no, Im not going to read a review that has like 10 different categories. it's silly and stupid Im going to read it and disect that review just because I have nothing else to do.
VP1 has too many skills that simply make the game a lot easier (guts+auto item anyone?) in this game there a catch, powerful skill use more capacity points so you can go around and equipping the most powerful skills on every character, I think they balance it a little and it worked pretty well.
and for last this gem
what kind of complaint is that? I mean gimme a ****ing break. like I said the story starts slow yeah but it gets awesome and after it gets it just keep delivering.The game opens with great promise story wise but after the first two hours it fizzles out so quickly. None of the characters are likeable on any of the three sides. Alicia's team is made up of double-crossing malcontents. The Aesir are made to look like pompous bastards, and the Kingdom of Dipan has no redeeming qualities at all. There are no heroes or brave true warriors in this game. Just a lot of dickery on all sides. This of course is the exact opposite of the original game which is about taking flawed beings and turning them into heroes of legend. Heroes that save not only the world, but reality itself.
they are not the focus of this game, there are more like tools you use to make your party stronger. way to miss the point of the game there is not ragnarok in this game therefore there is no need for an army of warriors.No character is ever really defined in terms of background or personality and the game is even more shallow when it comes to the Einherjar. Einherjar are the chosen warriors of the Aesir from the human world, who are called into service to fight alongside the Gods when Ragnarok comes.
they are not the FOCUS of the game!Your Einherjar are worthless in terms of story and even more so, are only in the game for the times when your main characters leave for a bit so Alicia doesn't get killed in certain key areas of the game.
this is totally subjective as I think square enix did a fine job with the localizations and I liked the voices used in the game. oh and the script rox.What little substance the game has story wise is pretty awful thanks to two big problems. The first is lousy writing and localization. Even the most ardent Square fanboys I've talked to about this game admits that the script at times is laughable and often poor. And that's being nice. The second is that the game smashes you over the head with everything. There is no subtle foreshadowing or slight hints. There is out and out "THIS IS IMPORTANT. THIS IS A BIG REVEAL LATE ON. THIS MAIN CHARACTER IS ACTUALLY ****************!" There's no surprises or shocks and then you're left underwhelmed when the big reveals over certain characters like Rufus occur.
music rox and compliments the game's atmosphere extremely well, that's the purpose of music in videogames.The music of VP is sadly forgettable. It didn't stick with me or leaving me impressed. It wasn't bad. It just wasn't gripping to my auditory senses. It was RPG background music. Nothing more, nothing less. I couldn't even hum any of it for you and I beat the entire game and the Seraphic Gate once.
aside from some cool voices here and there the original cant compare to VP2 in the VA department. seems like he is just looking for ways to prove how this game is awful by knocking it for stupid shit like this.The voice acting is good, but not great. It's a step down from the original, especially since the original had the wonderful "Voice Collection" extra.
what? Lezard's great magic chant disagrees with this dude.Alicia is well done, but most characters just don't have any range of vocal emotion or personality. It's the same intonation for almost the entire game. Again, this isnt bad.
:lol let's carry on.it's actually good for RPG voice acting, but the original game used a platoon of the best voice actors in the business like Veronica Taylor, Eric Stuart, Rachael Lillis, and Nurse f'n Joy! Anything's going to pale compared to the original's cast. "Freya, I choose you!"
this just screams "I suck at splitting my team" the whole point of splitting your team is to use one team as bait for the enemy and the other to attack from behind worked very well in my boss fights specially against the magma boss. and also it works when you dont the whole party to take damage, instead use one party member to withhold the enemy attack so that the whole party doesnt get affected. I dont know what this dude was trying to do when he is trying to split team, if the boss didnt move while you use a team to move around would have make the game a freaking a joke in terms of difficulty.Battles take place on a 3-D map and are turned based similar to how Dungeon crawl games go. You take a step, so do your opponents, and so on. However, you can move your entire team as a party, in groups, or individuals. Although this sounds like it will give you a tactical advantage, it actually doesn't because you're effectively cutting your movement down from 75% of your max all the way down to 25%. You see if you only move 1-3 characters in an attempt to say, get behind your opponent for a double sided attack, the enemy still gets its full movement event though you're only using a fraction of yours. Watch what happens when you try to get a character on each side of a boss. Just watch the horror. In almost all cases, you can plow through the computer with "direct assaults" and the tactical aspect of the game/being able to split up your party is often unnecessary and actually detrimental to your team.
