• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Assassins's Creed PS4 is now 1080p with AA.

I don't get why everyone is so mad. As long as it's 1080 when I put my disc in tonight I don't see the big deal.
 
If they can patch such a quite substantial change shortly after release, they apparently have stretched their development resources. No wonder given that they had to develop the game for two generations of consoles, including two brand-new consoles, and PC. But since they are patching it, the news isn't really bad.

Except it's after the review process in every case...

I'm very, very, suspicious of what has happened.
 
Am I the only one he reads the post and understands it as: "the game was intended to be 900p, but we had more power to play with so we bumped it up?"

No? Just me? Ok nevermind lol.

and the whole gajillion consoles and deadlines thing too.

EDIT: nevermind, didn't know they advertised it as 1080p
 
Except it's after the review process in every case...

I'm very, very, suspicious of what has happened.

Hate to tinfoil hat it, but seems to me like either publishers didn't want to step on Microsofts toes or Microsoft themselves had a hand in it.
 
If we delve into parity speculation, it could be something like, MS wants to mandate resolution parity, but doesn't actually have the muscle to enforce it (lol u cant release cod and bf on xbone now), and it took DICE (who have devs who haven't been shy of showing their preferences on twitter) releasing BF4 with the 720/900 disparity to open the floodgates of other devs becoming willing to push resolution differences in favor of the PS4 at the comparative last minute.
 
Why would they tell us about this now?! Why put uncertainty in our minds. We just bought the game, we want to play it, and now they make us think for a second if we should wait to play it or not.

It's not like anyone knew it was in 900p, they could've just waited till the patch was ready.

Shit pisses me off.
 
This whole 1080p debacle isn't really that big of an issue for me, but I do wish they had more of a firm date for when this patch will drop.
 
Wow, so Ubisoft, Activision, and possibly EA, realesed footage and review products of these games to major outlets, knowing full well they would use them to compare the new consoles, knowing that they did not represent the PS4 versions properly.

This reeks of walking on eggshells around MS.
Can this really be coincidence?
 
Could it have anything to do with Sony not telling developers how much ram the system had until they unveiled the specs at E3?

http://www.gamespot.com/articles/pl...m-third-party-developers-report/1100-6406555/

No, because the most glaringly obvious point in this whole debacle is that the publishers, and developers, are not telling the reviewers there are resolution patches incoming.

Even the least cynical amongst us must wonder why they would not pass on this information, especially as it would be an improvement to the product...
 
ac4.jpg


ac42.jpg
 
Hate to tinfoil hat it, but seems to me like either publishers didn't want to step on Microsofts toes or Microsoft themselves had a hand in it.
This is Ubisoft we are talking about right? Do you know how they have been treating the xbox versions of their games (this and wd)? Or are we going to forget their strong partnership with sony?
 
Did you see the comparison videos between the PS4 version and the Xbox 360 version? They look almost the same. Why would the Xbox 360 and Xbox one versions run both at 720p?
 
Are you sure?

NM: edited, I'm guessing 720p as even at reviews some people said the XB1 version was "fuzzier"

If AC4 is 720p on Xbox One, that would be... absolutely embarrassing. But you do have a point, if journalists were seeing 900p on PS4 and said the Xbox One version was "fuzzier", than it would stand to reason that 720p is possible or likely.
 
No, because the most glaringly obvious point in this whole debacle is that the publishers, and developers, are not telling the reviewers there are resolution patches incoming.

Even the least cynical amongst us must wonder why they would not pass on this information, especially as it would be an improvement to the product...
From some of the reviews posted, it seems like the review copies were 1080p
 
Why would they tell us about this now?! Why put uncertainty in our minds. We just bought the game, we want to play it, and now they make us think for a second if we should wait to play it or not.

It's not like anyone knew it was in 900p, they could've just waited till the patch was ready.

Shit pisses me off.
Seriously? It's in people's hands now. It would be immediately apparent to me and many others.
 
No, absolutely not. I say they conveniently decided they had to achieve parity for reviews even if it meant slaughtering PS4 version. Publishers want to make both console makers happy, that I can certainly understand.

See, everybody is happy. PS4 users get the real resolution with a patch, and MS is happy too since they get a (false) partity and reviewers don't mention the difference.

Still, it's shitty, because you lie to the gamers. Don't tell me both CoD devs and AC4 devs "forgot" to mention there would a day 1 patch to the reviewers. It just doesn't make sense.

If true, that is a hilarious and creative side step to the whole issue among all parties.
 
Did you see the comparison videos between the PS4 version and the Xbox 360 version? They look almost the same. Why would the Xbox 360 and Xbox one versions run both at 720p?

Next-gen versions have all sorts of crazy taxing effects like AO, Motion Blur, improved shadows, improved textures, etc. It's not a 1:1 port with a higher resolution...

Even though this is cross-gen, it's not like it's Tony Hawk's American Wasteland/GUN all over again.
 
how is that any different? its not like there's 2 kinds of patches. one for resolution and one for everythign else

they're patching the game, probably with a bunch of performance increases, so theyre bumping the resolution because they can now

Never saw a resolution patch before COD and now AC IV. it's different just for that reason.

I'm just saying it's unusual. Could be they just wanted to get the code out the door so they ran with what was doable on both ps4 and xbone with the intent of pushing the ps4 later and patching it.

Gives me hope that other games will follow (need for speed 60fps please).
 
This is my theory: Ubisoft created both versions with parity in mind, then after doing some tests and profiling, they found they're able to push PS4 version to 1080p unfortunately they didn't have time to do it before printing physical disks so it's coming in a patch.
 
Hate to tinfoil hat it, but seems to me like either publishers didn't want to step on Microsofts toes or Microsoft themselves had a hand in it.

Don't tinfoil hate it. That's a pretty silly way to look at it...more likely they were rushed for time and decided to push it out of the door as is and patch it later...
 
Lack of transparency is really more disconcerting than the post-release patching.

Just say what it really is right now - be that COD or Ass Flag; and explain what you're doing if you're improving it. But stop pretending things are what they aren't - it doesn't work in this day and age.
 
Top Bottom