ScherzoPrime
Member
I liked the bit about full auto weapons having a larger recoil/accuracy penalty. I really want the game play to feel different than previous BFs.
Since there's a lot of eyes on this thread...
For anyone who's hopping back onto BF4, the Final Stand DLC will be available for free starting the 18th, this Wednesday.
IGN saw it posted on the XB1 store, but it should be all systems since that's what they've been doing for all of their free content releases.All systems?
I hope the part of him complaining about it taking a lot of bullets is ignored. Keep the low time to kill in cod, thanks. I want the damage model to be closer to BF3 or even BC2.I like what he said about fully automatic fire. It seems like a good way to balance it out.
I hope the part of him complaining about it taking a lot of bullets is ignored. Keep the low time to kill in cod, thanks. I want the damage model to be closer to BF3 or even BC2.
AgreedI hope the part of him complaining about it taking a lot of bullets is ignored. Keep the low time to kill in cod, thanks. I want the damage model to be closer to BF3 or even BC2.
One of the guys who leaked some of the stuff beforehand said the ttk was closer to BC 2.
Kojima visited DICE.
Alternate WW1 confirmed
And he will use the Frostbite engine for his new game
Honestly that would be pretty awesome, Frostbite is amazing.
And he will use the Frostbite engine for his new game
Honestly that would be pretty awesome, Frostbite is amazing.
During Electronic Arts Investor Day presentation, EA Studios Executive Vice President Patrick Söderlund shared an interesting little detail about Battlefield 1, and specifically on the horses that you have seen in the trailer and that are a fundamental part of World War I warfare.
Söderlund explained that the publisher has a large motion capture facility in Vancouver, and now they even motion capture horses, and we saw the effect of that in the games trailer.
Considering how big a horse can be, thats certainly impressive. Im not totally sure how how you put one into a motion capture suit (yes, Im joking), but well probably learn more about this in the future.
Man, If you even think about posting any suggestions for gameplay that leans more toward realism on the official forums just don't.
People just jump down your throat.
Reminds me of the Elder scrolls boards and posting for co-op or mp of any kind. People don't listen or hear what you say, they just cover their ears and shout nooooooooo and don't even offer a reason as to why they oppose it.
I can't be the only onewho would like to see a more varied damage model in this game.
Where taking a hit to your arm/leg or getting dmg from artillery/nades would cause different affects to your character (IE some more sway if hit in arm, ringing/dampened sound if near artillery blast, slower sprint if hit in leg).
Nothing overly realistic, just something that gives more variety to where you get hit and what it does to you instead of simply having lower health that regens (older bf games didn't even have regen, bet some people would throw a fit at that).
Then having medics be able to "fix" it so it actually gives them more to do then just "revive revive revive."
Having limited supplies for things like the medic and whatever class they decide to give ammo so they have to get supplies (this making actual supply lines important and making great targets for the airplanes, etc). so they have to re-supply and then can go to the front lines to fix people up or supply more ammo to mgers and things that need ammo.
Thus creating more depth to the game and different tactics to use depending on what you decide to play as.
Man, If you even think about posting any suggestions for gameplay that leans more toward realism on the official forums just don't.
People just jump down your throat.
Reminds me of the Elder scrolls boards and posting for co-op or mp of any kind. People don't listen or hear what you say, they just cover their ears and shout nooooooooo and don't even offer a reason as to why they oppose it.
I can't be the only onewho would like to see a more varied damage model in this game.
Where taking a hit to your arm/leg or getting dmg from artillery/nades would cause different affects to your character (IE some more sway if hit in arm, ringing/dampened sound if near artillery blast, slower sprint if hit in leg).
Nothing overly realistic, just something that gives more variety to where you get hit and what it does to you instead of simply having lower health that regens (older bf games didn't even have regen, bet some people would throw a fit at that).
Then having medics be able to "fix" it so it actually gives them more to do then just "revive revive revive."
Having limited supplies for things like the medic and whatever class they decide to give ammo so they have to get supplies (this making actual supply lines important and making great targets for the airplanes, etc). so they have to re-supply and then can go to the front lines to fix people up or supply more ammo to mgers and things that need ammo.
