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Battlefield 3 PC time warps to 1999 for server browser; using All-Seeing Eye

Htown said:
So if I want to play the single player, I have to start Origin, which starts Battlelog, which launches the single player?

NO!

You go to battlelog.battlefield.com, are greeted with the 3 main choices in the game (Single, Co-op and Multi), hit resume game and you're in.

Battlefield-3-Battlelog-Friends-List.jpg
 
dygiT said:
I'm still baffled by the notion that people (especially PC gamers) are excited for Battlefield 3 after everything that's been revealed thus far.
"Everything revealed so far"?


What, you mean:

-Ridiculously awesome gameplay
-Top of the line graphics specifically built for high-end PCs
-A perfect-looking combination of BC2's incredible multiplayer + Battlefield 3's open battlefields and jets
-A requirement to use Origin - an actually well-designed application that will tie together a lot of awesome community features
-A requirement to use Battlelog - a great web site according to alpha testers, that launches games remarkably quickly (quicker than Bad Company 2)


If not that, then what specifically are you talking about? The faux rage conjured up by Steam fanboys and people who otherwise don't actually understand what they're complaining about?
 
domlolz said:
People whining about battlelog obviously weren't in the alpha/beta/whateverthefuckitwas a few week ago as it's miles better than most server browsers in games today.

This particular statement is as asinine as they get.

"You obviously didn't even play game X, since if you had you would never say this certain bad thing about it"
 
belvedere said:
Does anyone remember Steam? Do you browse for servers in Steam's main menu? Why would you in Origin? I will say it would have been nice to sync your Origin friends list to Battlelog's (no one is saying this won't be the case at launch), but the client is one UI and the game is another. BF3 just happens to use the Battlelog system.
Comparing Origin to Steam? Is this a joke forum? I've got more games on my Steam collection than you can buy on Origin. Steam is that piece of software owning 70% of the digital market. The social features are usefull because most everybody that plays on PC owns and uses Steam on a regular basis. Comparing it to Origin is like comparing it to GFWL: a joke.

Mr. Snrub said:
This is what you're not comprehending. IT IS FASTER THAN BAD COMPANY 2. You click "Exit Game" when you're done on a server, and you go straight back to Battlelog to find another server. Client closes and launches within seconds. So yeah, clicks pretty much equal time spent in this scenario, because everything is so fucking fast.
What you're not comprehening is that while it may mean a step forward for DICE, it's actually a step backwards (or two) from most MP PC games, where the server list is actually accesible at any time and you can switch servers just by pressing Esc and then "browse servers". You don't even need to exit a server before joining a new one.

So yeah, this is total bullshit and anyone defending this should check what are the standards before they defend this garbage.
 
Corky said:
This particular statement is as asinine as they get.

"You obviously didn't even play game X, since if you had you would never say this certain bad thing about it"

You can't blame him, look at all of the speculative fiction and conjecture constantly regurgitated in this thread. It's clear there are many people who haven't bothered to investigate it, much less seen the actual interface.


fresquito said:
Comparing Origin to Steam? Is this a joke forum? I've got more games on my Steam collection than you can buy on Origin. Steam is that piece of software owning 70% of the digital market. The social features are usefull because most everybody that plays on PC owns and uses Steam on a regular basis. Comparing it to Origin is like comparing it to GFWL: a joke.

Talk about missing the forest for the trees.

The only reason why Steam was brought up was because someone asked why every game didn't use Origin's main UI for every function of the game. Is that the case in Steam?

No one is denying Steam's dominant position and value. You clearly missed the point.
 
fresquito said:
Well, it makes even easier for me: fuck EA, fuck DICE and fuck BF3. I'm not going through all this shit.

There're too many games to even start considering accepting this bullshit.

That's the spirit!
 
fresquito said:
Comparing Origin to Steam? Is this a joke forum? I've got more games on my Steam collection than you can buy on Origin. Steam is that piece of software owning 70% of the digital market. The social features are usefull because most everybody that plays on PC owns and uses Steam on a regular basis. Comparing it to Origin is like comparing it to GFWL: a joke.


What you're not comprehening is that while it may mean a step forward for DICE, it's actually a step backwards (or two) from most MP PC games, where the server list is actually accesible at any time and you can switch servers just by pressing Esc and then "browse servers". You don't even need to exit a server before joining a new one.

So yeah, this is total bullshit and anyone defending this should check what are the standards before they defend this garbage.


Go sit down.

I played the Alpha. I used Battlelog. You haven't. It's fine, and very quick. Take that Steam rah rah shit elsewhere.
 
Corky said:
This particular statement is as asinine as they get.

"You obviously didn't even play game X, since if you had you would never say this certain bad thing about it"

Maybe it is a stupid statement but really - the battlelog is a million times better than any server browser in any DICE game. Fucking hell, remember the mess that BF2's server browser was?

