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Battlefield 1 complaints and my feelings on them.

The devs themselves have said that it's a hard counter system ("rock paper scissors"). Of course the thing that counters you is going to be OP.
 
How do you 'get good' at playing against a sniper? Please do not answer with being a sniper myself?

Assuming the sniper is a God, which is how these things go, how can get behind them rush? You can't shoot them. Are there parachutes to fly behind them. All this effort to just have the dude turn around and engage in what is at best a fair fight...but probably not because his sniper buddies are also sitting there because of how spawn on player works.

Please tell me how to get good, other than getting lucky I wasn't the target.

Well I know this is a bit unheard of but if people used their mics you could easily spot the snipers and have your teams snipers take them out, which is what is supposed to happen. that's why they give a bonus for counter sniping. The problem is that your teams snipers aren't playing their role.
 
People complaining about the map, can you specify whether for Conquest, Rush or both? I think it's a pretty decent map for Rush and great fun.
I agree it's pretty shit though for Conquest.

Re: Tanks - They aren't as strong as originally thought but they definitely still need some sort of balancing. As someone mentioned earlier, they function like WW2 tanks, not shitty WW1 ones. They are too fast and too strong. Rebalance them.

Also yes, Medics are a waste of time at the moment but mainly because no one tries to revive. Then again, the animation and feedback is garbage.
 
It's very hard to get good if the moment you start moving you're killed by a sniper, only to be spawned again and sniped from a different position. It's not fun, and it doesn't encourage people to get better, it encourages them to play a new game.

It's WAY too easy to use sniper rifles in most games.
 
As I said in the beta impressions thread:

The tanks are only strong because people generally aren't sure what works when dealing with them. What I've noticed is that the average player isn't repairing or minding their mates in the tank. And aside from a few standouts most of the tanks are taken out damn near instantly when infantry decide to get their shit together and swarm it. After everyone figures out what to do a few weeks after launch, in addition to DICE nerfing the tanks, and you find out that it's now impossible to kill a beetlebug (let alone shooting someone in the gizzard before they walk away laughing at you) you'll all be saying they ruined Battlefield.

Mark my words.
 
I dont think tanks are op, I feel you have to hit them in the proper spot to take them out. The horse on the other hand is down right op. I shouldn't have yo unload a clip on.my smg to kill a douche swinging a sword.

Fix the horse
Fix ,limit sniping
Reposition flags on the map
Introduce a mode similar to Day of defeat which actually makes you have to be a team in order to survive and you can have my money

They should make the horse get out of control if shoot at or even throw the rider off the saddle. But he light tank is a bit overpowering imo, maybe make able to jank people out of it or jump on it and throw a grenade inside.
 
People complaining about the map, can you specify whether for Conquest, Rush or both? I think it's a pretty decent map for Rush and great fun.
I agree it's pretty shit though for Conquest.

Re: Tanks - They aren't as strong as originally thought but they definitely still need some sort of balancing. As someone mentioned earlier, they function like WW2 tanks, not shitty WW1 ones. They are too fast and too strong. Rebalance them.

Also yes, Medics are a waste of time at the moment but mainly because no one tries to revive. Then again, the animation and feedback is garbage.

It's hardly shit and the OP detailed the exact reason why. There's a good bit of gameplay variation in every zone. Then again, I liked maps like Golmund and such.
 
Although the setting, sounds, and feel of the weapons are new, the gameplay doesn't feel as fresh and different as I was hoping from the trailer. So far it kind of feels almost like an expansion to me, like how they did the Vietnam expansion for Bad Company 2 and it was sort of a re-envisioning of BC2 multiplayer. It's kind of like they just wanted to find WW1 analogues of all the different gameplay elements from BF4.
 
The only real problem I have with the game is the map is fucking terrible. Like, I've sit through some god awful Rush maps and never uttered a word about the quality of them really, but this one sucks ass. So much that I don't even know if I'm going to buy the game, and I've put probably a thousand hours into Rush across BC2-3-4.

I wish they would lock the number of scouts per side, but I know they won't, it's plagued the game for years, worthless ass teammates that set on the outskirts and add nothing to the game, but what can ya do.
 
Those complaints happen for almost literally every weapon and vehicle in every game. Thank goodness for actual data.

Well at least Devs acknowledge that point. Do you just have to weed through that sludge to get to the valuable feedback?

What are your thoughts on BF1? It's not Halo 5 or anything, but....
 
