No you are not wrong.
The whole downgrade Watchdog thing, bullshots and AC Unity didnt help them. And people cant get over that stuff. While in the meantime they did great things and learned from the earlier mistakes.
Have you played any of the current gen ac games? They all have that and from my experience playing all of them they were just that "time savers" for ppl who wanted to level up fast for whatever reason.That doesn't sound reassuring at all. Quite the opposite, he basically confirms that MTs are there to buy "time-saving" stuff and shorten the grind. It's naive to believe that they won't have some sort of currency that you can buy with real money.
Lmao it was pretty obvious from this thread.I honestly feel people just hate Ubi more than the average publisher on GAF. It feels undeserved. Am I wrong? Seems like people just want a reason to throw this game under the bus...
Expecting this. Also, why have lootboxes at all then? Myabe just design your game in a more interesting way than "idk here's a box of shit."
Is it weird that I treat the in-game currency only loot boxes in Horizon Zero Dawn the same way I treat real-money lootboxes?
I seriously only take the free ones from each vendor, and I've spent zero on it. It's a subconscious thing I guess.
Ubisoft has pretty low sales expectations for this one so I'm curious to see how they're changing the series for the future.
Is it weird that I treat the in-game currency only loot boxes in Horizon Zero Dawn the same way I treat real-money lootboxes?
I seriously only take the free ones from each vendor, and I've spent zero on it. It's a subconscious thing I guess.
That assumes every online game is gonna be a hit. This year has proved the contrary. A loyal fanbase has value too.
If I were a betting man, I'd say Ubisoft will end AC this Gen narratively speaking, closing the modern day storyline with its Origins trilogy, with three traditional games with an increasingly online focus.
Then the Servicepocalyose will come with the next generation.
Given the rate at which they release the games, it would be surprising if the next one wasn't already in development.That's surprising to hear. Do you think this will be the last AC for a while if it does Syndicate numbers or is there already another one in development?
They started making the game before Unity shipped, and had already split off the multiplayer team to make Steep and the naval team to make Skull & Bones, so it was too late to course correct when they decided they wanted to be an online multiplayer company.I wonder what the outlook is here, in the grand scheme of things. At Ubi's scale of operation, it almost looks like vanity project.
Is this a way to test the waters to see how a ”proper" single player game would perform in 2017 while keeping the franchise alive and relevant? I mean, given how long development cycles are, they must have already greenlit a follow up to this game (if they intend to do one).
Or is this just a transitional entry before they finish moving on to whatever they want their product portfolio to look like 2-3 years from now?
And yeah, they could definitely tune the overall economy down the line and introduce a secondary currency or simply sell chests.
I wonder if they'll patch in the ability to buy them later. Quite a few games do that.
It's a good way to avoid them popping up in reviews or pre-launch discussion.
Coop games with guns traditionally fare much better than the ones without. I daresay that making AC Coop centric would do more harm than good.I mean, Ghost Recon was a huge success by just being an Ubisoft game with full four player co-op.
The only baffling decision they made is that after Unity, they tore out all the online instead of making the co-op apply to the entire game (it previously applied to only select missions).
AssCreed 3 was the best selling one? Weird, would not have expected that.Assassin's Creed used to sell 10-12+ million copies an entry.
The series went roughly:
- Assassin's Creed: 9 million
- Assassin's Creed 2: 10 million
- Brotherhood: 7 million
- Revelations: 7 million
- Assassin's Creed 3: 12 million
- Assassin's Creed 4: 11 million
- Unity + Rogue combined: 10 million, but it was implied Rogue was around 3-4 million IIRC
- Syndicate: Way down, so far they never gave numbers.
Have you played any of the current gen ac games? They all have that and from my experience playing all of them they were just that "time savers" for ppl who wanted to level up fast for whatever reason.
The only one that ever effected my enjoyment was unity with chest you could only open with real money which was assinine.
As far as the "they'll patch in micro transactions later" yes it's possible but unless they dumb down the economy so that it's required what difference does it make? Also as pointed out gaf fav horizon also had in game loot boxes so what exactly is the big deal?
This Ubi vendetta ( hmmm great name for a super smash clone) has really gotten out of hand. I do agree that we as gamers and consumer need to be a hard check on companies looking to profit off of and exploit us, But this whole making up stuff/ misinformation peddling has got to stop.
Last Ubisoft game I played was Black Flag. After that I boycotted several Ubisoft games because of MT shenanigans.Time savers have been a thing since Black Flag. I'd say the only case of Ubi playing fast and loose with crossing a line is treasure maps being behind the Helix Point paywall in Syndicate, but even that's a mild example as odds are you want them because you're chasing 100% completion, in which case you'll earn more than enough points throughout your time with the game, anyway.
