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Battlefield 4 skipping Wii U

How many of those will sell on the WiiU? Having COD on your system is not a luxury.

So glad i didnt end up buying the WiiU. What a waste.

If whatever it sells generates more revenue than the porting costs, then it was worth it to Activision.

Not releasing it at all guarantees no revenue at all.

This is what people mean about EA leaving money on the table.
They lost out big time on the Wii where Activision and Ubisoft made millions.
 
You were planning on getting the system for third party support a la BF4?

I didn't buy my 360 for 3rd party support but having that much of it ended up making it my main console. WiiU is losing 3rd party support already and their first party games take forever to come out. Smells like another gamecube.
 
I didn't buy my 360 for 3rd party support but having that much of it ended up making it my main console. WiiU is losing 3rd party support already and their first party games take forever to come out. Smells like another gamecube.

I agree its taking a while for Ninty to give us the goods, it's part of the reason I don't own one yet.
I mean, they ARE coming, so I guess you could look at it like that :P
 
I agree its taking a while for Ninty to give us the goods, it's part of the reason I don't own one yet.
I mean, they ARE coming, so I guess you could look at it like that :P

Ya i mean a nice Zelda game like that demo would definitely help it. But im just afraid after the next gen consoles come out, that ill not only be broke but also wont really care anymore either by then.

Right now is when they have to sell a ton of them, not when 2 new consoles come out with much better visuals.
 
It's personal because I have a high end PC, but I'd never buy BF4 for my Wii U, I get how it hurts the Wii U but meh.
It will be the same as the 3DS, shitty first 15 months and then magic, I'm pleased with the update that will help the loading times.
 
So many posts since I last saw this thread.
I guess that's why Mario Kart Wii sold so much, right?
Yes, a large installed base was built up by motion controls and within this installed base there was a conducive audience to a game like Mario Kart Wii. It sold because the Wii sold well, not vice versa.
Who exactly is going to buy a Wii U? What is their demographic?
A question Nintendo forgot to ask.
Nintendo has never depended on EA for support. If they did, Nintendo would have went bankrupt a decade ago.

There are plenty of other third party developers who produce much better games to look forward to on the Wii U. I personally have never bought a Battlefield game and had no plans to get this one.

People don't buy Nintendo products to play generic shooters. Thats what Sony and MS are for.
Yeah, all those great games it's got coming like The Croods and Walking Dead Survival Instinct.
They sure aren't ignoring zero userbase platforms like PS4 and X720.
Because publishers believe that those systems will offer a more conducive environment and receptive audience at launch to sell their titles. Because they will. Because Sony and Microsoft have gone to great lengths to cultivate an audience, brand and environment on their systems for third party games.
Some of these comments remind me of two years ago when the 3DS was struggling.
The situation isn't remotely comparable.
 
Instead, Nintendo aggressively pursued Activision/Ubisoft/EA/Take 2, which are large and established companies on consoles, but which have also shown a clear, obvious aversion to Nintendo's systems (especially the latter two).
Any particulars in how Nintendo aggressively pursued these third-party publishers? I really can't see anything in the Wii U's brand or positioning, in Nintendo's actions and output, in Nintendo's design philosophy's that have changed in any way to accommodate third parties and build an audience for their titles.
Could not agree more. EA is done with Nintendo, and Nintendo should be done with them. There's no use trying to court someone who obviously doesn't have any room for you in its plans.
Nintendo needs EA more than EA needs Nintendo. Nintendo needs third parties more than third parties need Nintendo. What we're currently seeing is what would have happened to the Wii if motion controls didn't take off like they did. They aren't going to throw money at fixing Nintendo's demographic issues with regard to their games, when a) Nintendo aren't doing anything substantial to do so, and b) that money is better spent elsewhere.
Nintendo should've just stood their ground and focus on repairing their bastion by starting small.
I don't even know what that's supposed to mean.
 
I don't even know what that's supposed to mean.

It was simply parroting Opiate's post. "Standing their ground" meant that Nintendo shouldn't have to court EA, or many of the big publishers because they are simply incompatible. They don't mix, no synergy, different philosophies. It wasn't meant to be, really. Beefy hardware wasn't going to fix it, the lack of it simply makes excuses to not support their platforms much easier.