wtf was he expecting? there is no ragnarok and Silmeria has rebelled against Odin she isnt going to send the einherjar to valhalla like Lenneth did, one sign of rebellion is allowing the einherjar to live once again instead of letting Odin use them as tool which is exactly what Silmeria does in the game. again way to miss the ****ing point of the game.You can send up Einherjar here to, but instead of getting XP or increased story for the characters, you get some stat bonuses and well, that's it. You might run into them in different chapters in the game as they're human again now (WTF?) and they'll give you items. Unlike the original, training these guys is not a major part of the game and nothing bad happens if you don't send anyone up. EVER.
rune system>>>>using skill points in random stats just for the sake of using points.Finally, skills are completely different in VP2 as well. In the original, you earned experience and could spend it how you wanted. Here, you gain skills by equipping certain item combinations and using those combinations repeatedly. You also have a limited amount of skill points to use. I find that skills in VP2 are not as rewarding as in the original (Auto item use and heal anyone), but I must admit I do loves me the maxed out Force Field skill.
VP1 has too many skills that simply make the game a lot easier (guts+auto item anyone?) in this game there a catch, powerful skill use more capacity points so you can go around and equipping the most powerful skills on every character, I think they balance it a little and it worked pretty well.
:lolUnlike the original game, which features one of the hardest bosses in all of gaming in Bloodbane,
game isnt that hard I agree but using the battle system to you are advantage is not a flaw, like he is implying there.VP2 is pretty tame in terms of computer AI and difficulty. It's quite easy to ensure you won't get hit at ALL in most fights, with boss battles being the exception. The way the AP gauge is set up in the game allows for a smart play to easily manipulate it to their advantage constantly. The game also telegraphs the CPU's attacks range and so again, the game is FAR easier than the original VP. The Seraphic Gate is an exception to this, and it gets harder each time you play through it, although said difficulty is really just how much damage they give and how much you take rather than any AI raising.
how is that bad? if you want to make the game a total cakewalk that is your choice, for example apparently if meet certain requirements you get some uber weapons I didnt bother with that shit because I wanted challenge still the option is there for people that likes that kind of stuff.A really big difference between the two games is the fact than in VP2 you can munchkin. If you're not familiar with the term, you just go to dungeon after dungeon and spend dozens of hours leveling your characters up into beefcakes. In fact, the game actually encourages you to do this and occasionally gives you bonuses for not advancing the plot and just leveling up your characters far above what is needed.
reward what? in VP there was very little chance you ran out of period in chapters unless you screwed up like hell, those remaining periods could have been used to leveling if you want, even so the game is total cakewalk even on hard so grinding was not needed on VP1. I dont get why he praises VP1 on difficulty so much the game is easy.This pisses me off to no end, as no game should reward that, especially a VP game, of which the original went out of its way to make sure you couldn't do that. Again, this manages to make an already easy game even easier. This is probably my second biggest disappointment with VP after the plot. I will say the game will screw those munchkins over at the very very end of the game. Here's a hint: Don't bother leveling up Alicia past 55. Hee hee hee.
try to fight bosses at low levels and come back to me plz.VP2: Silmeria is just too easy, and there wasn't a single time in the game I lost more than one of my four characters in any battle. That includes the Seraphic gate. And VP2 makes it a lot harder to heal your characters than the original. That should tell you something. You'll have more trouble with various jumping puzzles than you will with monster slaying. Thankfully the battle engine gives you some level of enjoyment while you're cakewalking through the game.
and for last this gem
"hey look at me Im an elistist I cant enjoy this game because it has the square logo on the box har har har"Valkyrie Profile is one of the biggest cult titles ever. It's also now got Square's logo on the box, which will only help to inflate sales. Compared to Square's usual FF games, VP has about the same amount, and sometimes more plot, so the Square fanatics will think it's a masterpiece.