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Aspects that ought to be improved for inFamous: Second Son

i-Lo

Member
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So GAFfers (including members who may have SP's ears), inevitably audio visual fidelity improvements notwithstanding, what aspects of the game would You like to see bettered or modified?

Here is my contribution:

  • Multi-dimensional (important) NPCs especially antagonists. This was a core strength of the first game and was something that second game sorely lacked. Surprises don't count character building.
  • Greater persistence of acts in the world. The AI in this matter is good right now but after playing Sleeping Dogs, I see room for fine tuning it.
  • Karma system needs an overhaul (including more sensitivity). Personally, I would welcome additional powers for remaining neutral instead of having to align myself to either extreme.
  • Side quest disseminating system needs to be reworked. Random NPCs waiting for Cole, who can disappear for a while if accidentally or deliberately attacked (haven't tried killing them to see the result, however), bathed in magical flood light felt a touch too unrealistic. It requires a better structure. I found the Sleeping Dogs' model to be highly effective.
 
I felt as if it took too long for things to come together and for it to really become fun to be a superhero in inFamous 2.

Not up untill the point where I got the rockets and Ice Launch did I really feel powerful.


So, basically - Hand over some of the goodies a bit earlier in the story-line.
 
Upgrades should work like they did on the first InFamous.

The following is for illustrative purposes and may not be the EXACT power you received, but the concept remains the same:

InFamous 1
You get Rockets, then you get an upgrade that makes you shoot more powerful rockets, then an upgrade that makes you shoot multiple rockets, then an upgrade that causes them to home in.

By the end of the game you have this bad ass power (powerful, multi-projectile, homing rockets of death).

InFamous 2
InFamous 2 was lame in this regard, you got rockets, then a different set of rockets that homes in, then a different set that breaks up into multiple projectiles, then a different set that has elemental ice power added.

By the end of the game you get to choose ONE to use which is weak sauce compared to InFamous 1.

I want powers that get better and better.

Disclosure: I prefer InFamous 1, I feel that aside from technical improvements, InFamous 2 was a step back for the series.
 
I found the characters and story in Infamous unbearable by the end of the game, but maybe the sequel already improved on that.
 
They should honestly scrap the karma system or thoroughly rework It. Morality systems are the clunkiest part of EVERY game that includes them.

That, and the ability system needs to be more interesting. Infamous 1's feeling of actual accumulated power was more rewarding than I2's purchasing of powers that didn't actually build on each other. I'd like to have a cross between the two, though, that had I2's power variety but kept I1's sense of actually powering them up (raising blast radius, et cetera).

Infamous 2's power variety was dishonest because higher-level abilities (like Hellfire Rockets) do vastly more damage than lower-level ones, making the lower-level ones not actually useful in the endgame - thus, everyone still ends up with the same character build for the endgame anyway.
 
My biggest wish is the ability to reset taken territories like in post-patch Far Cry 3 so I can go back and wreck them all over again when maxed out.
 
The missiles in 2 was a damn mess. Basically insta kills most times

Honestly, for me, they immensely satisfying (the ice rocket) when dealing with large groups of foes. Unfortunately, in any other form, that power was basically useless (for me).
 
1. Leave ice launch in the game

Make traversal and getting around the city even better. It's the best aspect of the series.
 
Honestly, for me, they immensely satisfying (the ice rocket) when dealing with large groups of foes. Unfortunately, in any other form, that power was basically useless (for me).

Sorry I meant the missiles that enemies shoot at you lol :/ but yes you're right about the ice rocket
 
Bring back huge vertical structures, and maybe something like the sewer levels from the first game. I loved those little platforming interludes.

Also let me kill Zeke
 
I would like some more verticality in the boss fights.

Better Melee. Melee in I2 became repetitive real quick which made the experience a bit too boring. Maybe have unlockable melee moves?
 
I would like some more verticality in the boss fights.

Better Melee. Melee in I2 became repetitive real quick which made the experience a bit too boring. Maybe have unlockable melee moves?
I do agree even if I do like the melee much better than IF1.

They can do some nice things with the chain.
 
