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Battlefield 4 skipping Wii U

I don't get this Nintendo and EA feud theory as to the reason for the lack of EA support.

The origin thing may have happened, but big companies have disputes all the time, it's nothing new in the corporate world.
It would make no sense for EA to withhold support because of it, they have nothing to gain from that going forward.
 
CoD Black Ops IMO is fine on Wii U. What I think kept it from selling more is that X360 is like the CoD console, not many players online and also DLC not coming.

I bought it for Wii U as I am not hardcore CoD player, so playing the sp and some mp here and there.

Regarding BF4, I only have BF BC2 and I dont play it that much. I think it is great but no MP game this days is pulling me as much. I passed on BF3 and probably will pass on BF4, I don't see the added value from BC 2 and that still plays great from my point of view.
 
Nintendo alone can't offer the same amount of arrange PS3/360 can offer and most of the games you mentioned are games aimed at casuals.

They really aren't, except for Just Dance and Skylanders -- which, again, have done best on Nintendo's systems. The demographic variety on Nintendo's platforms is backed up by actual evidence; the last we saw of the demographics, the PS3 and 360 were eighty percent male. Eighty percent. Just for reference, even American football is less lopsided than that.

I know you defend Nintendo going after the casual crowd but this wouldn't be a wise decision because how unstable and unreliable this audience is.

Okay, now I see what you're getting at. This just isn't correct. There isn't some inherent, "unreliable" property of casual gamers; it is instead a very common occurrence with new market segments. New market sectors start out with lots of competition and turnover in leadership, and then the markets gradually mature and become stable and reliable (but also less profitable).

Consider the hardcore gaming market, for example. Thirty five years ago, we saw enormous turnover: Atari, Collecovision, and Magnavox were all early casualties of the market, and 3D0, Phillips, SNK, and even Apple were casualties a bit later. It has only been the last ~10-15 years that the market has been "stable" with less turnover and more reliable, consistent market leaders.

Similarly, the casual market is not inherently unstable; it is, like every market once was, one in its nascency. It is less predictable because we understand it less well, in turn because the "causal" market has only really existed for about a decade. "Hardcore" gaming, by contrast, is now a more stable but also much less profitable market, which is why no one is interested in getting in to the market, while many (Disney being the most obvious example) have been trying to get out, and others (THQ being the most recent) have gone bankrupt.

Was Atari wrong to go after the "hardcore" market in the late 1970s/early 1980s? No, of course not. Their mistake was losing control of a growing and profitable market, not going after the market in the first place. Similarly, Nintendo's fault wasn't tapping in to a burgeoning, highly profitable market, but instead it was letting that market get away from them. The loss of the "casual" market was not some predestined, pre-ordained phenomenon; they just got outcompeted by Apple and Facebook, which were smarter and better.

There's no guarantee if Wii Sports U, Wii Fit U or whatever casual mega hit from Wii will repeat the same level of success or even increase the system's userbase. 3DS tried to bring the Nintendogs crowd and didn't manage to reach the same level of success from it's predecessor. Nintendo Land was targeted toward casuals, as most of the Wii U release titles had casual appeal. Didn't worked so far either.

Completely and entirely agree. This doesn't tell me that tapping casuals is impossible, though; it tells me that Nintendo is facing stiff competition for this highly competitive, highly profitable market segment, and losing to smarter, more capable competitors.

So the question is: should Nintendo not try because the competition is hard? No question, it's easier and safer and more reliable to tap the "hardcore" market. We have had nearly 40 years now to learn what they want and how to pitch it to them. It is a streamlined, well understood market, but it is also much less profitable. I'm not saying there is a right answer to this question.

I think Nintendo is going to lose out on both markets now.
 
I don't get this Nintendo and EA feud theory as to the reason for the lack of EA support.

The origin thing may have happened, but big companies have disputes all the time, it's nothing new in the corporate world.
It would make no sense for EA to withhold support because of it, they have nothing to gain from that going forward.

Really? Why would that be the case?

Like others have said the primary demographics for a game like BF and really most EA games don't fall under the same demographic of people who buy a Nintendo console.

I think the worst thing that happened to a lot of publishers this generation was the fact that the Wii was the best selling console because it didn't benefit them in any way given the kinds of games they make.

This kind of mindset gets reaffirmed at launch when the games are rebuked by the people who bought the Wii U at launch (and even now) with the generally dismal sales of third party games.

