That neon sign is an actual light source... so it's direct lighting -- not indirect.
To be fair The Order isn't even released, from the footage I am very skeptical. Not saying Unity is an amazing game, but until the order is released there is just no point in comparing anything to it...
I don't want to act like DC doesn't have good graphics, because it does, but you're looking at a low-res gif of a racing game. Low-quality representations of racing games have been capable of looking pretty damned "good" since forever.
Here's a clunky offscreen gif of a 60fps original Xbox game:
You're going to have to be more specific, because the process of simply baking irradiance in an easily-interpolatable 3D map and sampling it per-object at runtime is ancient history. Very popular technique all through the 7th gen.
I wonder if people can mod out all the large crowds so you can run around the city at a steady frame rate and just drown yourself in the graphics. Its not like the crowds really add much to the gameplay.
Holy crap that looks good. What is that game?
Sampling multiple probes on higher granularity (eg. per fragment) - we've always sampled multiple on lower-gran. BF3 is an example of PC doing it per fragment and console doing it per-object IIRC - so yea it's relatively recent to consoles, but not recent in November 2014.
Baking can be done in a million different ways and light-probes aren't particularly tied to it.
As I've said before (and others) the technique of using them to "ground" dynamic-object lighting has been around for a long time, including most Ubisoft games released in the past 5 years or so (no FC3 was not the first even in Ubi).
Having played both extensively on PC, I think ACU wins. Both look ridiculous though, especially at resolutions high enough to remove 99% of the aliasing.
For some reason, on my phone, that first image looked like an old school PC adventure game -
For some reason, on my phone, that first image looked like an old school PC adventure game -
That neon sign is an actual light source... so it's direct lighting -- not indirect.
For some reason, on my phone, that first image looked like an old school PC adventure game -
aw yeahFor some reason, on my phone, that first image looked like an old school PC adventure game -
Ok, I can't find a thread to ask this.
How is Unity? Do the bugs and glitchs really make this a terrible game?
Only ever played Asassins Creed 2 (and really enjoyed it). I was going to get this but all the chaos around launch put me off ...
I personally find it unbearable. It's just way too inconsistent.
Luckily, Ubi games bomb in price quite quick, so keep your eyes peeled for when it's fixed and then you can even jump in at a cut price.
I try to downgrade it to SCUMM quality.
For some reason, on my phone, that first image looked like an old school PC adventure game -
"Character models look last gen".Game is beautiful. It's a shame that it suffered from the poor optimization. The visuals were completely overshadowed by all the problems. Running the game at 1080p 60fps has me actually enjoying the game at least. Shame it can't be said across the board for everyone. Only draw back in the visuals is the bad draw distance at times. Textures don't load at a certain distance and then sometimes they do.
Here are my screenshots.
It is. Even though people are starting to appreciate it.HBAO+ is so damn under appreciated.
This one caught my attention more than any other in this thread.
Not touching killzone shadowfall and infamous imo.
Kind of reminds me of a beefed up Uncharted 3.
PBR and baked GI will give instant wins this gen. Let's see who can take the next big leap after that.
This is doing on average so much more...