I appreciate that this shows how far game engine tech has come, that we can properly replicate late 1980s comic hero noir style w Burton’s goofy twisted touch and all those trappings, even if just hinted at here. Likewise I think it says something that the style is so fondly remembered and seems to resonate immediately with so many people who see it. I guess that’s the thing about fantasy films from that period (including classic Star Wars and even things a little more out there like Tron), they were produced during a time when fantasy moviemaking was kind of at a zenith - they could produce great sets and effects/costumes/props, it didn’t need to be CGI to still be convincing so long as they were able to work within (and push their) limitations. The tech capabilities we have now for games and movies is SO much more advanced, but the styles might be a bit overproduced and soulless (design by committee, uninspired art direction, I don’t know).
Anyway to get back on track, there’s obviously an appetite to see this stuff in modern gaming (at least) and that resonates with me as well. Imagine a proper Alien game, or Terminator game, based on the original works and adhering to their aesthetic down to the UI and such? Nightmare on Elm Street, Back to the Future?