I know people generally scoff at the idea that EA and others want the Wii U to fail but it makes some sense from a business perspective, they'd want the pie to tilt more towards the other 2 this time around if the sales aren't going to be there for them on the Wii U.
 
In a move that surprises no one.
Before Wii U launch, you sure? Remember that there was a crew at the time asuring us the ports will be granted due to the marginal improvements next Xbox and PS4 would bring. Since Nintendo made a machine that's capable while at the same time 3rd party relationships were being crystalised.

Yea...
 
Before Wii U launch, you sure? Remember that there was a crew at the time asuring us the ports will be granted due to the marginal improvements next Xbox and PS4 would bring. Since Nintendo maid a machine that's capable while at the same time 3rd party relationships were being crystalised.

Yea...

Those people are too busy eating crow now to respond
 
I'm not exactly surprised, but still kinda shocked.

This is really, really bad for Nintendo. It's one thing to not have nichey 3rd party ports - but mainstream shit like Battlefield? Ouch.
 
Completely and entirely agree. This doesn't tell me that tapping casuals is impossible, though; it tells me that Nintendo is facing stiff competition for this highly competitive, highly profitable market segment, and losing to smarter, more capable competitors.

So the question is: should Nintendo not try because the competition is hard? No question, it's easier and safer and more reliable to tap the "hardcore" market. We have had nearly 40 years now to learn what they want and how to pitch it to them. It is a streamlined, well understood market, but it is also much less profitable. I'm not saying there is a right answer to this question.

I think Nintendo is going to lose out on both markets now.

They should try of course, specially if you bring to the table the numbers from the Wii ___ titles. They should be supported and they will.

But they shouldn't repeat the approach they did with Wii by making a system restrictive from a developer point of view, the bigger ones are not interested in casual games, and build an userbase who'll buy 1 or 2 games and anything else. This will repel third-party support, lowering the catalog and, furthermore, repelling people from buying it.

This is not like mobile or Facebook where you can play games but it's not the main reason for why you have the machines you're playing.
 
To be frank, Nintendo would have been far better suited actually ignoring the extant major publishers and focusing on growing their own, the way Level 5 "grew up" on the DS and has since been heavily focused on Nintendo's systems.

Nintendo cannot possibly get EA on their side. EA is a company focused extremely closely on the male 16-35 demo, and Sony/Microsoft has that demo. But Zynga is a company that might have been more amenable to Nintendo's advances; they are also a company with a wide demographic focus that has capital and may have been interested in having a console to focus on. Gameloft might have been interested. Most importantly, indies might have been interested if Nintendo had seemed more welcoming from the start. If you cannot get the big four on your side, then you better start growing your own support from the ground up.

Instead, Nintendo aggressively pursued Activision/Ubisoft/EA/Take 2, which are large and established companies on consoles, but which have also shown a clear, obvious aversion to Nintendo's systems (especially the latter two).

Those companies are gone. They are, in some cases, de facto MS/Sony second parties, also ignoring iOS, Facebook, and any other emergent platform. Nintendo would have been much better off continuing to blaze their own trail rather than pin their hopes on companies who were simply not a good fit for their wider approach.

Yeah this is what I don't get/like

They should have focused on helping people like Grasshopper Games, Eurocom.. and even High Voltage.. who actively tried to support the Wii U... maybe look at any interesting projects they had and do a publishing deal or something

There are companies willing to work with Nintendo, but Nintendo wants to go from the top down.. instead of building up... for historical purposes, a new "Dream team"
 
Do we honestly see Nintendo release another console if Wii U doesn't get/show any hefty 3:rd party support at this E3? Could this be the final nail in the coffin for Nintendo consoles? ( not handheld )
 
Those people are too busy eating crow now to respond
This product the WiiU... it is not an accident. It seems a well aimed attempt to sink the company . It has to be. No way, the brilliant minds that this company concentrates could device such a poorly executed strategy.
 
They should try of course, specially if you bring to the table the numbers from the Wii ___ titles. They should be supported and they will.

But they shouldn't repeat the approach they did with Wii by making a system restrictive from a developer point of view, the bigger ones are not interested in casual games, and build an userbase who'll buy 1 or 2 games and anything else. This will repel third-party support, lowering the catalog and, furthermore, repelling people from buying it.

This is not like mobile or Facebook where you can play games but it's not the main reason for why you have the machines you're playing.

You seem to be convinced that Nintendo (or consoles in general) are simply incapable of competing for the casual space -- that not only is it lost, that the loss was inevitable.

