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Audiosurf on Steam NOW! Feel the waves.

This also speaks to the ease of use for Steamworks. If the Audiosurf devs were able to implement all that this quickly then it must be pretty developer-friendly.
 
It's entirely possible that the Audiosurf dude was in talks with Valve pre-press release, and Valve was like "hey would you like to try out our new shit?"

Either way, I'm glad to see it's already moving forward. MOAR PLX
 
AWESOME! Can't wait to jump into this thing, and at such an amazing price as well.

Can someone tell me, though -- can the game properly determine a track's artist/title if the MP3 hasn't been tagged properly? Like let's say the file has no ID3 tag, but it's name is "Ella Fitzgerald - Take the A Train.mp3". Will I still show up on leaderboards for Take the A Train, or will I have to go in and edit the tag to get to the right leaderboard?
 
"Can someone tell me, though -- can the game properly determine a track's artist/title if the MP3 hasn't been tagged properly? Like let's say the file has no ID3 tag, but it's name is "Ella Fitzgerald - Take the A Train.mp3". Will I still show up on leaderboards for Take the A Train, or will I have to go in and edit the tag to get to the right leaderboard?"


It uses ID3 tags to assign the songs to the leaderboards, so you'll definitely need to do that. Winamp has an auto-tag thing and I'm pretty sure a lot of other audio players do as well.
 
I guess I'll have to try one of those auto-tagging things, then. I have a large cache of Napster-era stuff that I haven't touched or tagged for a decade :lol

The only thing that annoyed me about the beta was that the requirements for high-score medals never changed based on the song you were playing. So if there was a short, slow song you couldn't even get to bronze.....but some ten-minute epic was a guaranteed gold medal even if you sucked at it. Were they going to change this at all? I guess it's kind of hard to complain for $10 :D
 
It's worth it to tag your music.
Before I got my first iPod, years ago, I spent a whole month tagging my music and organizing it out of the horrible 'genres' folders they got stuck into.

The sooner you do it, the easier it is to manage for later.
 
aeolist said:
This also speaks to the ease of use for Steamworks. If the Audiosurf devs were able to implement all that this quickly then it must be pretty developer-friendly.


That's what I was thinking. That the tools could be released so soon, and already a game like this now uses it, that's pretty impressive.
 
Jesus, the news on Steamworks is awesome.

Might buy this game. The beta was cool, but I've got enough to play as it is right now.
 
Just made my purchase -- pretty easy, considering I've gotten $9 worth of entertainment out of the beta versions alone.

We don't get the Orange Box OST until Friday either? EDIT: NVM, saw the earlier post about the MP3s being encrypted.
 
fallout said:
Heh, I noticed this as well. I just had to restart Steam for something else and now it has an icon.

Yea same, steam came up with an update, so a restart fixed the icon issue.
 
M3wThr33 said:
Pre-ordered through ClickandBuy.
How do I know if I have the $5 off deal for next time?

I used ClickandBuy the first time to buy COD4, and the $5 off came on my first purchase (i.e. COD4 was $44.95). Maybe it works differently for pre-orders? I dunno.
 
Bought and preloaded. I'm busy this Friday till Monday, which makes the wait that much harder. The videos get me so pumped, thanks for all the links.
 
sk3tch said:
I used ClickandBuy the first time to buy COD4, and the $5 off came on my first purchase (i.e. COD4 was $44.95). Maybe it works differently for pre-orders? I dunno.
The payment is pending for full price. I'll wait until it clears and see.
 
TheGreatDave said:
Knowing it's on my PC just annoys me. I don't even understand the concept of release dates on a digital product.
The game might not be 100% done at this point. They can pre-load all the textures and other assets that won't change from now until then, but there's plenty of executable code that can change.

The purpose of preloading is also to lessen the strain on the Steam servers. This way, they keep to trickle out the game to more and more people over this week, allowing everyone to play on Friday. If they instead just released it straight-up on Friday, then all those same people would be downloading the game at the same time.

And finally, sometimes preloading has to do with retail releases. Publishers don't want to piss off retail by allowing people to get it first online. Though that's probably not the case for Audiosurf, as it's a much smaller indie game.
 
dLMN8R said:
The game might not be 100% done at this point. They can pre-load all the textures and other assets that won't change from now until then, but there's plenty of executable code that can change.