The only real problem I have with the game is the map is fucking terrible. Like, I've sit through some god awful Rush maps and never uttered a word about the quality of them really, but this one sucks ass. So much that I don't even know if I'm going to buy the game, and I've put probably a thousand hours into Rush across BC2-3-4.

I wish they would lock the number of scouts per side, but I know they won't, it's plagued the game for years, worthless ass teammates that set on the outskirts and add nothing to the game, but what can ya do.

What's wrong with the map on Rush? I heard a lot of praise for it, and when I've played it, it was really fun and intense.
 
My issue with snipers is less their effectiveness and more the player base, in my matches, overwhelmingly choosing the class. I'd estimate around 50% of classes in a given match are snipers. After which 30% are medics, 15% are assault, and 5% are support. The map favors long to mid range weapons and we'll see how that changes on other maps.
Support player here lol. I love throwing infinite smoke grenades till I reach the sniper nests and going ham on them with my MG15 Suppressor
 
Keep the tanks's health the same but nerf their fire rate/fire power and speed. They should support the infantry, not be the spearhead.

Funny enough it felt like they were more capable in BF4 but you had to regulate yourself to infantry support because three different classes could kill your shit in a flash. I'm happy that there's some effort now.

Also while I agree with the OP that people seem to throw "nerf this nerf that" around, I don't know if player confusion and dysfunction is really something that should be valued. And somehow I doubt that's what Dice really wants? I'd rather they go the Siege & Overwatch route and instead of relying on a minimap and spotting you just have good audible and visual ques that enemies are around. They should really copy that "allies speak in the language of the player, enemies speak either more aggressively or in a different language" mechanic that Overwatch has.
 
I really feel this BF is the first mainline BF in a while where ALL of the vehicles are good at their roles. Jeeps were fucking useless in BF4 unless you covered them in C4 and rammed other vehicles with them. Their suspensions were non existent, so shooting at anything but on non-flat terrain was pointless. Here i can actually take the role of a gunner in a fast attack vehicle.
 
Also the map is okay. If not very reminiscent of a couple other Battlefield maps. Infantry warfare is designated to the town, if you're going to the outskirts you better be on horse or vehicle, the far away capture point is for the tanks to fight over.
 
Also the map is okay. If not very reminiscent of a couple other Battlefield maps. Infantry warfare is designated to the town, if you're going to the outskirts you better be on horse or vehicle, the far away capture point is for the tanks to fight over.
Exactly. It's like Golmund on BF4. The far out objectives and the warehouse would be tank fodder while infantry fought over the village.
 
My biggest complaint about the game is that in 4-5 hours of playing I didn't have any fun. It was just frustrating. That's why I won't be buying it.
 
I am really enjoying my time with this game, may be my first BF game that I pick up near launch.

Having played all of them this one is easily my favorite. I love the time period and I think it's a blast to play. I'm in day one no doubt. Only question is I'm gonna pony up to play early.
 
How's it shallow? It's only shallow if you just want to kill, kill, kill. Oh and it's WW1 ;P

I mean WW1, but yeah it's super shallow, they've taken out any depth, medics don't even get to medic, support/engi doesn't get to support/engi, no friendly fire so you don't even have to watch where you do what you do, health auto regens, anyone can repair not just support/engies and can do it from inside the vehicle, planes auto spawn in the air so you can't gank them when taking off and so points with air bases aren't more competed for, completely neutered how conquest works and put a short ass timer on it.

The 14 year old predecessor of this game had far more depth than this piece of shit. Just call it cod with vehicles at this point.
 
I mean WW1, but yeah it's super shallow, they've taken out any depth, medics don't even get to medic, no friendly fire so you don't even have to watch where you do what you do, health auto regens, anyone can repair not just support/engies and can do it from inside the vehicle, planes auto spawn in the air so you can't gank them when taking off and so points with air bases aren't more competed for, completely neutered how conquest works and put a short ass timer on it.

The 14 year old predecessor of this game had far more depth than this piece of shit. Just call it cod with vehicles at this point.


What's the last battlefield you played? All of these changes have been in place for years at this point besides the timer and repairing in vehicle thing. Which actually is more balanced than it has in several games because getting shot resets the repair timer, its not like previous games where tanks could survive an unholy bombardment because an engineer was constantly repairing the tank throughout it. Now the tanks actually have to fall back if they have any hope of actually repairing, seems perfectly fine to me.

I love that you miss friendly fire and spawn camping planes as they take off the runway though, yeah boy do we need those great depth adding features to return....

