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Assassin's Creed Origins' lootboxes are only buyable w/ ingame currency (but has MTs)

Floody

Member
Yeah, also don't mind it just being booster packs. Never felt the need to buy them in the past, so doubt it'll be any different here.

Hopefully the lootboxes stay ingame currency only.
 
No you are not wrong.
The whole downgrade Watchdog thing, bullshots and AC Unity didnt help them. And people cant get over that stuff. While in the meantime they did great things and learned from the earlier mistakes.

Gamers hold one Hell of a grudge, lol.
 

Ashtar

Member
That doesn't sound reassuring at all. Quite the opposite, he basically confirms that MTs are there to buy "time-saving" stuff and shorten the grind. It's naive to believe that they won't have some sort of currency that you can buy with real money.
Have you played any of the current gen ac games? They all have that and from my experience playing all of them they were just that "time savers" for ppl who wanted to level up fast for whatever reason.
The only one that ever effected my enjoyment was unity with chest you could only open with real money which was assinine.

As far as the "they'll patch in micro transactions later" yes it's possible but unless they dumb down the economy so that it's required what difference does it make? Also as pointed out gaf fav horizon also had in game loot boxes so what exactly is the big deal?

This Ubi vendetta ( hmmm great name for a super smash clone) has really gotten out of hand. I do agree that we as gamers and consumer need to be a hard check on companies looking to profit off of and exploit us, But this whole making up stuff/ misinformation peddling has got to stop.
 
Is it weird that I treat the in-game currency only loot boxes in Horizon Zero Dawn the same way I treat real-money lootboxes?

I seriously only take the free ones from each vendor, and I've spent zero on it. It's a subconscious thing I guess.

It's not weird. It's a gambling mechanic. Presumably, if you wouldn't do it with real money, you wouldn't be particularly interested in doing it with fake money either (Unless there's nothing else to do with the money, which arguably is the case with HZD late in the game). It's why casinos hold zero appeal for me, and still wouldn't if someone gave me fake money to gamble with.

It's not a fun mechanic either way in my opinion, but I find nothing offensive about it as long as it doesn't involve real money or it negatively affects game balance. (I don't think an excessive focus on RNG in general is good when it comes to loot though.)

Some people really like those mechanics though.
 

Polygonal_Sprite

Gold Member
Ubisoft has pretty low sales expectations for this one so I'm curious to see how they're changing the series for the future.

That’s surprising to hear. Do you think this will be the last AC for a while if it does Syndicate numbers or is there already another one in development?
 

Floody

Member
Is it weird that I treat the in-game currency only loot boxes in Horizon Zero Dawn the same way I treat real-money lootboxes?

I seriously only take the free ones from each vendor, and I've spent zero on it. It's a subconscious thing I guess.

That means you possibly missed out on a pair of warm socks, you idiot!

Kinda wish I did the same, they all pretty much contain junk anyway in Horizon. Maybe even intentionally so.
 

Nirolak

Mrgrgr
That assumes every online game is gonna be a hit. This year has proved the contrary. A loyal fanbase has value too.

If I were a betting man, I'd say Ubisoft will end AC this Gen narratively speaking, closing the modern day storyline with its Origins trilogy, with three traditional games with an increasingly online focus.

Then the Servicepocalyose will come with the next generation.

I mean, Ghost Recon was a huge success by just being an Ubisoft game with full four player co-op.

The only baffling decision they made is that after Unity, they tore out all the online instead of making the co-op apply to the entire game (it previously applied to only select missions).

That's surprising to hear. Do you think this will be the last AC for a while if it does Syndicate numbers or is there already another one in development?
Given the rate at which they release the games, it would be surprising if the next one wasn't already in development.

I wonder what the outlook is here, in the grand scheme of things. At Ubi's scale of operation, it almost looks like vanity project.

Is this a way to test the waters to see how a ”proper" single player game would perform in 2017 while keeping the franchise alive and relevant? I mean, given how long development cycles are, they must have already greenlit a follow up to this game (if they intend to do one).
Or is this just a transitional entry before they finish moving on to whatever they want their product portfolio to look like 2-3 years from now?

And yeah, they could definitely tune the overall economy down the line and introduce a secondary currency or simply sell chests.
They started making the game before Unity shipped, and had already split off the multiplayer team to make Steep and the naval team to make Skull & Bones, so it was too late to course correct when they decided they wanted to be an online multiplayer company.

