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Assassin's Creed III: Liberation |OT| VITA LA REVOLUTION

Peff

Member
How many hours did it take you?

The game's clock seems to be busted, so offhand I'd say eight-ish. There are still a bunch of side missions to do, though, and the reason I said I think is because the very last trophy right after "complete sequence whatever" did not unlock, and I have a certain idea of what needs to be done.

My main question is always this for "console-type" games on portables; does it feel polished and it works well for the platform it was designed, or does it feel like a poor man's console game that tried to do much more than it can handle?

It does feel a little less polished than the big mainline games, but it's a clear budget issue (in that it's less than gigantic, not small) rather than being too ambitious. It's more or less equivalent to Revelations in that sense.
 

Kiraly

Member
The game's clock seems to be busted, so offhand I'd say eight-ish. There are still a bunch of side missions to do, though, and the reason I said I think is because the very last trophy right after "complete sequence whatever" did not unlock, and I have a certain idea of what needs to be done.



It does feel a little less polished than the big mainline games, but it's a clear budget issue (in that it's less than gigantic, not small) rather than being too ambitious. It's more or less equivalent to Revelations in that sense.

So do you advise to play this game before AC3 or after? Any spoilers for AC3 in this game? A simple yes or no, please.
 

Dawg

Member
Youtube often makes the framerate look worse than it actually is, so it might be smoother when you play it.
 

Peff

Member
So do you advise to play this game before AC3 or after?

Well, I haven't played AC3, but if you think you won't get burned out (from what I've been reading, a lot of the changes added to this game are also part of AC3) then it's probably better to play this first.

Any spoilers for AC3 in this game? A simple yes or no, please.

Nope.
 
I can see Ubi throwing Sofia Studio to work on AC yearly sequels with Ubisoft Montreal( Infinity Ward and Treyarch style) it's the only way for Ubi to not get trash sequels like Revelations again.

So you think they'll ditch the 'farm parts to different studios' strategy to just have two studios work on main installments? Cause I seriously doubt it. First off, Sofia's nowhere near big enough to do a proper console sequel. Secondly, farming out already worked quite well for them with Brotherhood, so one crap sequel isn't going to change their mind. I think it'd take a couple more crap sequels for that to happen and if they did, Ubi Shanghai, Singapore or Quebec would be more likely candidates.

What I could see Ubisoft doing though, is making Sofia one of the studios that they farm parts of the next AC out to. Or making them work on an iOS/3DS AC. And I really hope they don't.

I think you can bet on a Liberation sequel with Sofia and maybe some other studio on the Vita if this sells well. Potential for year AC sequels on the Vita is still pretty much all there and they can visit some locales that fans have been asking for.

Let's hope so.
 

Carl

Member
The game's clock seems to be busted, so offhand I'd say eight-ish. There are still a bunch of side missions to do, though, and the reason I said I think is because the very last trophy right after "complete sequence whatever" did not unlock, and I have a certain idea of what needs to be done.
.


Nice one, that doesn't sound too bad. I usually take ages and explore loads anyway, so would probably take me longer than that, which is fine by me :)
 

Mario007

Member
There's only that pesky sales thing they have to worry about. There's only a few million vitas out there so there's not a ton of realistic sales potential with this game.

To be fair even if Vita continues to perform how it does and this game manages to sell around Uncharted GA numbers then there'd be a good case to make a new AC game on the Vita.

Like I have no doubt that an Uncharted GA sequel is being worked on as it really did well on the Vita.

Having said that, with the amount of bundles and advertising that is being put into this title and the anecdotal evidence from Tiamant I'd say this will sell really well.
 

Tiamant

Member
If true, this is impressive. If I remember correctly really only UK has the Vita games doing ok, so this would be huge.

Also any word on how the bundle is selling?

Well Gravity Rush charted 1st in France but back then there were no other big releases. Liberation is facing AC3, Layton, Fifa, MoH, the remains of Pokemon and soon NFS so I doubt we see it chart high but the overall numbers should be good.

We don't have the bundle yet, but we've sold more vitas since yesterday so I guess it's a good sign.
 

Mario007

Member
Well Gravity Rush charted 1st in France but back then there were no other big releases. Liberation is facing AC3, Layton, Fifa, MoH, the remains of Pokemon and soon NFS so I doubt we see it chart high but the overall numbers should be good.

We don't have the bundle yet, but we've sold more vitas since yesterday so I guess it's a good sign.

That's quite good to hear. Hopefully the trend will continue from now on with more Vita releases like NFS, Battle Royale, CoD (lol) etc.
 

Astra

Member
Nice one, that doesn't sound too bad. I usually take ages and explore loads anyway, so would probably take me longer than that, which is fine by me :)

Same here. You could finish any AC game rather quickly if you just rush the main story, but offers so much more for those who like to take their time to explore and do all the side missions.
 