I don't really agree. I agree that the market has been lost, but that doesn't mean the loss was inevitable, just that Nintendo (and Sony and Microsoft) were not smart enough competitors to figure out how to win it.

Again, going after casuals is certainly harder than going after "hardcore" gamers. That I agree with. But it's also significantly more lucrative for the winners. I'm not saying there is a right strategy here; safe-but-less-profitable, risky-but-more-profitable are both paths with their obvious strong suits. Instead, I'm saying: 1) that going after casuals isn't obvious stupid or mistaken, and 2) Nintendo may end up losing out on both markets by trying to capture them both simultaneously.
 
To be frank, Nintendo would have been far better suited actually ignoring the extant major publishers and focusing on growing their own, the way Level 5 "grew up" on the DS and has since been heavily focused on Nintendo's systems.

Nintendo cannot possibly get EA on their side. EA is a company focused extremely closely on the male 16-35 demo, and Sony/Microsoft has that demo. But Zynga is a company that might have been more amenable to Nintendo's advances; they are also a company with a wide demographic focus that has capital and may have been interested in having a console to focus on. Gameloft might have been interested. Most importantly, indies might have been interested if Nintendo had seemed more welcoming from the start. If you cannot get the big four on your side, then you better start growing your own support from the ground up.

Instead, Nintendo aggressively pursued Activision/Ubisoft/EA/Take 2, which are large and established companies on consoles, but which have also shown a clear, obvious aversion to Nintendo's systems (especially the latter two).

Those companies are gone. They are, in some cases, de facto MS/Sony second parties, also ignoring iOS, Facebook, and any other emergent platform. Nintendo would have been much better off continuing to blaze their own trail rather than pin their hopes on companies who were simply not a good fit for their wider approach.

Shouldn't Nintendo re-evaluate their pricing strategy before even attempting that?. They're very defensive about "cheapining" the gaming experience in their consoles. Two years after 3DS release all of their games are still 40€/$ or more (except a few exceptions).

That goes directly against the freemium model of Zynga and other similar companies. Also what could posibly offer a Nintendo console to Zynga that aren't iOS/Android already offering?.
 
I think the poster who said that Nintendo needs to cultivate a user base for shooters by designing their own AAA shooter is spot on. That would certainly help. But then what happens if Nintendo's shooter overshadows 3rd parties shooters? We know 3rd parties hae used that excuse before (you notice not many 3rd parties try to compete with Nintendo in platform games or kart racers for instance). Damned if they do, damned if they don't.
 
Really? Why would that be the case?

Like others have said the primary demographics for a game like BF and really most EA games don't fall under the same demographic of people who buy a Nintendo console.

I think the worst thing that happened to a lot of publishers this generation was the fact that the Wii was the best selling console because it didn't benefit them in any way given the kinds of games they make.

This kind of mindset gets reaffirmed at launch when the games are rebuked by the people who bought the Wii U at launch (and even now) with the generally dismal sales of third party games.

I know people generally scoff at the idea that EA and others want the Wii U to fail but it makes some sense from a business perspective, they'd want the pie to tilt more towards the other 2 this time around if the sales aren't going to be there for them on the Wii U.

Iirc, as of 2011 the Wii sold more third party titles by volume than the other consoles. This is probably no longer true considering its 2013 now but if you make compelling content it can sell anywhere with the proper effort behind it.

They should try of course, specially if you bring to the table the numbers from the Wii ___ titles. They should be supported and they will.

But they shouldn't repeat the approach they did with Wii by making a system restrictive from a developer point of view, the bigger ones are not interested in casual games, and build an userbase who'll buy 1 or 2 games and anything else. This will repel third-party support, lowering the catalog and, furthermore, repelling people from buying it.

This is not like mobile or Facebook where you can play games but it's not the main reason for why you have the machines you're playing.

Global tie ratios, as of 2012, are comparable - with only he 360 having the advantage of a game or 1.5 games on the others. If I recall, back then the 360 was 9.something, ps3 8.5, and Wii 8ish. Im currently on mobile so these are just from memory. That "people only got Wii sports and Mario" stuff that gets repeated here so often just isn't true.
 
Shouldn't Nintendo re-evaluate their pricing strategy before even attempting that?. They're very defensive about "cheapining" the gaming experience in their consoles. Two years after 3DS release all of their games are still 40€/$ or more (except a few exceptions).

That goes directly against the freemium model of Zynga and other similar companies. Also what could posibly offer a Nintendo console to Zynga that aren't iOS/Android already offering?.