Edit: Oops, Unity, not Syndicate. You can buy them from select shopkeeps in the latter.
AssCreed 3 was the best selling one? Weird, would not have expected that.
AssCreed 3 was the best selling one? Weird, would not have expected that.
Man, it's such a bummer that the fantastic Syndicate had to follow up the Unity clusterfuck.(sales)
It finished the modern day story. People wanted to know how it ended.AssCreed 3 was the best selling one? Weird, would not have expected that.
It had years of hype train, built goodwill from the past 3 entries, the promise of finishing the main narrative (which it didn't) , a new great looking engine, a killer marketing strategy and of course it took place in America.AssCreed 3 was the best selling one? Weird, would not have expected that.
AssCreed 3 was the best selling one? Weird, would not have expected that.
I wonder if they'll patch in the ability to buy them later. Quite a few games do that.
It's a good way to avoid them popping up in reviews or pre-launch discussion.
Yep. But in the Ubi games I've personally played a lot of these accelerators felt truly superfluous.Hard not to be cynical about this but if it truly stays the way it is in the preview build then good on em
AssCreed 3 was the best selling one? Weird, would not have expected that.
There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).
The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.
That was the first and only one I bought on release and it soured me on the series after really enjoying the Ezio games, I only have Syndicate because I got it free and enjoyed what I played though like a lot of games I got distracted and haven't gotten back to it.AssCreed 3 was the best selling one? Weird, would not have expected that.
This could be fine. I only ever ran into a grind problem with Black Flag, and that was because the story was gated at parts by way of specific ship upgrades.
Yep. But in the Ubi games I've personally played a lot of these accelerators felt truly superfluous.
They sell these expensive XP and accelerators for Ghost Recon Wildlands and those must be the most useless microtransactions I've ever seen. The game has a leveling system, but its so shallow (in a good way, especially since its co-op) and unnecessary that there's really no need to feel you have to max yourself up. Any of the game's content can be beaten without leveling up, or at least I'm pretty sure now that I'm about 80% through.
I'd rather these things not exist at all because of the incentives they bring to warp game design, but I haven't seen it as an issue yet in their games that I've played. Beyond Black Flag that is.
Thats surprising to hear. Do you think this will be the last AC for a while if it does Syndicate numbers or is there already another one in development?
They don't nag you about them either, and nagging is something we're seeing a lot more of these days.I've played BF, Unity, and Syndicate and had no idea the time-saver packs were a thing. They're completely unobtrusive and don't affect gameplay in any way.
There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).
The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.
So he's saying that spending currency on a box containing a random item(s), is gambling. Interesting."It's a way for people who hoard lots of money, if you min-max the economy system, to gamble the money and get really unique stuff."
Accelerated Way of Playing the Game™"You can get that from playing in the game," he reassured me. "Everything that's in the e-store you can get from playing the game. It's just an accelerated way of playing the game."
I've played BF, Unity, and Syndicate and had no idea the time-saver packs were a thing. They're completely unobtrusive and don't affect gameplay in any way.
So you never crafted anything in Syndicate?
Last Ubisoft game I played was Black Flag. After that I boycotted several Ubisoft games because of MT shenanigans.
And just because that stuff has already been in the last AC games in some form does not make it better at all. Again, quite the opposite... that shit is obviously here to stay and it's getting worse - until gamers vote with their wallets and say stop - which will be never, unfortunately. since the larger, uninformed gaming community are the most naive and gullible suckers.
In the context of AC none of the MTs have gotten worse, the games are still piss easy when it comes to economies. I expect Origins to be no different.Last Ubisoft game I played was Black Flag. After that I boycotted several Ubisoft games because of MT shenanigans.
And just because that stuff has already been in the last AC games in some form does not make it better at all. Again, quite the opposite... that shit is obviously here to stay and it's getting worse - until gamers vote with their wallets and say stop - which will be never, unfortunately. since the larger, uninformed gaming community are the most naive and gullible suckers.
The nomad thing is actually part of the planned post launch free content in the form of daily quests.
There is only one time in the Assassin's Creed series where microtransactions have been mandatory. That is in AC Unity, and the game gives you enough free Helix Credits to make that one purchase without spending real money (if you spent that free helix on something else, then you're screwed though).
The mandatory purchase is the one that reveals all chests and cockades on the map. You will never get platinum without buying that.
The nomad thing is actually part of the planned post launch free content in the form of daily quests.
Daily quests?
Giant god boss fights?
yo fam
i like how this thread is barely alive, and the hot take outrage thread about it in the first place with no info is almost 500 posts. Man, people love to stir up any controversy they can over assassins creed/ubisoft. Everything they are doing sounds really good to me with this game, unfortunately im waiting until the X to play it.