2012-10-27-222916.jpg

2012-10-27-223011.jpg


This is my first AC game and I'm really liking the metagame approach to the story.
 

Peff

Member
Well then:

- Graphics: Not sure there's much more left to be said about this :p While the second half of Uncharted has the edge over any specific part of Liberation, it's not really a fair comparison given that the latter has a lot more going on at all times. All things considered it's quite an achievement that it's as close to ACII as it is. Framerate issues aren't that terrible after a while and they get better outside the city.

- The jump button... uh. doesn't actually exist? I might be missing something here, but there actually isn't a dedicated jump button as far as I can tell. What there IS, however, is the lack of sprinting while running in high profile. This means that jumping is now set to the X button when you are running, but you could this in the other games by double tapping it. So I don't know.

- Mission variety: More than decent. It's true that for the most part it's standard AC fare, but they're short enough that you're jumping from one thing to the next before the realization can set in, with a sprinkling of the occasional setpiece. With the exception of a couple of mission the secondary objectives don't really provide much of an extra challenge this time around, unfortunately. There may not be a huge, standout, memorable mission everybody remembers like Three Leaf Clover, but the quality is consistent enough that you don't really need one.

- The persona system: This sounds really cool on paper, but sadly it's not used to the extent it should. Each of the three costumes has different limitations: Lady is basically invisible, but it can't free-run and it's SLOW, Assassin has permanent notoriety and Slave is a mix of both, with limited weaponry but can free-run and go undetected in plain sight, so taking the low difficulty into account it's usually enough. At first the game presents you with chances to choose how to tackle a situation, but as sequences go by the game decides what you wear more and more often. It could have at least had an upgrade subsystem, but there's nothing other than the parasol. It's a great concept and it should be explored further, but as it is it's little more than a novelty.

- Combat: While at first it feels like they've changed it a lot, these changes can be summed up as taking out the middle man that blocking used to be and set counter-attacking to a face button. It's probably the buggiest part of the game, with animation glitches and hits not registering at times, but there's suprisingly little of it. As usual, Avelline is an insanely powerful killing machine and anyone who can react in time for the very generous windows of opportunity counter-attacks offer will have few problems destroying everything that stands in her way. Luckily, some of the secondary synchronization objectives towards the second half of the game include "Don't take any damage", which make up for a bit of a challenge, even a certain item makes them easy anyways.

- Side content: There is actually a surprising amount of stuff to do besides the main game. Liberation does not have the optional linear "dungeons" that were so popular in ACII, but it does have a decent amount of extra mini-missions. These vary from escorting slaves to safety to uncovering plans from Avelline's trading rivals, and they generally focus on stealth with their own secondary synchronization objectives. Other than that there is a number of collectable items, at least one of which is exclusive to a certain Persona, and a sidequest where you kill a citizen that shouldn't be there in order to extend some cutscenes you've already seen.

- Touch stuff: It's not as plentiful as Uncharted or other games, but it's still there. However, most of it is not really critical to the core mechanics other than stealing (which is pretty awkward). You open letters by using both the screen and the rear pad (cute), you decypher documents by pointing to a bright light, change weapons by touching the on-screen icon, paddle with the rear pad, and more. For the most part it's tolerable and nothing is particularly outrageous.

- Music: It's actually very nice! You won't find this here but it generally fits the action and steal rather well. The only problem is that it seems to constantly start over, so after several hours it's a little annoying, but nothing game-breaking.

- Ship Trading mini-game: This is presented TERRIBLY in-game. It's a small part of a mission, you read a super quick text tutorial and that's about it. Basically you get a map with several ports. You start off with one ship docked in New Orleans, and there are other spots (more of them unlock as the story progresses) for you to send materials. In order to do this, you need to BUY them first from the middle option in the lower part of the screen. You look at what your current port provides and what your possible destinations want and choose accordingly, and if the ship arrives safely then you sell with the same icon for a decent share of profit. Depending on the red icon, the ship has a chance of being damaged by storms or a hurricane or the loot being stolen by pirates. As you get more money you can buy more and better ships, and there are side missions to improve them as well. To send a ship to a location, first you need to choose the port where the ship it's currently docked in, then choose the left icon and then the port you want. It doesn't have to be adjacent but it's obviously more dangerous the longer the path is.
It's not quite as central to the game as the Brotherhood or rebuilding Tuscany and you need to go back and forth to the central headquarters every time, but it does pay off.

That's about it, I think. It's an Assassin's Creed game through and through, but mostly a handheld alternate version of III from what I've seen of the latter. If anyone is burned out on the formula, I don't think what Liberation offers is different enough to make a difference (although sometimes the portability factor works wonders), but any Vita owner who can stand the lack of challenge should definitely look into it. If anybody wants me to expand on something just say so.
 