Perhaps you have to experience battlelog...to understand it. That is the nature of battlelog.
 
Corky said:
This particular statement is as asinine as they get.

"You obviously didn't even play game X, since if you had you would never say this certain bad thing about it"

Considering everyone is attacking this without actually understanding how it works, it's a valid argument.


fresquito said:
What you're not comprehening is that while it may mean a step forward for DICE, it's actually a step backwards (or two) from most MP PC games, where the server list is actually accesible at any time and you can switch servers just by pressing Esc and then "browse servers". You don't even need to exit a server before joining a new one.

So yeah, this is total bullshit and anyone defending this should check what are the standards before they defend this garbage.

If you're attached to being able to browse servers without leaving your current one, I could see that as a negative if you don't want to Alt-Tab. But what you just said--"where the server list is actually accesible at any time and you can switch servers just by pressing Esc and then "browse servers""--is EXACTLY how Battlelog works.
 
belvedere said:
Talk about missing the forest for the trees.

The only reason why Steam was brought up was because someone asked why every game didn't use Origin's main UI for every function of the game. Is that the case in Steam?

No one is denying Steam's dominant position and value. You clearly missed the point.
No forest, no trees.

The thing is that there's a point in installing Steam: EVERYONE uses it, thus the social component is meaningfull. And people are asking why should they be forced to install Origin. Why don't they make Origin have the server browser at least? Why don't they make it meaningfull? I'm not the one missing the point. At this time, Origin is just as useless as GFWL is. Being forced to install it makes no sense from a gamer point of view.
 
Deadbeat said:
- No access to server files
- PC gamers are "Too stupid" to handle mod tools
- Commander gone
- 3d spotting
- 4 player squads
So...

-Something that is no different from Bad Company 2, which was fucking awesome
-Something that is no different from Bad Company 2, which was fucking awesome
-Something that probably 0.5% of people ever actually cared about
-Something that is no different from Bad Company 2, which was fucking awesome (and is getting improved for BF3)
-Something that is no different from Bad Company 2, which was fucking awesome (but is better because of Squad Commander implementation)

Like I said, people bitching about stuff they don't even understand in the first place.
 
Deadbeat said:
- No access to server files
- PC gamers are "Too stupid" to handle mod tools
- Commander gone
- 3d spotting
- 4 player squads

Not much has changed from BF2/BC2 then. Were you expecting DICE to have proper mod support when pretty much all of their games have lacked it?

3d spotting has been significantly changed.

I'm not familiar with the server situation though, how has that changed since BF2. I thought you had to have a server from an EA approved provider with BF2 as well?

I would like commander back though...
 
fresquito said:
So yeah, this is total bullshit and anyone defending this should check what are the standards before they defend this garbage.
You're being ridiculous. I have just about every Valve game that utilizes the in-game server browser and I can say without a doubt that Battlelog is just as good and even faster especially compared to Valve's recent games like TF2. Battlelog is faster and more convenient especially for people who only like to play in specific servers that are marked as favorite. No longer do they have to open up the game and go through login after login just to see if their favorite servers have open slots in them. Battlelog makes it easy as clicking a bookmark on your browser. Battlelog has one point over Steam for the sheer fact that I don't have to open up a client just to browse servers like I would otherwise have to do for Steam.
 
dLMN8R said:
So...

-Something that is no different from Bad Company 2, which was fucking awesome
-Something that is no different from Bad Company 2, which was fucking awesome
-Something that probably 0.5% of people ever actually cared about
-Something that is no different from Bad Company 2, which was fucking awesome (and is getting improved for BF3)
-Something that is no different from Bad Company 2, which was fucking awesome (but is better because of Squad Commander implementation)

Like I said, people bitching about stuff they don't even understand in the first place.
eh, BC2 was alright. BF2 was a lot better though. 1942 even better than that.
 
Mr. Snrub said:
If you're attached to being able to browse servers without leaving your current one, I could see that as a negative if you don't want to Alt-Tab. But what you just said--"where the server list is actually accesible at any time and you can switch servers just by pressing Esc and then "browse servers""--is EXACTLY how Battlelog works.
Erms, pressing Esc is what you do to acces to the server browser? I mean, I didn't say you quit the game, I said you press Esc. I don't want to alt-tab or exit my game to change my server. That's all.

And it's not only this Battlelog, and this Origin. It's a lot of shitty things, already mentioned here, like no mods and what not. It's like we're going back in time!
 
dLMN8R said:
Like I said, people bitching about stuff they don't even understand in the first place.
Yes because the consumer having less control over their product than they did 5 years ago is a step forward in gaming. Just like preorder DLC. It better for the consumer right?
BobsRevenge said:
eh, BC2 was alright. BF2 was a lot better though. 1942 even better than that.
BF2142 is the best Battlefield game.
 
fresquito said:
No forest, no trees.