"Repairing their bastion by starting small" refers to the fact that during the two year period where Ninty had left the Wii with no support, they should've been doing some meaningful housework, or "repairs"; courting smaller developers and focusing on strengthening their core development staff for the obvious new venture in HD development. From then, when things look a little more stable, they could've branched out to progressively larger publishers after building up a respectable base.

I think they outstretched themselves by just grabbing clusterfucks of titles the bigwigs thought would appease their base and draw in others. I don't really know how to put it really, their efforts regarding the Wii U launch wasn't "ambitious" in any sense, however, I believe they put their ambitions in the wrong direction while ignoring little, key things. As a result, like Opiate said, they run the risk of losing a lot of the two main demographics.
 
Do we honestly see Nintendo release another console if Wii U doesn't get/show any hefty 3:rd party support at this E3? Could this be the final nail in the coffin for Nintendo consoles? ( not handheld )

The only way Nintendo doesn't release another home console is if the consolidation of the console and handheld divisions results in some type of hybrid next gen. Wii U could do far worse than any of us expect and Nintendo would still eek out a profit. There is no reason for them to bail any time soon.

I think the poster who said that Nintendo needs to cultivate a user base for shooters by designing their own AAA shooter is spot on. That would certainly help. But then what happens if Nintendo's shooter overshadows 3rd parties shooters? We know 3rd parties hae used that excuse before (you notice not many 3rd parties try to compete with Nintendo in platform games or kart racers for instance). Damned if they do, damned if they don't.

Retro is on it. Hopefully it releases this year and has a Goldeneye type mass appeal that gets people talking.
 
I think the poster who said that Nintendo needs to cultivate a user base for shooters by designing their own AAA shooter is spot on. That would certainly help. But then what happens if Nintendo's shooter overshadows 3rd parties shooters? We know 3rd parties hae used that excuse before (you notice not many 3rd parties try to compete with Nintendo in platform games or kart racers for instance). Damned if they do, damned if they don't.

No one cared that Halo was top dog on the xbox, or that GT is top dog on playstation. The difference is that third party shooters and racers sell whereas third party platformers and cart racers don't.

Sonic and Rayman hit every platform available but still don't move any impressive numbers, It's not just that they don't sell on Nintendo platforms but that they don't sell anywhere(even first party efforts on other systems don't do that well compared to most other genres).
 
God forbid one could get Nintendo's exellent catalogue and the main franchises from the top publishers on one console.
It's in Sony and Microsofts' best interest for this not to happen. It would be disastrous for them if it did. So they have to raise the bar to make sure they get the 3rd party exclusives and if Nintendo can't afford to butter the bread the same way then that's great news for them.
 
A thought came to my mind: Intelligent Systems does a unique Battlefield-branded game that mixes the gameplay style with elements from Advance Wars.

Just throwin' stuff out there...
 
You seem to be convinced that Nintendo (or consoles in general) are simply incapable of competing for the casual space -- that not only is it lost, that the loss was inevitable.

I don't really agree. I agree that the market has been lost, but that doesn't mean the loss was inevitable, just that Nintendo (and Sony and Microsoft) were not smart enough competitors to figure out how to win it.

I didn't said Nintendo lost the casual crowd, actually the opposite, they managed to get and secure them.

Yes, Nintendo made huge profits thanks to the casual crowd they chose to be Wii's primary audience. But Wii did lost steam on his lifetime and it wasn't because they didn't manage to secure the casual crowd like you said, but exactly because they managed to secure the casual crowd. Core audience isn't interested in casual games, so they left Wii and got a "Console for casuals" stereotype. Nintendo did follow this direction and pretty much all third-parties supporting it did the same. But like I said and you acknowledged, a casual-mostly userbase is unstable and they aren't regular buyers. They can buy millions of copies of a game and anything else, turning the userbase restrictive in the eyes of third-parties. This is why Wii got a sales's decline in it's late life and third-parties started to shaft it.

