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Baldur's Gate: Enhanced Edition first "screens" [Up: X-Platform Multi] PC/iPad/Mac

Aww, nostalgia trip. Makes me want to start a new game of BG right now - so saith the wise Alaundooooo.
Use the Tutu or Trilogy "mods" (BG in BGII's engine with the new rules, GUI, 3D accelerated fog, in sequence with the sequel, etc) alongside the widescreen patch (it's for any high res, not widescreen specifically, I personally only use it for PST) and whatever neat mods you fancy (if any) and you'll probably end up with something about as good as what they may be cooking up here.

Edit: wait, it's as if those screens are taken with one of those mods too, since the GUI is from BGII but the areas are from BG (although with mods you can actually restore the look of the original BG GUI even when running it with the BGII improvements).
baldursgatemmo.jpg

^Unmodified BG GUI.

But I guess someone will have mentioned this already, I was just tweaking my installations earlier so I noticed.
 
Not posted yet?
osx01.jpg

osx02.jpg

osx03.jpg

Still looks the same as the original (if they're real screens).

They're old dusty and nobody cared? I doubt Square or Capcom keep the original content of their PS1 games that used pre-rendered backgrounds either...

I wonder what kind of "filters" they have in mind, I can't think of anything that would look good... Just leave everything at its native resolution, use the extra screen resolution of the given device to render more of the playing area and only increase the resolution/size of the fonts/GUI where necessary. Zooming etc are pointless to have too.

You can see in the first and second screens, that the zoom/internal resolution is different and the UI is constant! Awesome. Just a shame it's not dynamic like on the iOS versions... I'd love to be able to zoom in and out while playing on PC, like you can on the iPad.

Use the Tutu or Trilogy "mods" (BG in BGII's engine with the new rules, GUI, 3D accelerated fog, in sequence with the sequel, etc) alongside the widescreen patch (it's for any high res, not widescreen specifically, I personally only use it for PST) and whatever neat mods you fancy (if any) and you'll probably end up with something about as good as what they may be cooking up here.

Edit: wait, it's as if those screens are taken with one of those mods too, since the GUI is from BGII but the areas are from BG (although with mods you can actually restore the look of the original BG GUI even when running it with the BGII improvements).
baldursgatemmo.jpg

^Unmodified BG GUI.

But I guess someone will have mentioned this already, I was just tweaking my installations earlier so I noticed.

We've known BG:EE uses the BG2:Thone of Bhaal codebase for a while. All the kits/enchancements/etc are accessible in BG:EE.
 
Use the Tutu or Trilogy "mods" (BG in BGII's engine with the new rules, GUI, 3D accelerated fog, in sequence with the sequel, etc) alongside the widescreen patch (it's for any high res, not widescreen specifically, I personally only use it for PST) and whatever neat mods you fancy (if any) and you'll probably end up with something about as good as what they may be cooking up here..

Admittedly, I've never played with mods. The big thing I'm looking forward to with this version is the online co-op with my bro and maybe a couple of gaffers.
 
Does something stop Tutu and/or the other IE games from working in multiplayer? I'm just curious, I never tried that, it's not the type of game I'd enjoy co-op. I seem to recall some IE game (probably BGII) functioning some several years ago when trying it with friends but I don't remember details, if there were any hacks and workarounds involved (hamachi comes to mind for some reason, but we might have used it for other games) or whatever, since we didn't stick with it beyond the opening sections.
 
Does something stop Tutu and/or the other IE games from working in multiplayer? I'm just curious, I never tried that, it's not the type of game I'd enjoy co-op. I seem to recall some IE game (probably BGII) functioning some several years ago when trying it with friends but I don't remember details, if there were any hacks and workarounds involved (hamachi comes to mind for some reason, but we might have used it for other games) or whatever, since we didn't stick with it beyond the opening sections.

I still don't get playing BG and BG2 multiplayer. You don't get the NPCs, so you don't get the quests, and the whole hero thing gets muddied (who is the MC? The host?)

Now IWD and IWD2, those are games that should be played multiplayer.
 
I still don't get playing BG and BG2 multiplayer. You don't get the NPCs, so you don't get the quests, and the whole hero thing gets muddied (who is the MC? The host?)

Now IWD and IWD2, those are games that should be played multiplayer.

You can assign control of NPCs to other people; they don't have to have a created character. Also, the Bhaalspawn is just the first created character.

But yeah, I don't really like it.
 
@TrentOster: The zoom is controllable in game. On PC we use the mousewheel. #iPad is pinch. Works very well. #bgee #baldursgate

Well, that is good news!

He's been tweeting a lot of encouraging mod stuff too:

We're trying to embrace the Weidu methods for mods. As we have the source code, we can make the management a little easier

Our plans are to enable mods on all platforms. The tools, we're trying to stay compatible with what is out there

If they get the modders behind them, this will be beyond a doubt the definitive versions of the game. Even without the modders' full support, what they've accomplished so far in a simple package is potentially great.
 
More Tweeter info:
■The level cap for BGEE will be increased.

■A bad experience with Nintendo leaves no hope of a Wii U version.

■After fan feedback, a boxed edition of the game is being explored, beyond just digital distribution.

■The game will be localized in German, French and Spanish, with more languages in the works.

