It doesn't look like you're actually interested in the answer, OP, but whatever..
I wonder if people comparing TLOU to Uncharted or even Vanquish, like they're the same thing, are remotely serious?
I thought that the storytelling and visuals were great.
Personally speaking, I wasn't too keen on the control scheme though. It felt a little more awkward than the Uncharted series for some reason.
As it was supposed to be. The gameplay is built around Joel's capabilities, which is just a man, an old one and not a soldier. You're quite slow, heavy, your hands will shake when you aim and the recoil isn't something you can ignore. You don't cavort like an idiot and you don't jump from a cover to another like it's the easiest thing in the world. If you get hit, you'll feel it, both in health and animation which means that you can't just go out and shoot.
The hand to hand combat is brutal, like I imagine it would be in those situations, very different from Uncharted. Joel learned to hit and to hit hard, not for fun but because it's necessary, violence is never gratuitous. Enemies will do the same and forget Assassin's Creed, they'll all jump on you together.
When they can't fight anymore you can either finish them or grab them and use them as a shield but they'll try escape making your aim very difficult.
Human enemies can be smart, make a noise and they'll look for you, get spotted and you'll be in danger.
A real danger, not like Uncharted when you failed the stealth, because bullets and health aren't infinite, most of the time you'll go around with <10 shots for gun so make them count. Same goes for medikits, bombs and everything you build, they aren't free.
Starting from Hard mode you'll realize how dangerous infected can be. If they see you, they just run towards you making more noise and attracting the others. You can either shoot them like crazy (but you'll waste bullets..) or run and hide, whatever you do you must be fast.
This leads to some very awesome locations with high tension, I'll not make spoilers here.
Guns side, in the journey you'll collect some good pieces, all with different feeling and they can all be upgraded.
Same goes for melee weapons, they can be upgraded for more powerful attacks or longer strenght.
Level design is great, there's almost always more than a way to reach the end, One is the easiest, the other could be full of useful stocks but also clickers.. your choice.
Artistic side, you'll appreciate a hell amount of details everywhere.
More can be said but I'll leave ot others. Remember that in all this Ellie will be with you. There's a goddamn good reason if she can't be spotted. Sometimes she'll help you, sometimes she will not, sometimes you'll have to help her.
Said that, the story can't be separated from the gameplay. The story is the journey, everything you've been through with Ellie, every location, conversation, every jokes she told you. The story is the notes you find in the houses and the stories of those people who lived the outbreak. The story is the characters you've been with and those you left behind. Story and gameplay are one and the same thing, this is what makes TLOU so great.
tl;dr: just play it and see for yourself but without prejudices.