Bullet Club
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Obsidian Entertainment is proud to present our next epic, first-person RPG set in the fantasy world of Eora.
Obsidian Entertainment is proud to present our next epic, first-person RPG set in the fantasy world of Eora.
As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.
So, I did get new informations about Avowed:
- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didn’t get more info)
- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- you’ll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep “you can kill everyone in the game” option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023
Keep in mind that some parts of this can change during the development process.
I imagine most are finishing up Outer Worlds post launch content.100 developers making a next gen RPG has me a little concerned. Rooting for the game though.
lol they clearly don’t mean that’s all the people that are going to be working on it. It’s common for most devs to break up a smaller team to start their next project until they’re done with whatever they’re working on before everyone goes full hands on deck on that next project.100 developers making a next gen RPG has me a little concerned. Rooting for the game though.
That had never happened in the history of game shows...2023.
k........
So MS showed a trailer for a game that`s 2+ years away.....oh well so is Fable.
whataboutism much?That had never happened in the history of game shows...
You specifically called out Microsoft as if they did something wrong or out of the ordinary. While it actually is very very ordinary for all players to do this.whataboutism much?
Preproduction usually has smaller teams. Until full production is starting, then more members of the team will be joining the project. That way one studio can work on multiple projects at once. I like what I read, this got me genuinely excited for the game.100 developers making a next gen RPG has me a little concerned. Rooting for the game though.
Er yeah, you really DONT want to go there.2023.
k........
So MS showed a trailer for a game that`s 2+ years away.....oh well so is Fable.
this console warrior thing is seriously pathetic, you realize that?You specifically called out Microsoft as if they did something wrong or out of the ordinary. While it actually is very very ordinary for all players to do this.
What console warrior shit? you're the one specifically calling out Microsoft...this console warrior thing is seriously pathetic, you realize that?
Advertising non-existing products has always been bad style. It´s a fall back if you have literally nothing "real" to show (yet).....
Like Nintendo`s "metroid 4" teaser, Square`s "Project whatever" or Bethesda`s "Starlink" and "ESVI" showings to name a few recent ones. Whenever a producer does this shit you know that someone fucked up their production timelines.
this console warrior thing is seriously pathetic, you realize that?
Advertising non-existing products has always been bad style. It´s a fall back if you have literally nothing "real" to show (yet).....
Like Nintendo`s "metroid 4" teaser, Square`s "Project whatever" or Bethesda`s "Starlink" and "ESVI" showings to name a few recent ones. Whenever a producer does this shit you know that someone fucked up their production timelines.
Oh right, I should`ve been calling out Mahadma Gandhi instead of the ones who had this in their presentations and now even own the studio......What console warrior shit? you're the one specifically calling out Microsoft...
Oh right, I should`ve been calling out Mahadma Gandhi instead of the ones who had this in their presentations and now even own the studio......
The usual pathetic "my toy box is the best" defence force is assembled, I see.
more whataboutism?
It sucks, whoever does it.....
Your whataboutism is seriously pathetic......Pretty obvious it pains you to call out Sony for the very same thing. Got pressed a little and you mentioned Nintendo, thats it. Your agenda is clear, take your trolling to a Sony thread.
... oh and WILD also says hello
So MS showed a trailer for a game that`s 2+ years away.....
It´s absolutely phony marketing...... but if it has an MS, Sony or Nintendo logo some idiots will come to defend it as if it was about their personal family.Are you new to videogames?
Because taking exception with MS for a practice so common makes you look a little bit weird.
It´s absolutely phony marketing...... but if it has an MS, Sony or Nintendo logo some idiots will come to defend it as if it was about their personal family.
Right?? Sony has done it ad nauseum. They show games four or five years out and still miss the deadline.You specifically called out Microsoft as if they did something wrong or out of the ordinary. While it actually is very very ordinary for all players to do this.
And accepting anything bad as a given is downright stupid.Acting like that is some kind of sin it's just a juvenile stance.
It´s absolutely phony marketing...... but if it has an MS, Sony or Nintendo logo some idiots will come to defend it as if it was about their personal family.
you guys pumped this up by getting overly defensive over nothing really, not me.....Go troll somewhere else and quit derailing this thread.
Apparently, Obsidian has 4 games in development.
Avowed
The Outer World's DLC
Grounded
A Josh Sawyer led 4th project
As of last year, Obsidian had 200 employees according to Google.
And accepting anything bad as a given is downright stupid.
Don't forget Outer Worlds 2 pre-production and whatever Brandon Adler's directing (Might be the second OW DLC I dunno)
That said all those other projects probably don't even break 50 people combined. DLC is probably around 10 people, Grounded is less than 20, Josh Sawyer is less than 10 and pre-production teams are even smaller.
It´s absolutely phony marketing...... but if it has an MS, Sony or Nintendo logo some idiots will come to defend it as if it was about their personal family.
thats why i found funny people expectations with games like this one,they are expecting triple AAA skyrim killer,and obsidIn its more a modest developer with good gamesDon't forget Outer Worlds 2 pre-production and whatever Brandon Adler's directing (Might be the second OW DLC I dunno)
That said all those other projects probably don't even break 50 people combined. DLC is probably around 10 people, Grounded is less than 20, Josh Sawyer is less than 10 and pre-production teams are even smaller.