Get rid of the repetitive missions for the love of god. Make an actual melee combat system. Add in the flying from Festival of Blood. Do all of that and I won't wait for this game to be free on PS+
 
More elemental powers. I want to be Captain Planet.

This is what ruined inFamous 2 for me, Cole wasn't 'that Lightning' Superhero any more. It screwed with his identity. Imagine giving giving Batman Superpowers or Johnny Storm Ice Powers, It ruins the uniqueness of a Superhero.
 
I disliked how sticky Cole was. It's hard to work around that but it was annoying trying to just jump off a tall building and hit the street without clinging to stuff.
 
Don't make the character feel weak like in 1 and 2. Cole felt like the weakest out of all the superhero open world games. Really kills the fun when everyone is a bullet....er lightning sponge.
 
Don't make the character feel weak like in 1 and 2. Cole felt like the weakest out of all the superhero open world games. Really kills the fun when everyone is a bullet....er lightning sponge.
Thats the whole point,I am gald that he was not overly power.
 
Actual destructible environments. I dont mean the buildings dissolving into rubble, but actual chunks of things missing, metal objects having dents if something heavy hits, better melee system (dmc lite in this aspect), and what BOOM said. More verticality in boss fights...maybe some rooftop chases or more aerial combat.
 
Mission variety.

I'm talking GTA San Andreas level of variety.

Some of the missions in InFAMOUS just got plain old boring and repetitive.
 
Make traversing the city fun should be priority #1
Give me a launch/high jump ability sooner rather than later
Let low level abilities power up with us so they stay useful and become more oriented around what you like to us vs what you have to use (bolts vs streams)
 
I would very much like for him to be able to walk if I lightly press the analog. That actually really annoys me about the PS3 games.

I disliked how sticky Cole was. It's hard to work around that but it was annoying trying to just jump off a tall building and hit the street without clinging to stuff.

This was a legitimate complaint about the games and something I hold against them, even though I'm a fan. And I hold it against them because I believe it was a very obvious issue with a very obvious solution. I try not to be back-seat game designer, but in some cases I think you just have to wonder wtf. Cole should have had a cancel button. A button you hold down to override his seemingly uncontrollable habit of grabbing hold of any and all shit you don't want him to. It would have made moving through the environment (especially around grind wires or jumping down from stuff) so much more fluid. But instead we got Elmer's Glue Cole. Forgivable in the first game, but imo not in the sequel.
 
I would very much like for him to be able to walk if I lightly press the analog. That actually really annoys me about the PS3 games.

Yeah, that annoys me in just about any game that won't allow it.

Sometimes I just want to be a pedestrian for the day.
 
Better story editing so that the plot doesn't go off the rails for no reason. Enjoyed both of the first two games, but there were several moments that made me roll my eyes and some awkward pacing. i.e. in the 2nd game
The Beast finally shows up with zero buildup and then Zeke randomly gets a nuke? WTF? Then everyone acts like it never happened and nobody is worried about the Beast anymore.

Obviously better variety of areas within the city would be nice (Infamous 2 was an improvement, but they can go farther). Would be cool to see a forest/small mountain area, etc. Maybe like a *much* smaller Just Cause 2 in that regards. More mission variety as well (again, 2 was an improvement)

Agree on liking the Powers system in 1 better than 2. I'm guessing you'll be able to switch between different sets of powers if you can absorb them, so hopefully you can have different viable builds with different strengths/weaknesses while still getting a feeling of upgrading and getting more powerful. I'd also like to be able to map different powers to different slots, so if I want to make a build that has both the ice launcher and ice grapple hook thingie for traversal, I should be able to do it.

Agreed on the melee needing to be improved... it was a welcome addition but you're literally just mashing a button. It would be sweet to block bullets, counter enemies, etc.
 
have side quests with fun objectives, not fetch and check the box. No bs collecting.

side quests should be seen as optional but reward with weapons, powerups or upgrades.


Make xp like money to buy clothes or customize character/pad instead.


Make the players want to max the character optionally on their own. Story is a vehicle to basic power ups. Intice player at start of game with optional awesomeness, but no more. make them excited and wanting to explore.