Totally possible. I completely agree that Nintendo would have needed to take big risks to stay competitive in the casual market. It's still an emerging market sector right now, which typically entails high risk, but also high reward for the winners. Nintendo reaped those rewards in the early days of the Wii and DS; now Apple, Google, and Facebook are instead. Those are not timid competitors and Nintendo would have needed to make bold moves to remain competitive against them.

Yeah this is what I don't get/like

They should have focused on helping people like Grasshopper Games, Eurocom.. and even High Voltage.. who actively tried to support the Wii U... maybe look at any interesting projects they had and do a publishing deal or something

There are companies willing to work with Nintendo, but Nintendo wants to go from the top down.. instead of building up... for historical purposes, a new "Dream team"

Yes, this is exactly what I'm saying Nintendo should have done. Build from the bottom up, rather than the top down, because the current top of the console publishing market has clearly left Nintendo for dead.

This is how Apple built iOS and Facebook built their ecosystem too, by the way. Gameloft and Zynga -- which are now huge corporations -- did not just appear from thin air. Like with the Wii, EA/Take 2/Activision/Ubisoft were very reluctant to invest in these platforms initially; in fact, Activision has only done so recently and Take 2 still has no real mobile division. Instead, the true successes of these platforms were built from the ground up, turning tiny companies in to major publishers within just a few years.

That is the sort of approach Nintendo should have taken; foster the growth of new publishers on their platforms, just as Apple, Google, and Facebook have. It may not have worked, but it couldn't have possibly be any more disastrous than going after the big four has been.
 
Those people are too busy eating crow now to respond

some of them still fight the good fight,true warriors

I think the poster who said that Nintendo needs to cultivate a user base for shooters by designing their own AAA shooter is spot on. That would certainly help. But then what happens if Nintendo's shooter overshadows 3rd parties shooters? We know 3rd parties hae used that excuse before (you notice not many 3rd parties try to compete with Nintendo in platform games or kart racers for instance). Damned if they do, damned if they don't.

well there is one thing,the nintendo output on the wii was painfully slow.people really expected something different on hd? nintendo have a big problem here
 
This thread seems to have spun out of control.

For me I would prefer BF4 on my Wii U, but if it is so awesome I must have it I can get it for my 360. The gamepad game play is a huge plus for me, too bad it isn't coming.

And Nintendo needs to get better 3rd party support, some do seem in denial about this. But there seems to be a lot of people who were never going to buy the game for the Wii U anyway jumping on the anger bandwagon. Why would you even care? Is there some sort of resentment from the Wii hanging around GAF?

Either way, bad news for the Wii U. But I am encouraged by the indie scene and still am very happy with my purchase.
 
Do we honestly see Nintendo release another console if Wii U doesn't get/show any hefty 3:rd party support at this E3? Could this be the final nail in the coffin for Nintendo consoles? ( not handheld )

Not their final system at all. At least not because of this I think. Nintendo has a huge war chest they can pull from with no debt. It's said they could take somewhat big losses every year for the next 40+ years before they'd be any danger of going out of business. All the doom and gloom goes insane about the state Nintendo as a company is actually in financially.
 
To be frank, Nintendo would have been far better suited actually ignoring the extant major publishers and focusing on growing their own, the way Level 5 "grew up" on the DS and has since been heavily focused on Nintendo's systems.

Nintendo cannot possibly get EA on their side. EA is a company focused extremely closely on the male 16-35 demo, and Sony/Microsoft has that demo. But Zynga is a company that might have been more amenable to Nintendo's advances; they are also a company with a wide demographic focus that has capital and may have been interested in having a console to focus on. Gameloft might have been interested. Most importantly, indies might have been interested if Nintendo had seemed more welcoming from the start. If you cannot get the big four on your side, then you better start growing your own support from the ground up.

Instead, Nintendo aggressively pursued Activision/Ubisoft/EA/Take 2, which are large and established companies on consoles, but which have also shown a clear, obvious aversion to Nintendo's systems (especially the latter two).

Those companies are gone. They are, in some cases, de facto MS/Sony second parties, also ignoring iOS, Facebook, and any other emergent platform. Nintendo would have been much better off continuing to blaze their own trail rather than pin their hopes on companies who were simply not a good fit for their wider approach.

Could not agree more. EA is done with Nintendo, and Nintendo should be done with them. There's no use trying to court someone who obviously doesn't have any room for you in its plans.
 