First Rainbow Six and The Division really took off, and then Watch Dogs 2 heavily underperformed while For Honor and Ghost Recon were way above expectations, so it changed a lot about how Ubisoft wanted to operate, and made them think less of the chances surrounding games like this. Prior, they thought based on Watch Dogs 1 that stuff like this would still work very well around the time they were greenlighting it.

That said, again, they probably won't make this all that different in the future outside of enabling the ability to play with others. I really doubt it will look like The Division or Rainbow Six as opposed to like Ghost Recon: Wildlands or Far Cry 5. People playing in singleplayer only might not even notice the difference.
 

Frostman

Member
This hasn’t been a problem at all for me in AC since they were introduced. So it won’t be a problem here either.
 

JimmyRustler

Gold Member
I mean, Ghost Recon was a huge success by just being an Ubisoft game with full four player co-op.

The only baffling decision they made is that after Unity, they tore out all the online instead of making the co-op apply to the entire game (it previously applied to only select missions).
Coop games with guns traditionally fare much better than the ones without. I daresay that making AC Coop centric would do more harm than good.

I honestly think that all the series needed was a bir of a timeout - which it now got. Pretty sure that Origins will sell gangbusters again.
 

Morrigan Stark

Arrogant Smirk
Assassin's Creed used to sell 10-12+ million copies an entry.

The series went roughly:
- Assassin's Creed: 9 million
- Assassin's Creed 2: 10 million
- Brotherhood: 7 million
- Revelations: 7 million
- Assassin's Creed 3: 12 million
- Assassin's Creed 4: 11 million
- Unity + Rogue combined: 10 million, but it was implied Rogue was around 3-4 million IIRC
- Syndicate: Way down, so far they never gave numbers.
AssCreed 3 was the best selling one? Weird, would not have expected that.
 

Bedlam

Member
Have you played any of the current gen ac games? They all have that and from my experience playing all of them they were just that "time savers" for ppl who wanted to level up fast for whatever reason.
The only one that ever effected my enjoyment was unity with chest you could only open with real money which was assinine.

As far as the "they'll patch in micro transactions later" yes it's possible but unless they dumb down the economy so that it's required what difference does it make? Also as pointed out gaf fav horizon also had in game loot boxes so what exactly is the big deal?

This Ubi vendetta ( hmmm great name for a super smash clone) has really gotten out of hand. I do agree that we as gamers and consumer need to be a hard check on companies looking to profit off of and exploit us, But this whole making up stuff/ misinformation peddling has got to stop.

Time savers have been a thing since Black Flag. I'd say the only case of Ubi playing fast and loose with crossing a line is treasure maps being behind the Helix Point paywall in Syndicate, but even that's a mild example as odds are you want them because you're chasing 100% completion, in which case you'll earn more than enough points throughout your time with the game, anyway.

Edit: Oops, Unity, not Syndicate. You can buy them from select shopkeeps in the latter.
Last Ubisoft game I played was Black Flag. After that I boycotted several Ubisoft games because of MT shenanigans.

And just because that stuff has already been in the last AC games in some form does not make it better at all. Again, quite the opposite... that shit is obviously here to stay and it's getting worse - until gamers vote with their wallets and say stop - which will be never, unfortunately. since the larger, uninformed gaming community are the most naive and gullible suckers.
 
AssCreed 3 was the best selling one? Weird, would not have expected that.

Presumably riding on the high of AC2. That is before AC3 botched like half the story. But Unity really just murdered the franchises sales pretty drastically afterwards. Ubis got no one to blame but themsleves for the mess AC is in. They made so many mistakes over the years to lose core AC fans, myself included.
 

Floody

Member
AssCreed 3 was the best selling one? Weird, would not have expected that.

It was the follow up to the Ezio trilogy, so had a lot of time (as far as AC games go anyway) to build up hype.
Saying that, I am kinda surprised 2 isn't the best selling one though.
 
Ah human nature. This thread has 2 pages. The other one that incited panic in the first place has what like 5 times as many?
 

JimmyRustler

Gold Member
AssCreed 3 was the best selling one? Weird, would not have expected that.
It finished the modern day story. People wanted to know how it ended.

That being said, one other thing I would say contributed to the serie's demise is how much Ubisoft straight up neglected the modern day plot as it really is what kept the story together for a long time. Hope they fix this again with Origins.
 