■There is no plan for more than six characters in a player's party.

■The enemy AI will continue to be a pain in the butt, even with the new content.

■Emphasis is being placed on great voice talent for the new content. Several actors have been auditioned. If new voice-over work is done for Minsc, Jim Cummings will reprise the role.

■Mod support will be improved.

■Updates for BGEE will be slower going than planned.

■No plans for Xbox version because of controller issues.

■Beamdog will not be doing an enhanced Ultima.

■A Baldur's Gate 3 would take some heavy reworking.

■Icewind Dale is a candidate for enhancement if BGEE is a success. The game would use the BGEE code base.
http://www.shacknews.com/article/73344/baldurs-gate-enhanced-to-get-higher-level-cap-no-wii
 

Yeah, Trent Oster has been tweeting up a storm answering questions about the game, but nothing terribly exciting imo (other than platform info I suppose). The biggest bit of news for me was if they re-did IWD1 it would be with the Throne of Bhaal codebase they're using for BG1:EE, so that means we'd get more class selection and kits in IWD, which would be pretty neat.
 
Some scathing stuff.

That 6000 sales prior to payment requirement is flat-out stupid. Goes a long way to explaining why Nintendo are dead last in the downloads area.

The thing is... both of those restrictions were removed quite a while ago (at least on the eShop).
 
They talk about Nintendo in general, and the 40mb, 9 months, etc crap is from a tweet a few hours ago.
I'd wager he doesn't know better because he never looked into the current terms. Even if he tweeted that stuff mere hours ago, it still doesn't apply anymore.
 
The thing is... both of those restrictions were removed quite a while ago (at least on the eShop).
I'd wager he doesn't know better because he never looked into the current terms. Even if he tweeted that stuff mere hours ago, it still doesn't apply anymore.
Then, if I were Nintendo, I'd correct him quickly and in a very public manner.

There must be something up with their requirements though, the disparity in support between PSN, XBLA, iOS & WiiWare / Eshop is plain as day.
 
Then, if I were Nintendo, I'd correct him quickly and in a very public manner.

There must be something up with their requirements though, the disparity in support between PSN, XBLA, iOS & WiiWare / Eshop is plain as day.

eShop has been pretty jumping lately, actually.
WiiWare its understandable.
 
Then, if I were Nintendo, I'd correct him quickly and in a very public manner.

There must be something up with their requirements though, the disparity in support between PSN, XBLA, iOS & WiiWare / Eshop is plain as day.
You got me wrong: It still applies to WiiWare (at least the size limit), but not to Nintendos more recent digital distribution platforms. And yes, I agree. Considering how many developers have already given up (tweets like this one don't help), putting the current terms out in the open might be the best way to get their attention. Though articles like this one should help as well. On the other hand, their ignorance leaves a window of opportunity for other devs.
 
eShop has been pretty jumping lately, actually.
WiiWare its understandable.

A quick glance at Wiki tells me there are less than 20 3DS games on the European e-shop, about 5 of which look any good. Do you use PSN / XBLA / iOS? (actually, this is totally irrelevant to Baldurs Gate. Please ignore me, although I'll leave the post here).


You got me wrong: It still applies to WiiWare (at least the size limit), but not to Nintendos more recent digital distribution platforms. And yes, I agree. Considering how many developers have already given up (tweets like this one don't help), putting the current terms out in the open might be the best way to get their attention. Though articles like this one should help as well. On the other hand, their ignorance leaves a window of opportunity for other devs.
There's no way they'll roll with a 40MB cap for the Wii-U. A cap, sure, it makes sense. Not 40MB though.

Yeah, they need to make it very clear that things are changing and that people are welcome to join them. With games prices becoming ever more polarised, that middle-ground that the current downloadable services represent could be a gold mine.
 
A quick glance at Wiki tells me there are less than 20 3DS games on the European e-shop, about 5 of which look any good. Do you use PSN / XBLA / iOS?
Yet the few developers actually supporting the platform seem happy with it and continue to support it. Nintendo just had their fourth(!) indie dev conference in Madrid a few days ago, with speakers from several large and small studios (like Renegade Kid, Nicalis, Two Tribes, Akaoni, Zen or Mercury Steam - and Nintendo of course). Several new announcements came out of that. It's not like they're not doing anything. But many still think Nintendo hates indies and doesn't support them or something...
 
of all those points mentioned above on twitter, I think the best things to come out of it is the IWD news and the fact that if new voice-over work is done for Minsc, Jim Cummings will reprise the role.
 
I am holding out hope that this leads to an IWD EE that implements the kits from BG2.

God, how I long for an IWD that has kits.
 
When the timer ends, you are assaulted by bees.
 
Exciting. Hopefully, they'll just release the DLC right away instead of bullshitting us and waiting on it. I'd rather just buy it alongside the game so I can... y'know, play it.

But whatever. I've never actually played Baldur's Gate, so I'm just glad I'll be getting a "presumably" good opportunity to do that with this.
 
Official DLC version of Saerileth, the heavily underage asian paladin waifu NPC romance companion who speaks in thou's and shalt's.

Fw7za.jpg

Is it bad that I think that's infinitely more appealing than any of the character art that's actually in the game (the original game, that is)?
 
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