I'm not saying it's wrong to make casual games, it's actually good and can bring profits, like Nintendo managed with Wii, but not the way Nintendo by creating a scenario where it's userbase became mostly made by casuals, turning it restrictive.

Again, going after casuals is certainly harder than going after "hardcore" gamers. That I agree with. But it's also significantly more lucrative for the winners. I'm not saying there is a right strategy here; safe-but-less-profitable, risky-but-more-profitable are both paths with their obvious strong suits. Instead, I'm saying: 1) that going after casuals isn't obvious stupid or mistaken, and 2) Nintendo may end up losing out on both markets by trying to capture them both simultaneously.

Microsoft managed to bring casuals for Xbox 360 as well thanks to the Kinect, Sony didn't because Move was pretty much a Wiimote clone and Nintendo already secured this audience for themselves. Kinect on the other hand was very different and caught the attention of the casual crowd, hence games like Dance Central, Kinect Adventures and Kinect Sports got good sales.

The difference is that Microsoft managed to bring the casuals and keep the core audience strong. Something Nintendo didn't managed it.
 
A gajillion dollar franchise loses millions on the Wii U is not any indication?

When it's on every platform that released two months earlier than the Wii U version including the PS2 version than no.

And the Wii U version of FIFA 13 was pretty much like the same situation as the FIFA 06 360 version, it didn't get all the content.
 
When it's on every platform that released two months earlier than the Wii U version including the PS2 version than no.

And the Wii U version of FIFA 13 was pretty much like the FIFA 06 360 version, it didn't get all the content.

Vita's launch FIFA game sold more than Wii U.

And you can blame Nintendo's shitty online that it didn't have the same features.
 
Vita's launch FIFA game sold more than Wii U.

And you can blame Nintendo's shitty online that it didn't have the same features.

The Vita may not have a big user base but it was bigger than Wii U's at the time.

If it was "Nintendo's shitty online" than why was the 360 version of FIFA 06 worse than the PS2 version? (It also lacked content).
 
It was actually a reskinned Fifa 12, with less features, made by a skeleton crew with a tight schedule iirc. Unfortunately, things like this are still looked at by bean counters.

No, you can't actually. Many of the missing features had nothing to do with online (which, btw, worked on launch day)

Not a skeleton crew. The team is double the size of the Vita team at around 30-40 supported by central teams of 100 more.
The schedule was screwed by Nintendo's terrible developer support with untimely SDK releases.
The features that are missing and mattered are online. They are FUT, EASFC, Seasons, and Online Clubs. All of those features require an very robust online service that is much more complicated that what CoD does.

Going back to my Vita comparison. If people aren't buying the Wii U version, then why did the Vita version outsell it?

The Vita may not have a big user base but it was bigger than Wii U's at the time.

If it was "Nintendo's shitty online" than why was the 360 version of FIFA 06 worse than the PS2 version? (It also lacked content).

The Vita had a user base of zero, same as the Wii U. They are launch titles.
And the Vita also had the same online modes as the Wii U.
 
It's not that I even want Battlefield on WiiU. Just give me something creative. Something other than regurgitated Mario and Zelda bullshit and I'd probably buy one.
 
The Vita had a user base of zero, same as the Wii U. They are launch titles.
And the Vita also had the same online modes as the Wii U.

The Vita had a user base of 3 million? (not 100% sure on that) but it had a bigger user base and the Vita got FIFA 13 the same day as the other versions.
 
I was talking about Vita's launch FIFA game. Not FIFA 13.

Just found out that the Vita version of FIFA 12 is FIFA Football, well my speculating is that it was cheaper than the Wii U version, but I don't know.

I'm not going to stand here and say the Wii U version of FIFA 13 so amazingly well but I am giving you the reasons as to why it didn't sell amazingly well.
 
nIntendo did a terrible job with wii u

*strange spec choices
*confusing system names that makes it seem like a tablet for wii
*killing wii two!? years ago and naming the successor wii u
*not planning the launch properly...forgetting about launch window titles
*making a bloated os that takes up 1 gig of ram
and more

wiiu had shitty launch, nintendo should have had the balls to say NO to ports of old games. i think bf4 isnt on wiiu bc mass effect 3 bombed on the system. of course nintendo can remedy this by relaunching the system this fall wth a new name, new games and a new price.

typed on mobile sy about errors
 
Just found out that the Vita version of FIFA 12 is FIFA Football, well my speculating is that it was cheaper than the Wii U version, but I don't know.