Ahasverus

Member
AssCreed 3 was the best selling one? Weird, would not have expected that.
It had years of hype train, built goodwill from the past 3 entries, the promise of finishing the main narrative (which it didn't) , a new great looking engine, a killer marketing strategy and of course it took place in America.

IV should have been the best seller, but people really disliked 3. It was a bunch of unfulfilled promises.
 

Lijik

Member
Hard not to be cynical about this but if it truly stays the way it is in the preview build then good on em
 
There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).

The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.
 
AssCreed 3 was the best selling one? Weird, would not have expected that.

Shit was hype yo. Native Protagonist, American Revolution Setting, End of Desmond storyline and the whole 2012 end of the world shebang.

I actually ended up liking AC3 in the end and even got the painfully hard platinum but it was a disappointment in certain places. Development for the game was rough so I was surprised the game turned out as okay as it did.
 

Nirolak

Mrgrgr
To note, these are sales from the first 6 months or so. It's possible the order stacks out a bit differently looking years later, but we don't get that data.
 

LowRoller

Member
Assassins creed games have always been balanced in a way that you don't really need to use micro transitions, so I don't really mind them
 
This could be fine. I only ever ran into a grind problem with Black Flag, and that was because the story was gated at parts by way of specific ship upgrades.

Hard not to be cynical about this but if it truly stays the way it is in the preview build then good on em
Yep. But in the Ubi games I've personally played a lot of these accelerators felt truly superfluous.

They sell these expensive XP and accelerators for Ghost Recon Wildlands and those must be the most useless microtransactions I've ever seen. The game has a leveling system, but its so shallow (in a good way, especially since its co-op) and unnecessary that there's really no need to feel you have to max yourself up. All of the game's content can be beaten without leveling up, or at least I'm pretty sure now that I'm about 80% through.

I'd rather these things not exist at all because of the incentives they bring to warp game design, but I haven't seen it as an issue yet in their games that I've played. Beyond Black Flag that is.
 

sjay1994

Member
AssCreed 3 was the best selling one? Weird, would not have expected that.

There was a lot of hype going for it.

-End of the modern day stuff with Desmond
-New Protagonist after 3 years of Ezio
-New setting the series had never done
-Huge overhauls to things

I enjoyed the game, but for many it was the turning point where series perception became negative, which can be seen by lowered sales and increase in dislike for the series as a whole.
 

Keinning

Member
There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).

The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.

hope i remember this when i remember to start playing all the ass creed games i got from GWG
 
AssCreed 3 was the best selling one? Weird, would not have expected that.
That was the first and only one I bought on release and it soured me on the series after really enjoying the Ezio games, I only have Syndicate because I got it free and enjoyed what I played though like a lot of games I got distracted and haven't gotten back to it.
 

sjay1994

Member
This could be fine. I only ever ran into a grind problem with Black Flag, and that was because the story was gated at parts by way of specific ship upgrades.


Yep. But in the Ubi games I've personally played a lot of these accelerators felt truly superfluous.

They sell these expensive XP and accelerators for Ghost Recon Wildlands and those must be the most useless microtransactions I've ever seen. The game has a leveling system, but its so shallow (in a good way, especially since its co-op) and unnecessary that there's really no need to feel you have to max yourself up. Any of the game's content can be beaten without leveling up, or at least I'm pretty sure now that I'm about 80% through.

I'd rather these things not exist at all because of the incentives they bring to warp game design, but I haven't seen it as an issue yet in their games that I've played. Beyond Black Flag that is.

Yeah, I don't get it either.

Their game economies are pretty balanced, and if you just play the game normally you are basically rolling in the in game cash.

I have no idea why they even have these time savers, unless they think people are so lazy that they won't even play their games.

I'd have been insulted by AC's microtransactions in the past, but Black Flags were so hidden I didn't even know the game had them, and Unity while disgusting with it's crates being locked of by apps, etc...

The rate you got money in it was pretty fair.

Only time I think I ever bought a microtransaction was for Syndicate with the Vampire Evie Costume, because I thought it was a cool costume. And I think it was released after the game had come out, since I bought Syndicate during the winter time at a pretty steep discount.
 

sjay1994

Member
That’s surprising to hear. Do you think this will be the last AC for a while if it does Syndicate numbers or is there already another one in development?

Ubi Quebec has been named the secondary AC studio, so I wouldn't be surprised if they are working on one now.

