Error said:it doesn't take place in outer space. it takes place in the south pole.
ZombieMaster said:
Pureauthor said:Read the first post. The whole thing.
Yaweee said:Looking at the screens makes it seem like they ditched the Command/Passive/Racial skill distinction from Raidou 2 and DS. Am I missing something due to being illiterate?
I really hope they keep the vast improvements to the fusion system from those games. Selecting what skills to pass along, the ability to outright select the final product rather than which two demons to fuse, an in-game demon search engine, a more transparent "accident" system...
DS generally had the best party customization mechanics in the series.
U K Narayan said:FUCK YES CAN'T WAIT!
SmokingBarrelX said:As far as the series goes, is it worth going all the way to the beginning? Are their games worth skipping? Best place to start? I am always interested in experiencing additional gameplay in the same universe.
duckroll said:Well, I don't think it would be right to do the Command/Passive/Racial thing for an actual SMT game honestly. It really limits the demon choices when you're playing this way. Instead the traditional SMT limitation of simply having x skill slots on every demon, and being able to fill those with whatever, is much more to my liking.
There's no reason why I should be limited to having 3 command skills, if I feel the demon has nothing to benefit from passive skills at all. It kinda forces every demon to be kinda mixed, and while that works in games designed for that sort of mix like Raidou's action gameplay or DS' SRPG gameplay, I don't think it's ideal for a normal dungeon crawling RPG with tons of encounters.
I'm glad to see the fusion menu is back to the traditional one too, because the one in DS fucking sucks honestly. It's a pain in the ass navigating it because it's just so badly designed. The traditional fusion table is so well designed and readable that I see no reason why they could have done what they did in DS, other than to emulate some corny COMP application like they're supposed to be using in the game.
duckroll said:Well, I don't think it would be right to do the Command/Passive/Racial thing for an actual SMT game honestly. It really limits the demon choices when you're playing this way. Instead the traditional SMT limitation of simply having x skill slots on every demon, and being able to fill those with whatever, is much more to my liking.
There's no reason why I should be limited to having 3 command skills, if I feel the demon has nothing to benefit from passive skills at all. It kinda forces every demon to be kinda mixed, and while that works in games designed for that sort of mix like Raidou's action gameplay or DS' SRPG gameplay, I don't think it's ideal for a normal dungeon crawling RPG with tons of encounters.
I'm glad to see the fusion menu is back to the traditional one too, because the one in DS fucking sucks honestly. It's a pain in the ass navigating it because it's just so badly designed. The traditional fusion table is so well designed and readable that I see no reason why they could have done what they did in DS, other than to emulate some corny COMP application like they're supposed to be using in the game.
KeioSquad2 said:I never played the old school SMT's, is it like old ass western pc rpgs...?( ugh) Or is it just a first person Jrpg....? I want to be hype too, damnit!!
Althane said:So, just to be clear, this is SMT4, correct? Or another spin off? I'm not so sure about the tactics style of the SMTS since I've already got Disgaea and FF:TA2 for my tactics fix (and I've yet to beat FF:TA2 despite about 80 hours in the game... long game is long)
Can't wait to find out more about it, though. SMT games are always good for story and OH GOD DEMONS ALL OVER MY FACE!
OldDirtyClooney said:Awesome! Day one for sure.
But if this isn't SMT4, I wonder when that is gonna come? The staff working on this sure makes it seem like number four, but why not call it that then? Just because it's on the DS?.. pffft.
OldDirtyClooney said:Awesome! Day one for sure.
But if this isn't SMT4, I wonder when that is gonna come? The staff working on this sure makes it seem like number four, but why not call it that then? Just because it's on the DS?.. pffft.
Totakeke said:So are there any confirmation whether drawing maps ala EO is in the game?
As for the devil fusion systems, all I'm for is less randomness in them and whatever that helps me from looking up information in a guide.
Also, other than the buff/debuffs shenanigans and agility/misses being so vital, Press Turn (SMT3) is more complex to work with while One More (Persona3/4) is much more simpler and turns the battle in your favor more easier.
Althane said:So, just to be clear, this is SMT4, correct? Or another spin off?
charlequin said:It's a "real" Shin Megami Tensei game that isn't SMT4. $50 says there will be another game later on that is called "Shin Megami Tensei 4" and which more closely resembles an evolution of Nocturne than this, which is like a fusion of newer series elements back into an evolved version of the early first-person SMT style.
darkwings said:wait is this Persona 5? I just started playing these games.
darkwings said:wait is this Persona 5? I just started playing these games.
Read the goddamn topic and you might have an answer to that.darkwings said:wait is this Persona 5? I just started playing these games.
firex said:Read the goddamn topic and you might have an answer to that.
duckroll said:I'm pretty sure Hashino will be directing SMT4 himself, if not at least producing it. This is produced by Kaneko, so it's clear that it's something for fans of SMT and Kaneko art (much like how Devil Summoner was) as opposed to the on-going Persona releases. I doubt very much that Hashino would want SMT4 to return to a first person view anyway, especially since SMT3 worked so well.
Strange Journey is mostly likely an idea born out of how much fucking sense it makes to create a great oldschool serious SMT game on the DS using the technology and knowledge they already gained from two EO games. Devil Survivor was probably conceived at around the same time, since if they were going to be porting demon sprites over to the DS, they might as well get maximum bang for their buck.
OldDirtyClooney said:Well, that does make sense.
Anyhoo, I'll goble this and the eventual number four up no matter what the name is. Hopefully the localization don't take too much time. (How long did it take for Devil Survivor to make it to the US?)
duckroll said:I'm pretty interested in seeing the character customization systems in Strange Journey. The article makes it very clear that the Demonica Suit is upgradeable in terms of applications and functions. While some of these functions are stuff which you would on the bottom screen, or stuff to affect your ability to progress in the dungeons or environments, they also show the armory on board the Red Sprite, where you can buy equipment of some sort. The equipment selected in the screenshot is a Surpriser, which increases the chance of you getting first initiative in battles, and it also notes that it is "Size: 2" which indicates to me that the suit will have equipment slots of some sort, and different equipment types of different sizes can be fitted onto the suit. I really want to find out more.... ^^;
duckroll said:Devil Survivor was released in Japan in Jan, announced for the US in Feb, and released in June. Persona PSP was released in Japan in April, and will be released for the US in Sept. Since the turn around time for these two titles are about 5 months, it would be reasonable to expect that Strange Journey will not be released any SOONER than 5 months after the Japanese release. It might take longer, depending on how much work there is to do on it, so I wouldn't expect it out in the US until March to June next year.
charlequin said:I'm really excited about this, because one of my biggest "disappointments" with Nocturne (scare quotes because Nocturne is obviously fucking amazing) was a lack of equipment. I'm really excited by the idea that in addition to fusing demons to fill out my party, I can also equip a variety of different equipment pieces that give me various combat and exploration capabilities!
duckroll said:Well, aside from equipment returning, the good news is that we KNOW there are weapons in SMT:SJ. How do we know this? The physical attack elements are separated into slash and shoot. Finally, a return to GUNS in SMT!![]()
OldDirtyClooney said:Well, boo-urns to that!![]()