The game is full of depth from what I've played, the air combat alone has way more nuance to it than there ever has been with air combat in Battlefield, no more bullshit lock ons and ECM's just pure dogfighting prowess, and now you can bring a buddy along for the ride!
 
There is a strategy in battlefield that i don't think people understand. On a lot of maps there are one or two natural bases per team (bases a team should hold the entire game if they don't suck) and two to three contested bases.

To win the game you only need your naturals and the majority of contested. YOU DONT NEED TO GO AFTER THE OTHER TEAM'S NATURAL BASES IF YOU ARE WINNING. Yes, i meant to scream that because this is how i see my team lose even if we start off winning.

Using the beta as an example.

British naturals: G and F

Ottoman: A and B

Contested bases: C, D, and E.

Now, say the british hold G, F, C and D. They have absolutely no reason to ever go after B, A, or even E. All they need to do is park the fucking bus and defend. But, almost every damn time the team will start charging after the Ottoman naturals like morons.

What this does is spread the team out and allows the Ottomans to take G or F and send the whole map into chaos.

If you look at how bf maps are designed in the past and present you will understand that this is exactly how they are supposed to be played.

The majority of combat is supposed to take place at C, D, and E.

The only time you go after the other team's natural bases is when you are losing. If you have the majority then you camp your ass in one of the bases and protect. If a team plays like this they will win every time.

Tldr: teams should take the majority of bases and then camp them. There is no reason to take more than the majority. Attempting it spreads your team thin and leaves your naturals undefended.
 
Keep the tanks's health the same but nerf their fire rate/fire power and speed. They should support the infantry, not be the spearhead.

Funny enough it felt like they were more capable in BF4 but you had to regulate yourself to infantry support because three different classes could kill your shit in a flash. I'm happy that there's some effort now.

They are already too slow. A soldier on foot can keep up with then. Their fire rate isn't that impressive and you can go out of shells really quick if you're not careful.

If a fix is needed it's better to buff classes capabilities of dealing with armor than nerfing tanks.

Support and Recon should get TNT just like they had C4 on BF4.

The problem is that only one class can deal with armor reliably.

Edit: Another possible option is making only the engineer capable of fixing the tank. As it is right now if you steal or find one you can repair it no matter your class. If that's the case why they needed to have a special class when you spawn in tanks?
 
I wonder if people are actually bothering to use the range of anti-tank weaponry Assault has. While I do think Tanks are slightly OP, I've taken out a fair few over the course of this beta and it's pretty fucking satisfying. Use your tools, people.
 
Snipers don't bug me, I'm used to them from playing other Battlefields. I rarely get killed by them. Don't run in a straight predictable path and you'll be fine.

I think being forced to avoid tanks when you're by yourself is pretty cool, and it's realistic. Once servers fill up with more experienced and "serious" players, tanks won't be much of an issue as players will take them out together.

This map though? It's fucking terrible. It's like a much bigger, slower, and worse version of Lancang Dam with less vehicles.
 
Good post OP. Would read again.

I have enjoyed the Beta and can't wait for the full game! Could probably do with a few balancing things, but there was nothing wrong that really stood out.

Tanks as always, will be mincemeat with an effective squad.
 
This may be the one game that I'd be ok with a forced tutorial and all kinds of other oppressive methods of getting through to new players. I've had the worst few games (Rush) today with people completely ignoring objectives, one sniper so far back that he couldn't even see the objectives, bleeding out next to two teammates (medics), watching teammates sit on the other side of the objective as the enemy defuses it, snipers focused on infantry when our teammates get mowed down by their snipers in the cliffs, people ignoring the chat as I repeatedly call out a sniper camping two spawns behind us, and general ignoring of the chat (which can now be easily hidden). I could continue....entire squad posted up in a house next door to the planted MCOM and no one attempts to go next door and defuse, etc, etc, etc, etc, etc.

It's hard to complain about balance when this ^ type of gameplay is rampant.
 
Battlefield's biggest problem right now is the players, since the gameplay depends on teamwork. The ball is on DICE's court though, EA is doing a very effective job of bringing in players from other games into Battlefield, but DICE has to be willing to do the work to teach them how to play; otherwise you will have tons of snipers that don't do anything to win the game.
 
The beauty of modern gaming is I don't have to get good or learn tactics to overcome classes for games I'm not enjoying right away. Instead I can go back to playing Oveewatch and pick up TF2.

I'm glad that so many people are enjoying the game but sometimes the solution isn't to bug the developers to change a class it is just to play a different game.
 
