So GAFfers (including members who may have SP's ears), inevitably audio visual fidelity improvements notwithstanding, what aspects of the game would You like to see bettered or modified?
Here is my contribution:
- Multi-dimensional (important) NPCs especially antagonists. This was a core strength of the first game and was something that second game sorely lacked. Surprises don't count character building.
- Greater persistence of acts in the world. The AI in this matter is good right now but after playing Sleeping Dogs, I see room for fine tuning it.
- Karma system needs an overhaul (including more sensitivity). Personally, I would welcome additional powers for remaining neutral instead of having to align myself to either extreme.
- Side quest disseminating system needs to be reworked. Random NPCs waiting for Cole, who can disappear for a while if accidentally or deliberately attacked (haven't tried killing them to see the result, however), bathed in magical flood light felt a touch too unrealistic. It requires a better structure. I found the Sleeping Dogs' model to be highly effective.