Yeah this is what I don't get/like

They should have focused on helping people like Grasshopper Games, Eurocom.. and even High Voltage.. who actively tried to support the Wii U... maybe look at any interesting projects they had and do a publishing deal or something

There are companies willing to work with Nintendo, but Nintendo wants to go from the top down.. instead of building up... for historical purposes, a new "Dream team"
Speaking of which I loved N-Space's Geist back on the GC days.

They deserve more second party work.


Anywho, when Iwata says Nintendo is not in it for moneyhatting, but if devs have good ideas they might want to work alongside them they mean exactly what they're implying, I mean Gambarion made Pandora's Tower after a pitch, I don't know for Dynamic Slash and other Nintendo published titles, but that's perhaps the case all around.

The Nintendo way of doing things means they take 3 years of development to materialize.
 
Those companies are gone. They are, in some cases, de facto MS/Sony second parties, also ignoring iOS, Facebook, and any other emergent platform. Nintendo would have been much better off continuing to blaze their own trail rather than pin their hopes on companies who were simply not a good fit for their wider approach.

EA has a big mobile/social present and drive though. I guess that's why we'll see those more social games on Wii U from them and everything else will be forgotten.
 
last time EA ditched a system in support for another... the dreamcast became... the dreamcast.


I hope that Nintendo rights the ship... but so far... the Wii U is looking like a complete failure in terms of third party support.


Nintendo needs to take a page from Apple and completely focus on their own brand. Microsoft & Sony needed to leverage the brand power from other companies to make their systems appealing to break into the market.

Nintendo... you're NINTENDO... the gaming equivalent to disney. Come out the game strong with a lineup of great first party titles and win the people over. Once you have the people... then third parties will want to come to support.

Remember... Third Party Support is just that... SUPPORT.


they don't run the business...
 
Speaking of which I loved N-Space's Geist back on the GC days.

They deserve more second party work.


Anywho, when Iwata says Nintendo is not in it for moneyhatting, but if devs have good ideas they might want to work alongside them they mean exactly what they're implying, I mean Gambarion made Pandora's Tower after a pitch, I don't know for Dynamic Slash and other Nintendo published titles, but that's perhaps the case all around.

The Nintendo way of doing things means they take 3 years of development to materialize.

I would say.. the other problem with this.. is a lot of their efforts seem catered to Japan

I'm excited for the Wonderful 101.. and Bayonetta 2.. expands their own library.. but where is a Western equivalent.. I'm sure there are studios out here and Europe that have games they can't find publishers for... Sure, Nintendo can find some gems to help polish up.

I'm not sure if legal or possible, but I've always thought Nintendo should create an off-brand publishing house.. to publish games for a more typical gaming audience... this way they can do it without properly tarnishing the Nintendo name with families.
 
well there is one thing,the nintendo output on the wii was painfully slow.people really expected something different on hd? nintendo have a big problem here

Indeed, they are going through their growing pains. Not hiring exerienced HD developers was a huge mistake.

Another thing that I've noticed about Nintendo is that their publishing partnership seem to be short lived. They never really follow up with sequels or additional support (I didn't know if this the fault of Nintendo or the developers). Hudson is about the only one I can think of that has been in Nintendo camp since the beginning of time.
 
Every xyz game not hitting wiiU is going to turn into a "these are the things Nintendo did wrong/can't fix/dungoofed" posts hey. Every time... It inflates into a mega thread where nothing can be said that wasn't already said in a previous thread. (See Rayman). The whole thing is just sad.

And with everyone one of these threads, Nintendo gets kicked further and further into the Blackhole that is the wiiU.
 
last time EA ditched a system in support for another... the dreamcast became... the dreamcast.

EA is no longer a market leading publisher.

Compare Activision who put everything on everything and are the largest publisher, to EA who play silly buggers with exclusivity and 'more hardcore than thou' platform choices, who are in a second place with falling profits.

Contrary to what EA might want you to think, they need hardware platforms more than hardware platforms need them.

EDIT: How many millions more units of nextCoD on every platform known to man do you think will sell compared to PCS360 BF4? 20 million more? Higher?
 
Every xyz game not hitting wiiU is going to turn into a "these are the things Nintendo did wrong/can't fix/dungoofed" posts hey. Every time... It inflates into a mega thread where nothing can be said that wasn't already said in a previous thread. (See Rayman). The whole thing is just sad.