The thing is that there's a point in installing Steam: EVERYONE uses it, thus the social component is meaningfull. And people are asking why should they be forced to install Origin. Why don't they make Origin have the server browser at least? Why don't they make it meaningfull? I'm not the one missing the point. At this time, Origin is just as useless as GFWL is. Being forced to install it makes no sense from a gamer point of view.

I believe I said the same thing a few weeks before the alpha, when the rumors hadn't been validated about Origin being mandatory for BF3 (and other EA titles).

Then I installed it for the alpha. Is it useless? Mostly, but it's also required for BF3 and I will without a doubt, be playing BF3. The client is lightweight, and you don't need it other than to install the game, as you do everything else game-related via Battlelog.

Of course I don't want a different DD service for every major 3rd party publisher, but going back to the RAM issue again-installing Origin hasn't exactly killed my available memory.
 
dLMN8R said:
So...

-Something that is no different from Bad Company 2, which was fucking awesome
-Something that is no different from Bad Company 2, which was fucking awesome
-Something that probably 0.5% of people ever actually cared about
-Something that is no different from Bad Company 2, which was fucking awesome (and is getting improved for BF3)
-Something that is no different from Bad Company 2, which was fucking awesome (but is better because of Squad Commander implementation)

Like I said, people bitching about stuff they don't even understand in the first place.

He seems to understand the situation. How about you come up with a valid argument instead of "Bad Company 2 was fucking awesome"?
 
dLMN8R said:
So...

-Something that is no different from Bad Company 2, which was fucking awesome
-Something that is no different from Bad Company 2, which was fucking awesome
-Something that probably 0.5% of people ever actually cared about
-Something that is no different from Bad Company 2, which was fucking awesome (and is getting improved for BF3)
-Something that is no different from Bad Company 2, which was fucking awesome (but is better because of Squad Commander implementation)

Like I said, people bitching about stuff they don't even understand in the first place.
So your counterargument is that standards have been lowered in the past and that therefore it is okay for them to continue to be lowered?
 
vidal said:
You're being ridiculous. I have just about every Valve game that utilizes the in-game server browser and I can say without a doubt that Battlelog is just as good and even faster especially compared to Valve's recent games like TF2. Battlelog is faster and more convenient especially for people who only like to play in specific servers that are marked as favorite. No longer do they have to open up the game and go through login after login just to see if their favorite servers have open slots in them. Battlelog makes it easy as clicking a bookmark on your browser. Battlelog has one point over Steam for the sheer fact that I don't have to open up a client just to browse servers like I would otherwise have to do for Steam.
No shit it's faster. Are you comparing a closed alpha with a game with over 50.000 players every day?
 
The mod issue is being brought up again?

This is Frostbite 2 we're talking about. Do people realize how complicated it would be to govern a mod toolkit for such a physics heavy engine?
 
belvedere said:
The mod issue is being brought up again?

This is Frostbite 2 we're talking about. Do people realize how complicated it would be to govern a mod toolkit for such a physics heavy engine?

That is a bullshit excuse by DICE and you know it.
 
fresquito said:
Erms, pressing Esc is what you do to acces to the server browser? I mean, I didn't say you quit the game, I said you press Esc. I don't want to alt-tab or exit my game to change my server. That's all.

And it's not only this Battlelog, and this Origin. It's a lot of shitty things, already mentioned here, like no mods and what not. It's like we're going back in time!

When I want to change servers in most games, I press Escape to get to the menu.

And yes, lack of mod tools fucking sucks (though they say they're still open to it down the road) and there are other things to be angry about. But IMO, Battlelog is not one of them.

But yeah, they should absolutely incorporate some sort of rudimentary browser in Origin if they're going to keep up the "---log" stat tracking (I think they have it for NFS, too)
 
Uriah said:
That is a bullshit excuse by DICE and you know it.

I'm no programmer, but this isn't 2003. We're not just re-texturing and swapping out placeholder textures. Look at the size and scope of the mod projects for BF2 even. It took quite a bit of resources to get anywhere.
 
belvedere said:
The mod issue is being brought up again?

This is Frostbite 2 we're talking about. Do people realize how complicated it would be to govern a mod toolkit for such a physics heavy engine?
So what? It's complicated? Let's see what people makes out of it.

I mean, how people can defend rthis. I can't understand it. We all should demand that devs and pubs raise the bar, but instead we clap when they lower it? Are we crazy or what?
 
belvedere said:
I'm no programmer, but this isn't 2003. We're not just re-texturing and swapping out placeholder textures. Look at the size and scope of the mod projects for BF2 even. It took quite a bit of resources to get anywhere.

Red Orchestra 2 features destructible environments and has mod tools.
 