There were also leaked plans back in 2016 saying that Origins is the start of a new trilogy.

But I don't blame Ubi on those predictions. Unity fucking destroyed all goodwill the series had, and perception of AC is at an all time low.

Doesn't help with the relentless "We Wuz" shitposts this game seems to get.
 
I've played BF, Unity, and Syndicate and had no idea the time-saver packs were a thing. They're completely unobtrusive and don't affect gameplay in any way.
 
I've played BF, Unity, and Syndicate and had no idea the time-saver packs were a thing. They're completely unobtrusive and don't affect gameplay in any way.
They don't nag you about them either, and nagging is something we're seeing a lot more of these days.

I *want* to be able to ignore microtransactions and loot boxes, but the screws and being twisted in several new games to keep them in your face.
 

Parsnip

Member
AC economy has been in the favor of the player ever since they introduced the whole renovation thing in Brotherhood, just renovate the banks first and you are set for life.
I had like a million in-game moneys by the end of Unity with nothing to spend it on for example. I doubt that's going to change.

There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).

The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.

That's an odd definition for mandatory.
 
Suppose this looks relatively inoffensive.
"It's a way for people who hoard lots of money, if you min-max the economy system, to gamble the money and get really unique stuff."
So he's saying that spending currency on a box containing a random item(s), is gambling. Interesting.
"You can get that from playing in the game," he reassured me. "Everything that's in the e-store you can get from playing the game. It's just an accelerated way of playing the game."
Accelerated Way of Playing the Game™
Used to just call them cheats. On PC we still do.
 

JaseC

gave away the keys to the kingdom.
Last Ubisoft game I played was Black Flag. After that I boycotted several Ubisoft games because of MT shenanigans.

And just because that stuff has already been in the last AC games in some form does not make it better at all. Again, quite the opposite... that shit is obviously here to stay and it's getting worse - until gamers vote with their wallets and say stop - which will be never, unfortunately. since the larger, uninformed gaming community are the most naive and gullible suckers.

I was responding to your concern that the presence of time savers all but confirms a grindfest. The point I was making is simply that history suggests that's not the case. Perhaps Origins will represent a change for the worse, but that the game has time savers does not by itself blow the wind in any particular direction as they're not new to the series and, with the arguable exception of Unity's treasure maps not being purchasable with the historical in-game currency, none of the past implementations encourage players to part with real money by way of a noticeably compromised standard experience.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Last Ubisoft game I played was Black Flag. After that I boycotted several Ubisoft games because of MT shenanigans.

And just because that stuff has already been in the last AC games in some form does not make it better at all. Again, quite the opposite... that shit is obviously here to stay and it's getting worse - until gamers vote with their wallets and say stop - which will be never, unfortunately. since the larger, uninformed gaming community are the most naive and gullible suckers.
In the context of AC none of the MTs have gotten worse, the games are still piss easy when it comes to economies. I expect Origins to be no different.
 
If the MT in this game is like Unity and Syndicate then I can simply ignore it. But if they design the game with a massive grind in mind so you would have to buy stuff with real money (unlikely), then no thanks Ubi.

Same with loot boxes. If they are ignoreable and you can only use in-game currency to get them (with no way to buy in-game currency with real life money), then I'm okay with it.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The nomad thing is actually part of the planned post launch free content in the form of daily quests.
7FT8npY.jpg
 

Megatron

Member
There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).

The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.

Wasn't it ac 2 that was missing actual chapters in the game and sold back as dlc?
 
i like how this thread is barely alive, and the hot take outrage thread about it in the first place with no info is almost 500 posts. Man, people love to stir up any controversy they can over assassins creed/ubisoft. Everything they are doing sounds really good to me with this game, unfortunately im waiting until the X to play it.
 

sjay1994

Member
i like how this thread is barely alive, and the hot take outrage thread about it in the first place with no info is almost 500 posts. Man, people love to stir up any controversy they can over assassins creed/ubisoft. Everything they are doing sounds really good to me with this game, unfortunately im waiting until the X to play it.

People want to be upset for the sake of being upset.

I bet most of the people complaining in that thread had no interest in the game, and just wanted to spew shit because a reason opened up to enable them to do it, but now that it has been cleared up, they don't want to comment.

Some people are still trying to push a narrative that these chests are the same as Mordor and BF2's loot boxes.
 
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