Well then:

- Graphics: Not sure there's much more left to be said about this :p While the second half of Uncharted has the edge over any specific part of Liberation, it's not really a fair comparison given that the latter has a lot more going on at all times. All things considered it's quite an achievement that it's as close to ACII as it is. Framerate issues aren't that terrible after a while and they get better outside the city.

- The jump button... uh. doesn't actually exist? I might be missing something here, but there actually isn't a dedicated jump button as far as I can tell. What there IS, however, is the lack of sprinting while running in high profile. This means that jumping is now set to the X button when you are running, but you could this in the other games by double tapping it. So I don't know.

- Mission variety: More than decent. It's true that for the most part it's standard AC fare, but they're short enough that you're jumping from one thing to the next before the realization can set in, with a sprinkling of the occasional setpiece. With the exception of a couple of mission the secondary objectives don't really provide much of an extra challenge this time around, unfortunately. There may not be a huge, standout, memorable mission everybody remembers like Three Leaf Clover, but the quality is consistent enough that you don't really need one.

- The persona system: This sounds really cool on paper, but sadly it's not used to the extent it should. Each of the three costumes has different limitations: Lady is basically invisible, but it can't free-run and it's SLOW, Assassin has permanent notoriety and Slave is a mix of both, with limited weaponry but can free-run and go undetected in plain sight, so taking the low difficulty into account it's usually enough. At first the game presents you with chances to choose how to tackle a situation, but as sequences go by the game decides what you wear more and more often. It could have at least had an upgrade subsystem, but there's nothing other than the parasol. It's a great concept and it should be explored further, but as it is it's little more than a novelty.

- Combat: While at first it feels like they've changed it a lot, these changes can be summed up as taking out the middle man that blocking used to be and set counter-attacking to a face button. It's probably the buggiest part of the game, with animation glitches and hits not registering at times, but there's suprisingly little of it. As usual, Avelline is an insanely powerful killing machine and anyone who can react in time for the very generous windows of opportunity counter-attacks offer will have few problems destroying everything that stands in her way. Luckily, some of the secondary synchronization objectives towards the second half of the game include "Don't take any damage", which make up for a bit of a challenge, even a certain item makes them easy anyways.

- Side content: There is actually a surprising amount of stuff to do besides the main game. Liberation does not have the optional linear "dungeons" that were so popular in ACII, but it does have a decent amount of extra mini-missions. These vary from escorting slaves to safety to uncovering plans from Avelline's trading rivals, and they generally focus on stealth with their own secondary synchronization objectives. Other than that there is a number of collectable items, at least one of which is exclusive to a certain Persona, and a sidequest where you kill a citizen that shouldn't be there in order to extend some cutscenes you've already seen.

- Touch stuff: It's not as plentiful as Uncharted or other games, but it's still there. However, most of it is not really critical to the core mechanics other than stealing (which is pretty awkward). You open letters by using both the screen and the rear pad (cute), you decypher documents by pointing to a bright light, change weapons by touching the on-screen icon, paddle with the rear pad, and more. For the most part it's tolerable and nothing is particularly outrageous.

- Music: It's actually very nice! You won't find this here but it generally fits the action and steal rather well. The only problem is that it seems to constantly start over, so after several hours it's a little annoying, but nothing game-breaking.

- Ship Trading mini-game: This is presented TERRIBLY in-game. It's a small part of a mission, you read a super quick text tutorial and that's about it. Basically you get a map with several ports. You start off with one ship docked in New Orleans, and there are other spots (more of them unlock as the story progresses) for you to send materials. In order to do this, you need to BUY them first from the middle option in the lower part of the screen. You look at what your current port provides and what your possible destinations want and choose accordingly, and if the ship arrives safely then you sell with the same icon for a decent share of profit. Depending on the red icon, the ship has a chance of being damaged by storms or a hurricane or the loot being stolen by pirates. As you get more money you can buy more and better ships, and there are side missions to improve them as well. To send a ship to a location, first you need to choose the port where the ship it's currently docked in, then choose the left icon and then the port you want. It doesn't have to be adjacent but it's obviously more dangerous the longer the path is.
It's not quite as central to the game as the Brotherhood or rebuilding Tuscany and you need to go back and forth to the central headquarters every time, but it does pay off.

That's about it, I think. It's an Assassin's Creed game through and through, but mostly a handheld alternate version of III from what I've seen of the latter. If anyone is burned out on the formula, I don't think what Liberation offers is different enough to make a difference (although sometimes the portability factor works wonders), but any Vita owner who can stand the lack of challenge should definitely look into it. If anybody wants me to expand on something just say so.

Did you try out multiplayer? I still dont have a good idea of how it plays. I heard the servers were up now.
 
Gah, got a call from the usual spot I get games from early that they had the game in stock.. but sadly I was busy with the girlfriend for a while and didn't get a chance to visit the store until several hours later. And guess what? Sold out. Argh! Have to wait until Tuesday like a chump because of this chick..
 