And with everyone one of these threads, Nintendo gets kicked further and further into the Blackhole that is the wiiU.

Battlefield isn't just 'every XYZ' game. It's a juggernaut franchise.
 
Every xyz game not hitting wiiU is going to turn into a "these are the things Nintendo did wrong/can't fix/dungoofed" posts hey. Every time... It inflates into a mega thread where nothing can be said that wasn't already said in a previous thread. (See Rayman). The whole thing is just sad.

And with everyone one of these threads, Nintendo gets kicked further and further into the Blackhole that is the wiiU.

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last time EA ditched a system in support for another... the dreamcast became... the dreamcast.

Nintendo isn't Sega and Sega has a LOT of problems (that Nintendo does not and has never had I believe) that lead to their fall. The EA thing certainly hurt but if they were better off financially and made different decisions in regard to how they designed (so it wasn't so damn easy to pirate games) and marketed the Dreamcast they might have been okay.
 
Nintendo doesn't appeal to a broader audience - the Wii just did that. Just like how the Ps2 did previously. But Sony lost that market with the Ps3.

Nintendo seems to appeal to Nintendo lovers mainly. The Wii was just luck on their part. Everyone wanted to try it out. But Nintendo is now back to their normal status and their normal demand with the Wii U. Yep, back to N64 and GC level of success. And we can't say those consoles appealed to a broader audience...
 
Depends on how many more sales come, how many are digital, how much it costs to port ($1.3 million can't be for every game), and the unknown of how many sales are lost. It doesn't strike me as a poor investment in itself but for an extra couple million to a billion dollar franchise is the risk worth it?

You're underestimating how much the development costs.

Even if it's a straight port, it'll require a good 30 man team to be a launch title for any platform.

EA is no longer a market leading publisher.

Compare Activision who put everything on everything and are the largest publisher, to EA who play silly buggers with exclusivity and 'more hardcore than thou' platform choices, who are in a second place with falling profits.

Contrary to what EA might want you to think, they need hardware platforms more than hardware platforms need them.

EDIT: How many millions more units of nextCoD on every platform known to man do you think will sell compared to PCS360 BF4? 20 million more? Higher?

EA puts more games on everything more than Acitivision does.

Do you see any PS2 Activision games?
 
Every xyz game not hitting wiiU is going to turn into a "these are the things Nintendo did wrong/can't fix/dungoofed" posts hey. Every time... It inflates into a mega thread where nothing can be said that wasn't already said in a previous thread. (See Rayman). The whole thing is just sad.

And with everyone one of these threads, Nintendo gets kicked further and further into the Blackhole that is the wiiU.
agree with the first, not with the latter. i think the result is we all get a lil more polarised, prob hate each other a bit more.
its the issue with this forum, constant flow of information is quite addictive, but industry works on a slower timeframe, so you end up having these debates on every little bit of news, when no ones really changes opinion; even within the threads its pretty cyclic, with the same stuff repeating every few pages (since people dont even try read whats been discussed, and when its more than what, 5 pages, cant really expect them to).

theres definitely a social case study that could be done.
 
Totally possible. I completely agree that Nintendo would have needed to take big risks to stay competitive in the casual market. It's still an emerging market sector right now, which typically entails high risk, but also high reward for the winners. Nintendo reaped those rewards in the early days of the Wii and DS; now Apple, Google, and Facebook are instead. Those are not timid competitors and Nintendo would have needed to make bold moves to remain competitive against them.

Just shows how risk averse they are in some matters. They almost crawled back to gain the favour of those that turned their back to them several times than rather to directly face their other competitors.

Now they're gonna lose both fronts.
 
I would say.. the other problem with this.. is a lot of their efforts seem catered to Japan

I'm excited for the Wonderful 101.. and Bayonetta 2.. expands their own library.. but where is a Western equivalent.. I'm sure there are studios out here and Europe that have games they can't find publishers for... Sure, Nintendo can find some gems to help polish up.

I'm not sure if legal or possible, but I've always thought Nintendo should create an off-brand publishing house.. to publish games for a more typical gaming audience... this way they can do it without properly tarnishing the Nintendo name with families.
Certainly doable, I mean that's the kind of arrangement the Pokémon company has right?

Wholly owned, but separate profits and independent to a fault.

Rare too, never wholly owned, but owned nonetheless, games like Conker's sure weren't funded by THQ.


That said, unlikely. But I'd like to see N-Space on board, Shine'n can have F-Zero if Sega isn't willing, I mean spread the love.
 
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