Deadbeat said:
- No access to server files -- Yes, this sucks
- PC gamers are "Too stupid" to handle mod tools -- Yes, this sucks, but supposedly they are considering releasing them down the line
- Commander gone -- Personal preference, IMO. They're splitting the commander abilities between classes
- 3d spotting -- This has been MUCH improved and is now based on line of sight
- 4 player squads -- I would have liked 6, but this isn't a game breaker for me

.
 
So, for giggles and shit. Let's say I want to play the single player offline. For bf2, I launch the bf2.exe and 'login' with my single player/lan id. This was done with no internet connection. As shitty time warner was down again. It doesn't appear you can launch while not connected to the web? Ea is really making it hard for folks interested in the game. Its not like id consider mw2 because its just not bf
. But damn?
 
Uriah said:
That is a bullshit excuse by DICE and you know it.

yeah, no one can defend this.

DICE have never gave out proper mod tools but this time they have come up with a marketing line as an excuse for not doing so...

but lack of tools have never stopped modders.
 
fresquito said:
So what? It's complicated? Let's see what people makes out of it.

I mean, how people can defend rthis. I can't understand it. We all should demand that devs and pubs raise the bar, but instead we clap when they lower it? Are we crazy or what?

I'm not defending it, I'm just saying I understand their statement regarding how much time it would take for them to put together a toolkit that could govern such a complex engine.

I thought there was a post or blog entry from one of the Project Reality devs a few months back. They said it would probably take them years to rebuild a BF2 map.

They've embraced modding in the past, and by allowing it, they only increase the possibility of selling even more copies. So what reason do they have to lie?
 
commedieu said:
So, for giggles and shit. Let's say I want to play the single player offline. For bf2, I launch the bf2.exe and 'login' with my single player/lan id. This was done with no internet connection. As shitty time warner was down again. It doesn't appear you can launch while not connected to the web? Ea is really making it hard for folks interested in the game. Its not like id consider mw2 because its just not bf
. But damn?

provo57 said:
The only way to launch the single player is from the web site? So when EA decides to shut down the servers in an unknown number of years you won't even be able to play single player?


Wait until DICE release official information on how the whole game will work with Battlelog/Origin.
 
The only way to launch the single player is from the web site? So when EA decides to shut down the servers in an unknown number of years you won't even be able to play single player?
 
vidal said:
You didn't even understand what you quoted.
Yeah, I'm dumb. Thanks for clearing that up.

He was comparing the usability of a browser from a closed beta with a game with a big amount of players.

And yes, knowing if there're open places in your fav servers before login in is great, but when I want to play a game, I don't care if my fave servers are full or not. If they are full, I go somewhere else. So, even when that's great and a step forward, it's not something I really care.
 
Deadbeat said:
- No access to server files
Let's be honest about this one. Even if Digital Illusions did release server files, they'd only be for unranked servers.

fresquito said:
I don't care if my fave servers are full or not. If they are full, I go somewhere else. So, even when that's great and a step forward, it's not something I really care.
Well, I do care if my favorite servers are full. Battlelog resolves that issue for me.
 
belvedere said:
I'm not defending it, I'm just saying I understand their statement regarding how much time it would take for them to put together a toolkit that could govern such a complex engine.

I thought there was a post or blog entry from one of the Project Reality devs a few months back. They said it would probably take them years to rebuild a BF2 map.

They've embraced modding in the past, and by allowing it, they only increase the possibility of selling even more copies. So what reason do they have to lie?

Its a bullshit excuse. They are lying because they want to sell dlc. As stated its been done before, but how would you expct them to sell the engine to people if it was more complex than usable? Id imagine you just predetermine model damage, or they've written a shatter script to do it dynamically which I doubt.

They aren't breaking the mold here.

Just making excuses. Like the server costs.

They embraced server browsers before.
 
belvedere said:
I'm not defending it, I'm just saying I understand their statement regarding how much time it would take for them to put together a toolkit that could govern such a complex engine.

They could of said "OUR ENGINE IS SO AWESOME THAT ITS IMPOSSIBLE FOR MERE MORTALS TO USE, SHIT BLOWING UP EVERYWHERE ITS SO AWESOME BUY BF3 ITS GOT AN AWESOME ENGINE" and it would of been just as valid.

Also you are inferring that as games become more complicated that modders won't be able to keep up which is a little short sighted.

And regarding the tools, why not just release the tools that DICE use like other developers do?
 
Ignore Dice's statements, they're irrelevant. The mod community (PR team IIRC) has stated themselves that the resources required to make a worthy effort without a very intuitive toolset would take years.
 
vidal said:
Just like that one time with BF2 where they sold DLC and no mod tools...Oh wait.
Something something battlelog origin blah blah having nothing to do with the current mindset of dice/ea blahblah.
 
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