The horse loadout in this game is fucking sick. Starting a match by riding straight to E and charging down any enemy soldiers there, then the tense wait while the point caps, is super fun. I scoffed when horses were revealed but they're probably the most unique thing about this game so far.
 
Well at least Devs acknowledge that point. Do you just have to weed through that sludge to get to the valuable feedback?

What are your thoughts on BF1? It's not Halo 5 or anything, but....

It's not all sludge. You get meaningful information from well written criticisms and suggestions, regardless of whether it's a "95% problem" and there are often ways to look at minority complaints too.

Sometimes it's as simple as "well give them the option" and other times it's much more complex.

And I've only played the Beta a few times, I really like what I've seen so far. Riding a stallion as I urge it into battle gave me straight Lawrence of Arabia vibes. I also, as is tradition, immediately crashed the first biplane I got in.
 
Back in the Battlefield 2 days, we had to work together to bring down an ace pilot. BF3/4 jets were laughable. I'm glad everything has the potential to kill the shit out of you once again.

I never liked the jets in BF3/4. I was terrible at flying them and they just didn't feel very threatening. I liked them in BF2 because I was decent at flying them, especially with a joystick but for some reason in BF3/4 it just wasn't the same.

I might hook up the good ole Extreme 3D Pro later and try it out with BF1.
 
Weren't tanks shit in ww1 and basically a death trap for anyone in them? This game is quite the opposite. Tanks are more effective than bf4 ones
 
A buddy of mine was complaining about the tanks and server issues. I had one word for him: BETA.

I'll judge the game based on the state it's in when the full game releases.
 
Weren't tanks shit in ww1 and basically a death trap for anyone in them? This game is quite the opposite. Tanks are more effective than bf4 ones

By 1918 they were on their way to being the kind of tanks we saw in WW2.

As in light tanks, medium tanks and APCs instead of the ultra-slow school-bus sized behemoths of 1916.

Granted, they were still slow as balls compared to something like the T-34 in mid-WW2 but the technology evolved huge in the last year or two of WW1.
 
By 1918 they were on their way to being the kind of tanks we saw in WW2.

As in light tanks, medium tanks and APCs instead of the ultra-slow school-bus sized behemoths of 1916.

Granted, they were still slow as balls compared to something like the T-34 in mid-WW2 but the technology evolved huge in the last year or two of WW1.
Hmm good to know. Didnt they always break down , have treads fall off and offer little to no bulletproofing, though? I thought i read it was one of the worst things to be in in ww1 but maybe just at the start of the war or certain tanks were terrible compared to others
Either way, at weapons could use a slight buff and self heal is kind of bs
 
I actually really like basically everything about the game. Sure it's a bit buggy; it's both a beta and Battlefield. That said, I reckon the map is generally pretty great if a bit too reminiscent of the true greatest Battlefield map Bandar Desert. That random flag out in the middle of nowhere is simply too far away though. My friend and I make it a point to hang out there and just repell attacks though so its fine.

Loving the weapons, don't think any are particularly OP at all and I think people just need to git gud frankly. That said, I do think that the Light Tank is a bit OP. I went 34 - 1 with it last night and people just freak out when going up against it. Oh, and the sensitivity between the Light and Heavy tank aiming is whack.
 
I don't think chest shots should kill with 1 shot with snipers at any distance. 1 shot head, 2 shot body worked well in bf3 and 4, why make it easier?

That would fix the current sniper problem.


Tanks just need to have their repair nerfed. I also think their turrets should have a separate sensitivity that is slow.
 
What I haven't seen much of really are smoke grenades and the K Bullet spammage. Tanks have huge weaknesses, especially against targets they can't see (limited rate of fire) or opponents at distance with line of sight (large size). I think they take too much coordination between casual players to take down, but that's just me. Any group of players who spams anti-tank equipment should have little to no problem.
 
What I haven't seen much of really are smoke grenades and the K Bullet spammage. Tanks have huge weaknesses, especially against targets they can't see (limited rate of fire) or opponents at distance with line of sight (large size). I think they take too much coordination between casual players to take down, but that's just me. Any group of players who spams anti-tank equipment should have little to no problem.
I started to see use of K bullets last night when I was taking E. Other than that I agree. Smoke grenades are a no show though for the past 3 days. We will have to see in what way they nerf the Tanks for lone players.
 
i don't think tanks or snipers are OP

but they should consider increasing the time for the repair sequence by 2-3 seconds imo
 
Came across a really good tank team last night and myself a few other players managed to use smoke grenades to get up close and take it out. Was really satisfying I must say.
 
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