Teknopathetic
Member
Friday is when the game is released. The sale price will be a whopping 10$. 1 more than the pre-order price.
aeolist said:This also speaks to the ease of use for Steamworks. If the Audiosurf devs were able to implement all that this quickly then it must be pretty developer-friendly.
Heh, I noticed this as well. I just had to restart Steam for something else and now it has an icon.evlcookie said:Does the game have an icon in steam? Mine seems to be blank :lol
fallout said:Heh, I noticed this as well. I just had to restart Steam for something else and now it has an icon.
M3wThr33 said:Pre-ordered through ClickandBuy.
How do I know if I have the $5 off deal for next time?
The payment is pending for full price. I'll wait until it clears and see.sk3tch said:I used ClickandBuy the first time to buy COD4, and the $5 off came on my first purchase (i.e. COD4 was $44.95). Maybe it works differently for pre-orders? I dunno.
The game might not be 100% done at this point. They can pre-load all the textures and other assets that won't change from now until then, but there's plenty of executable code that can change.TheGreatDave said:Knowing it's on my PC just annoys me. I don't even understand the concept of release dates on a digital product.
dLMN8R said:The game might not be 100% done at this point. They can pre-load all the textures and other assets that won't change from now until then, but there's plenty of executable code that can change.
The purpose of preloading is also to lessen the strain on the Steam servers. This way, they keep to trickle out the game to more and more people over this week, allowing everyone to play on Friday. If they instead just released it straight-up on Friday, then all those same people would be downloading the game at the same time.
And finally, sometimes preloading has to do with retail releases. Publishers don't want to piss off retail by allowing people to get it first online. Though that's probably not the case for Audiosurf, as it's a much smaller indie game.
dLMN8R said:The game might not be 100% done at this point. They can pre-load all the textures and other assets that won't change from now until then, but there's plenty of executable code that can change.
The purpose of preloading is also to lessen the strain on the Steam servers. This way, they keep to trickle out the game to more and more people over this week, allowing everyone to play on Friday. If they instead just released it straight-up on Friday, then all those same people would be downloading the game at the same time.
And finally, sometimes preloading has to do with retail releases. Publishers don't want to piss off retail by allowing people to get it first online. Though that's probably not the case for Audiosurf, as it's a much smaller indie game.
Zaraki_Kenpachi said:So, is this like amplitude only you can use your own music instead?
Zaraki_Kenpachi said:Alright, I just watched a video of it on youtube, so do you have to just hit as many blocks as you can with your "car"? Or is it more complicated than that? The video I watched at least the guy seemed to miss a lot of blocks but there didn't seem to be any negative consequence.