The purpose of preloading is also to lessen the strain on the Steam servers. This way, they keep to trickle out the game to more and more people over this week, allowing everyone to play on Friday. If they instead just released it straight-up on Friday, then all those same people would be downloading the game at the same time.

And finally, sometimes preloading has to do with retail releases. Publishers don't want to piss off retail by allowing people to get it first online. Though that's probably not the case for Audiosurf, as it's a much smaller indie game.

That makes sense, but seeing it in my list of games, like it's just waiting for me to play it...

dammit...
 
dLMN8R said:
The game might not be 100% done at this point. They can pre-load all the textures and other assets that won't change from now until then, but there's plenty of executable code that can change.

The purpose of preloading is also to lessen the strain on the Steam servers. This way, they keep to trickle out the game to more and more people over this week, allowing everyone to play on Friday. If they instead just released it straight-up on Friday, then all those same people would be downloading the game at the same time.

And finally, sometimes preloading has to do with retail releases. Publishers don't want to piss off retail by allowing people to get it first online. Though that's probably not the case for Audiosurf, as it's a much smaller indie game.

Hmm. True enough, I didn't know that preloading didn't just equal downloading the finished game to your PC.
 
Zaraki_Kenpachi said:
So, is this like amplitude only you can use your own music instead?

Sort of, but rather than pressing buttons your moving a character across a path so that he hits certain blocks. On the easiest difficulty, there's two kind of blocks, but the more advanced forms have numerous colours and a bit of a puzzle element in to which ones you try to hit.

Kotaku described it as "F-Zero meets Klax meets Phase" today, which is probably the best way of describing it in text form. Less F-Zero than the other two though.
 
"So, is this like amplitude only you can use your own music instead?"


Not really. Amplitude is very traditional in that it's about pressing buttons on rhythm. This is a puzzle game and the music, to be honest, serves no other purpose than to create the level. You don't need to press anything on beat, the cars (the blocks are called cars) just happen to sync with the music and the level dips and winds accordingly with the music.
 
Alright, I just watched a video of it on youtube, so do you have to just hit as many blocks as you can with your "car"? Or is it more complicated than that? The video I watched at least the guy seemed to miss a lot of blocks but there didn't seem to be any negative consequence.
 
Zaraki_Kenpachi said:
Alright, I just watched a video of it on youtube, so do you have to just hit as many blocks as you can with your "car"? Or is it more complicated than that? The video I watched at least the guy seemed to miss a lot of blocks but there didn't seem to be any negative consequence.

It's all about points. You never "die", you can just lose your life and spend 10 seconds respawning. Which prevents you getting points.

There's many different characters with slightly tweaked gameplay mechanics.
 
"Alright, I just watched a video of it on youtube, so do you have to just hit as many blocks as you can with your "car"? Or is it more complicated than that? The video I watched at least the guy seemed to miss a lot of blocks but there didn't seem to be any negative consequence."


Depending on the mode...

The object is to get the most points. For most of the modes there's a variety of colors (like 5 or so), Some block colors give more points than others and as usual chaining more than 3 together at once multiplies the points you get. If you get fill a column up to the top and get another block, you lose a good chunk of points and can't pick up any blocks for a bit.

In Ninja Mono, the object is to avoid the grey blocks while picking up the color blocks. If you manage to get to the end without getting a single grey block you get a (*huge*) 30% point bonus.
 
It's good enough that 4chan went through all that effort to hack the beta open past its intended time?

I'm in... and I don't even understand how the game works.
 
I'm downloading said beta now, I didn't know it was cracked. Seeing as I've paid for the game I feel safe in the knowledge I'm not harming anybody.
 
ok, i got steam, and i'm going to buy this right now :P. Figure its worth it for 9 bucks.


anyone wanna be my friend on Steam? davepoobond
 
That's strange. I'm actually messing around in it and it's at 27,000k (mem usage) and nearly no CPU (last.fm is using more memory). Firefox on the other hand is at 180,000k with 5 tabs open.

edit: thanks for that link. i'll probably check it out if it ends up using a ton of ram.
 
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