TitanFall is on the Source engine, the last few Splinter Cell games have been on Unreal 2. My point is the engines change so much once devs get their hands on them that the version of Unreal 3 Rocksteady is using (if they actually are, that article is 3 years old) could essentially be Unreal 4 by now.
I was referring more to established franchises since they have a lot of users on the old consoles. TW2 was released on the 360, but as a whole that series has sold around 6m units, which I believe is what a single entry of Arkham does each release.
I'm not complaining though as it's potentially a good sign that we're going to see the visual upgrade expected from current gen consoles as well as gameplay that couldn't be done on them.
My main problem with the series. Batman is overbuilt like a stereotypical pro wrestler or body builder. That ain't Batman. Yeah, he's fit. Buff even. But not to that level. We're talking about a guy who's gliding around, climbing shit, jumping from rooftops, all sorts of stuff. He can't be carrying all that bulk.
The third game toned his bulk down some, but it was a prequel so I guess that's how they justified it?
Anyway, yeah I'm excited for this.
PLEASE do Ninja Turtles next, Rocksteady
Oh, and hoping for multiple batmobiles just like we get multiple suits for Bats.