Carl

Member
Gah, got a call from the usual spot I get games from early that they had the game in stock.. but sadly I was busy with the girlfriend for a while and didn't get a chance to visit the store until several hours later. And guess what? Sold out. Argh! Have to wait until Tuesday like a chump because of this chick..

*sigh* Women! :p
 
Anyone know if there might be a bundeld deal?? I have this pre ordered for Vita but only but I'm willing to wait if I can get both PS3 and Vita ver. in a bundle since I think I'm going to pick up the PS3 ver eventually too, I'm a sucker for boat on boat action.
 
Anyone know if there might be a bundeld deal?? I have this pre ordered for Vita but only but I'm willing to wait if I can get both PS3 and Vita ver. in a bundle since I think I'm going to pick up the PS3 ver eventually too, I'm a sucker for boat on boat action.

If you don't mind digital check out the bundle on PSN
 

demolitio

Member
I could see this selling pretty well over the next few years. A lot of us Vita owners will jump to get it since it's a beacon of hope for the handheld while others will pick it up later down the road when another game forces them to get the Vita and then they figure "why not get more AC?" It will sell some Vitas too for the hardcore AC fans but I see this game as one that will have good sales over time.

I'm glad they took the risk and I hope enough of us buy it at launch to show them there's a market for GOOD games on handhelds.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Liberation has been selling good these days across Spain, 3rd place only behind of Layton and AC3 PS3, this means selling more units that AC3 360 and Pokemon. The ratio PS3/Vita is 4:1 and a lot of people who grab the PS3 version asks about Liberation.

Of course this doesn't mean too much, but it's seeling way better than anything on the vita before.

Source? I'd like to see this game selling well, since it seems well done, but I want an official confirmation.
 

Mario007

Member
Gah, got a call from the usual spot I get games from early that they had the game in stock.. but sadly I was busy with the girlfriend for a while and didn't get a chance to visit the store until several hours later. And guess what? Sold out. Argh! Have to wait until Tuesday like a chump because of this chick..

A Vita game sold out? Wow, that only happened with Uncharted at the start, if I remember correctly.

This is good when it comes to Ubi's and retailer's expectations being matched or even outperformed.

I could see this selling pretty well over the next few years. A lot of us Vita owners will jump to get it since it's a beacon of hope for the handheld while others will pick it up later down the road when another game forces them to get the Vita and then they figure "why not get more AC?" It will sell some Vitas too for the hardcore AC fans but I see this game as one that will have good sales over time.

I'm glad they took the risk and I hope enough of us buy it at launch to show them there's a market for GOOD games on handhelds.

I think this, LBP and Uncharted will be charting on and off for the rest of the year. I mean when LBP came out and people were getting the bundles and buying Vitas Uncharted suddenly popped up on the UK charts. I can see a similar effect for AC. Like when CoD comes out or when Battle Royale does.

Source? I'd like to see this game selling well, since it seems well done, but I want an official confirmation.

He works in a shop, so he's the source :)
 

Tiamant

Member
Source? I'd like to see this game selling well, since it seems well done, but I want an official confirmation.

As others have said I work at a game store and I can check daily the sales of every store in the country, of course I can't track what GAME or Gamestop sell, but checking their top 10 on their web usually matches with our sales.

Also one gaffer came to my store to buy Liberation so he can check :p
 

Mario007

Member
As others have said I work at a game store and I can check daily the sales of every store in the country, of course I can't track what GAME or Gamestop sell, but checking their top 10 on their web usually matches with our sales.

Also one gaffer came to my store to buy Liberation so he can check :p

Just wondering if you were to compare this to the LBP situation, how well is AC doing? Also when are you scheduled to get the bundles? Lastly, and this is a bit off topic, how is NFS Vita doing as opposed to ACL and NFS console versions?
 

Vlodril

Member
So.. for the last couple of days since i started playing the game i have been getting that the memory card is removed and the system is restarting. It did that 2-3 times afterwards rebuild the database or something then everything was ok. Now i tried to start the game and it says the save files are corrupt and i need to delete them.

How fucked up am i? Is there a way to do anything or i need to start over (fuck that..).
 
Liberation commercial during the Bears game. Awesome.

New Vita tagline appears to be "console quality on the go," with the accompanying image of a DS3 transforming into a Vita.
 

AdamMPSP

Member
I'm picking up the bundle. Really excited. Got it preordered at Amazon. Does anyone know if amazon does release date delivery on a bundle like this?
 
I'm picking up the bundle. Really excited. Got it preordered at Amazon. Does anyone know if amazon does release date delivery on a bundle like this?

According to the page on Amazon, if you order in the next 29 hours and choose one day delivery then you should have it on launch day.
 
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