That's what I said as well. I'm a huge aviation junkie but I want them to be balanced as well, but I fear it will go too far the opposite way with so many factors in the balancing. The AA vehicle and stationary AA is fine, but they really have to be careful when adding those two air-to-air launchers. With stationary AA, the jets at least have a chance to take the guy out before he gets his shot off and you can also dodge it, but when you're in a 64 player server, there could be a shitload of guys carrying the AA launchers who are harder to spot since they don't show up to the jet like the AA stations, and can also have a lot more people firing at the same jet at once compared to the limits of the AA stations. How is a jet going to be able to dodge 50 missiles?
I was all for adding portable AA launchers, but I'm afraid the jets will be in big trouble because of it unless they're perfectly balanced. It's just another factor for them to worry about as now there's at least 1 AA vehicle coming after you and there could be a shitload of engineers who are hidden that could be firing at you as well. I want the jets to have to worry about getting shot down, but I also want the jets to be capable support assets to take down the vehicles. And if the jets are useless, then the whole rock, paper, scissors balance is off.
My only thing I can think of is the thermal view could be helpful for pilots but I'm not sure if that's even possible. Also, that stealth specialization we saw could help out by limiting the range or making it longer to lock on or something, but it's another unknown factor. I always though the AA launchers should be better against the helicopters while the AA vehicle will stand the best chance against the jets since those AA launchers are mostly made for choppers since the jets are very well equipped against Stingers.
It's going to be interesting to see how it is. Personally, the AA launchers should be more of an annoyance to jets and a major threat to choppers.