cormack12
Gold Member
in-depth (sort of)
Summary
Cutting edge tech will impress the players the most like large scale airfights;
Players will appreciate the creativity and options to solve problems on the battlefield;
Three distinct experiences (only AAW was described):
- all out warfare, classic bf experience. Massive war. Air, land and sea. All out warfare can be:
- conquest (staple for franchise);
- breakthrough (guided experience, takes you on a journey across the map. Attackers v defenders in specific environments. Forces the player into chaos pockets);
128 players means you can see a lot of vehicles rolling across the map and feel part of something bigger;
Altered level design to support this, called clustering. Massive Battlefield with clusters of objectives. Doha is one of the largest maps in 2042:
- In the South fully destructible buildings and villages;
- In the East will be high rise skyscrapers and have roof to roof combat, ziplines etc.;
Each area will be focused on certain gameplay (CQC, infantry, sniping, vehicular);
As weather events pass it changes lighting, visibility etc. which is why you can customise attachments on the fly (IR sights for reflex, 1.5x for 3.4x etc)
Tornado will swallow any vehicles, players etc.
Summary
Cutting edge tech will impress the players the most like large scale airfights;
Players will appreciate the creativity and options to solve problems on the battlefield;
Three distinct experiences (only AAW was described):
- all out warfare, classic bf experience. Massive war. Air, land and sea. All out warfare can be:
- conquest (staple for franchise);
- breakthrough (guided experience, takes you on a journey across the map. Attackers v defenders in specific environments. Forces the player into chaos pockets);
128 players means you can see a lot of vehicles rolling across the map and feel part of something bigger;
Altered level design to support this, called clustering. Massive Battlefield with clusters of objectives. Doha is one of the largest maps in 2042:
- In the South fully destructible buildings and villages;
- In the East will be high rise skyscrapers and have roof to roof combat, ziplines etc.;
Each area will be focused on certain gameplay (CQC, infantry, sniping, vehicular);
As weather events pass it changes lighting, visibility etc. which is why you can customise attachments on the fly (IR sights for reflex, 1.5x for 3.4x etc)
Tornado will swallow any vehicles, players etc.
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