It's a city in the future, it has to be cooler than monorails, right? Arcades are probably awesome. What about malls? amusement parks? haunted houses within amusement park. side quests could be located there. power practicing minigames for xp, etc.

xp to build up a weapon sucks. everything is a snooze fest after a certain point.

City filled with light hearted and extremely hard areas that are optional and fun to explore
 
Don't make the character feel weak like in 1 and 2. Cole felt like the weakest out of all the superhero open world games. Really kills the fun when everyone is a bullet....er lightning sponge.

Holy shit this. I like inFamous but that's the one thing I couldn't stand. At least give the player the ability to upgrade defenses or something. I was always feeling less like a superhero and more like Sly Cooper with guns since bullets destroyed Cole like nothing.
 
I hate the karma system. I hate all systems that use those things (like Mass effect) because there is never a GREY AREA. Either you're an asshole piece of shit or a goodie goodie. Argh, that lazy shit drives me crazy...

Either scrap it all together or make the decisions and consequences more complex than "I'm an asshole Ahahah!" or "I will do any and everything to help my friends and needlessly put my self in harms way for no good reason because that's what good boys do!". Let me tread the line god damn it.

I'm so sick of this simplicity.
 
Upgrades should work like they did on the first InFamous.

The following is for illustrative purposes and may not be the EXACT power you received, but the concept remains the same:

InFamous 1
You get Rockets, then you get an upgrade that makes you shoot more powerful rockets, then an upgrade that makes you shoot multiple rockets, then an upgrade that causes them to home in.

By the end of the game you have this bad ass power (powerful, multi-projectile, homing rockets of death).

InFamous 2
InFamous 2 was lame in this regard, you got rockets, then a different set of rockets that homes in, then a different set that breaks up into multiple projectiles, then a different set that has elemental ice power added.

By the end of the game you get to choose ONE to use which is weak sauce compared to InFamous 1.

I want powers that get better and better.

Disclosure: I prefer InFamous 1, I feel that aside from technical improvements, InFamous 2 was a step back for the series.

I fully agree with you on the powers. If there to have separate I think they should let you upgrade it, better yet let you choose the types of upgrades.
 
Pertaining to the Melee, I agree that the combos needs be diversified and the camera really needs to be pulled back (like in sleeping dogs or god of war) to allow the players to get a better view of the surroundings.

Don't make the character feel weak like in 1 and 2. Cole felt like the weakest out of all the superhero open world games. Really kills the fun when everyone is a bullet....er lightning sponge.

It was meant to stave off the biggest issues in video games, i.e. ludonarrative dissonance. It was by design to make him feel slightly more improved physically that was aided by a slew of extraordinary powers.

I think this is one of the reasons why in that one mission in InF2
where constant lightning in the sky
utterly turned him into a demi god, it felt so satisfying.
 
I liked everything.

YAS a combo system that is fleshed out would be nice. I don't want one button for melee
 
Powers shouldn't really be treated as intrinsically good or evil, how you use them should be. Need to really rethink these kind of oversimplified morality systems in general.

More actual building interiors, and let the player use vehicles. That still seems like a major cop-out in the first two games.
 
The game doesn't need vehicle use. What a waste of time to program something that will be slower then traversing the city with super powers.
 
Come one kKaching vehicles make no sense in this game series.

Alot of the fun it getting around the city on power lines and using the ice jump.
 
I hate the karma system. I hate all systems that use those things (like Mass effect) because there is never a GREY AREA. Either you're an asshole piece of shit or a goodie goodie. Argh, that lazy shit drives me crazy...

Either scrap it all together or make the decisions and consequences more complex than "I'm an asshole Ahahah!" or "I will do any and everything to help my friends and needlessly put my self in harms way for no good reason because that's what good boys do!". Let me tread the line god damn it.

I'm so sick of this simplicity.

Agreed.
 
They need to rework the powers to be more inventive. Having your powers merely be analogues of established FPS weapons was pretty transparent, and didn't make me really feel like a superhero. My hand was just a gun.
 
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