Thus creating more depth to the game and different tactics to use depending on what you decide to play as.
Nice, so i should expect to get stuck trying to go up a hill or passing over a small rock.
Another interesting leak that happened way before the reveal...
http://imgur.com/a/qCLZl
I know youtube blabla.. but this details...
I'm seeing population spikes on both B4 and Hardline, on PS4... I've never played a Battlefield game on console, is it worth it? I really want to try this. Would be nice if B1 overthrows COD... one can dream right.
BF4 is quite fun. I'm not into online multiplayer at all, I have only played BF4 and EA Battlefront since Operation Flashpoint, back in ? 2001? But I would say BF4 was worth a punt.
I'm seeing population spikes on both B4 and Hardline, on PS4... I've never played a Battlefield game on console, is it worth it? I really want to try this. Would be nice if B1 overthrows COD... one can dream right.
I'm seeing population spikes on both B4 and Hardline, on PS4... I've never played a Battlefield game on console, is it worth it? I really want to try this. Would be nice if B1 overthrows COD... one can dream right.
You were playing on PS right? Hm, I might give it a shot, if only to prepare for this one, truly looks like something different after ages of boring near-futures by COD teams.
GAF>Internet>GAF>Internet
^ V
Internet<GAF<Internet<GAF
There are still thousands of people playing BF4 regularly some 2 1/2 years after release - this is because of how good a FPS it is. There are even Newbie servers you can play on that excludes higher levelled players so you can ease yourself in. Also, it's pretty dirt cheap at the moment. I'd say 100% go for it.
The main Battlefield games aren't throwaway yearly titles for the most part. BF4 has been honed into an excellent game by DICE LA.
I think what you'e suggesting is super interesting and would make for a great tactical shooter but I just don't think BF is a series that would be suited to this kind of game design.
Series like Red Orchestra, Insurgency or Squad would be good fits for a deeper, more realistic WWI shooter. I just have a hard time understanding why people, knowing what BF has been since 1942, want it to radically change where its stands between realism and arcade-yness.
Maybe it's because this is the first big scope WWI game and people are pinning all their desires for what that could be on this particular game?
It doesn't make a lot of sense, it's too much complication for a game where the average lifetime of a soldier is 60 seconds.
Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol
Very good.My friend's soundtrack as a tribute to BF1.
https://soundcloud.com/h-r-nikoofar-1/friends-in-high-places-battlefield-1-soundtrack
All systems?
I agree. I would just love an overall slower paced game.I hope the part of him complaining about it taking a lot of bullets is ignored. Keep the low time to kill in cod, thanks. I want the damage model to be closer to BF3 or even BC2.
Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol
My friend's soundtrack as a tribute to BF1.
https://soundcloud.com/h-r-nikoofar-1/friends-in-high-places-battlefield-1-soundtrack
Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol
Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol
Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol
This is fantastic.Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol
/u/kooltabbouli said:Anonymous source inside EA (Not DICE) have tipped me off with the names of all the maps in the vanilla game.
Asiago Offensive (Italian Alps Map)
Gaza Sands (Desert Map)
Siege of Damascus (I'd assume desert-urban...?)
Stalemate (Sounds like a Flanders fields kinda deal)
ANZAC Cove (Sounds like Gallipoli, I'd assume that 'D-day map' LevelCap mentioned and the one with the Battleship ruining the coastline)
Garden Twilight (No idea)
Argonne Shade (Probably the forrest map we saw in the trailer)
Operation Castlewick (No idea either, maybe references something in campaign?)
Scorched Earth (Sounds Western or Eastern Front...?)
Now according to the source, these may or may not be the actual titles used in game but they were definitely at least working titles or suggested titles at some point.
Seems like there will be a Battlefield 1 Live Gameplay Event on June 12.
https://twitter.com/NeebsOfficial/status/734885186110918656
Launch trailer tweaked to match the actual in game experience.
https://www.youtube.com/watch?v=O4hGAFpQTs4
Lol