighter V is on platforms with tons of competing fighting game franchises: KOF, KI, Tekken, even USFIV is cannibalizing the community
-ARMS has not a single rival game, the biggest threat to ARMS's audience is Splatoon 2, and chances are, if you have a Switch, you have BOTH ARMS and Splatoon 2

So, TL:DR, ARMS is on a position that is garanteed to be bought by every switch owner, while SFV is a tuffer pitch for PC/PS4 users, and it has little to do with either games' quality.

And for the record: I don't have a switch and i have been having tons of fun playing as Abigail.
 
Uhhh.

Casual trash will sell to noobs without anything else to play, but Tekken 7 and Injustice 2 show that real fighters will still sell more.



The single-player campaign is absolutely part of Injustice 2's success.

Tekken 7 is selling that well? I know Tekken has been around for a bit but I have hard time believing its selling more than the DBZ/Naruto games.
 
Will be interesting to see how sales develop but it seems like Tekken is the only FG with a legacy with a consistency worth a damn, even it's worse performing titles seem to do better than SF relatively.
 
There are multiple good reasons and they all contribute, I imagine.
  • SFV aimed for serious fighting game fans which are less "hungry" nowadays than non-serious fighting game fans. I may not be knowledgeable enough about the scene but I actually have problems with coming up with non-Nintendo examples of non-serious fighting games that weren't made on a really tight budget. Meanwhile, serious fighting game fans have KoF, Tekken, DoA, Guilty Gear... I consider Mortal Kombat and Injustice more serious than not.
  • The relatively unoffensive ARMS aesthetic is further away from modern AAA mainstream than SFV's aesthetic does, so, similarly to the point above, it is highly appealing to a certain demographic. For reference, I think that this is not the case on Switch taken by itself, and definitely was not the case in some past times.
  • SFV has microtransactions which some people don't like. ARMS has no microtransactions.
  • SFV has been directed at naturally more critical core fan base which has resulted in some early negative points raised, like the game being obviously launched too early to allow serious tourney players to warm up. (Steam version rootkit affair happened way after launch so it's not an example.) ARMS was not treated too seriously by anyone ever, which happened to be a good call.
  • Nintendo platforms tend to have a large number of gamers interested in local multiplayer modes. Both games discussed suit themselves well to that, some would argue SFV suits itself better to that, in fact. But SFV did not launch on a Nintendo platform, while ARMS did.
  • Some people argued that burnout on SF4 was a thing. There was no ARMS equivalent.
  • Some amount of reverse rubber band happened due to online population being a thing. The resulting remaining online population in SFV tending to be really good at the game did not help either.
  • I remember a lot of people being really annoyed with SFV after the purchase for one reason or another. This drives up used sales and reduces interest of other purchasers. ARMS got similarly lukewarm reviews but it looks like most people who didn't like it didn't end up buying it - both beta and marketing could have been a factor there - which translates into less negativity.

I don't want to spend more time coming up with stuff that no one will care about.
 
Not sure, but I took the OP to be more about, why is SFV struggling like this despite being a long-established franchise with a huge potential userbase of 60 million? A new IP on a new system selling nearly as much in just one month vs SFV's one year just kind of puts it into perspective.

As a more casual SF fan, I'm personally waiting for them to give me the best deal possible. I'll opt in when there are a ton of characters and modes and costumes for me to enjoy as someone who primarily plays the CPU. I don't want to grind fight money, so I'll wait for a truly all-in-one package for $60 or less.

This post is perfect.
 
Can you stop posting this without proof?

I'm not sure we can conclude Arms actual sold numbers but, the only thing we know is this:

PAL:
It debuted lower than 1-2 Switch, no numbers unfortunetely.

Japan:
Currently at 180K.

NA:
We only got the June NPD results, which were: 256K (phisycal + digital).
 
Discussion has saved this thread from its trash opening post

oh, I've only mostly skimmed the last 3 pages and opening page.

Not sure there's much to discuss though. We have to wait and see how ARMS does before you can say anything about the market.

You could at least wait until it actually sells SFV.
 
Several reasons:

-ARMS is a really good game
-ARMS is on a console right now that has little to no other games, you have a switch, you have to get ARMS
-Street Fighter V, while not a bad game, burned a lot of long time fans due to poor handling
-Street Fighter V is on platforms with tons of competing fighting game franchises: KOF, KI, Tekken, even USFIV is cannibalizing the community
-ARMS has not a single rival game, the biggest threat to ARMS's audience is Splatoon 2, and chances are, if you have a Switch, you have BOTH ARMS and Splatoon 2

So, TL:DR, ARMS is on a position that is garanteed to be bought by every switch owner, while SFV is a tuffer pitch for PC/PS4 users, and it has little to do with either games' quality.
Isn't the USFIV community basically dead, I can't find a match online these days without coordinating with others. Same for KoFXIV (which is honestly heartbreaking).
 
.. They two games both have the same score on metacritic

Oh I know, same on OpenCritic, where ARMS is 78 and SFV is 75. What I'm saying is the language used in the reviews was different. ARMs was a positive 78, whereas SFV had many mention it felt like an "incomplete" 75. That, mixed with it's marketing, could affect the sales numbers.
 
Because Capcom FUCKED UP

Why did Capcom fuck up Street Fighter?

Because they care more about Monster Hunter, Resident Evil, ports, mobile (at the time at least) and new business models with additional revenue streams than delivering a good new fighting game.
 
Tbh, I really like Tekken 7 but there is not much for the casual player. The story mode is very short, character endings are 1 battle and treasure battle is more repetitive than anything. To get your money's worth you have to be playing against other people, which the game plays extremely well.
 
Everybody can get into ARMS.. While SFV is targeting the FGC.

And the fact that SFV got a really bad start didn't help the sell too
 
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