I'm not going to stand here and say the Wii U version of FIFA 13 so amazingly well but I am giving you the reasons as to why it didn't sell amazingly well.

Yeah, it sold terrible for sure. That's why I'm saying that there will be no more FIFA or EA Sports titles in Wii U's future.

I'm not sure why anyone should think a launch title should not be indicative of whether to invest resources or not.
 
I think the poster who said that Nintendo needs to cultivate a user base for shooters by designing their own AAA shooter is spot on. That would certainly help. But then what happens if Nintendo's shooter overshadows 3rd parties shooters? We know 3rd parties hae used that excuse before (you notice not many 3rd parties try to compete with Nintendo in platform games or kart racers for instance). Damned if they do, damned if they don't.

Yes, i said it and i truly believe that this could be one big step in the right direction. I brought DS as an example with MPHunters which proved that FPS worked on DS and that there was an audience on the console for those types of games. Consequently we had several (by handheld standards) 3rd party FPSs on the most unlikely console.


No one cared that Halo was top dog on the xbox, or that GT is top dog on playstation. The difference is that third party shooters and racers sell whereas third party platformers and cart racers don't.

Sonic and Rayman hit every platform available but still don't move any impressive numbers, It's not just that they don't sell on Nintendo platforms but that they don't sell anywhere(even first party efforts on other systems don't do that well compared to most other genres).

Sonic sells pretty good on Nintendo platforms. IIRC, i read in NPD thread that the U version of Sonic & SEGA All-Stars Racing sold better than the PS360 ones
 
Yeah, it sold terrible for sure. That's why I'm saying that there will be no more FIFA or EA Sports titles in Wii U's future.

I'm not sure why anyone should think a launch title should not be indicative of whether to invest resources or not.

Because I told you the reasons why the Wii U version didn't sell out, if EA doesn't give Wii U FIFA 14 than I lost all hope in EA.

Sonic sells pretty good on Nintendo platforms. IIRC, i read in NPD thread that the U version of Sonic & SEGA All-Stars Racing sold better than the PS360 ones

Really? Do you have a link?
 
I've said this before and I will say it again: Wii U is NOT going to see Western support. Nintendo has never truly seen support for those kinds of games-- majority of which are M-rated violent titles.

The Wii U is going to be a console with Japanese support and indie support. The only third party titles from a Western studio I am expecting are from Ubisoft. I honestly think that even if the Wii U sold like the Wii, you'd STILL not see the support- because that's just how Western devs are and will always be towards Nintendo.

Unless Nintendo walks in and changes that- I expect nothing from Western devs. Hell, at this point Konami and Square Enix I expect nothing from either...
 
I've said this before and I will say it again: Wii U is NOT going to see Western support. Nintendo has never truly seen support for those kinds of games-- majority of which are M-rated violent titles.

The Wii U is going to be a console with Japanese support and indie support. The only third party titles from a Western studio I am expecting are from Ubisoft. I honestly think that even if the Wii U sold like the Wii, you'd STILL not see the support- because that's just how Western devs are and will always be towards Nintendo.

Unless Nintendo walks in and changes that- I expect nothing from Western devs. Hell, at this point Konami and Square Enix I expect nothing from either...

Actually they did.

When Howard Lincoln was NOA's CEO, Nintendo had solid western support coming and strong internal development on the western seas. It was Iwata and his japanese centric philosophy that made Nintendo struggle to get western support.
 
well, at least CoD BOII came out so we can expect next CoD to come out on Wii U, right?

Just from what I've noticed, all CoD fans are Battlefield fans, but not all Battlefield fans are CoD fans, so the PS4/Duragno will already have an established market when the CoD fans get BF4 on the PS4/Durango. I just don't think MW4 on the WiiU is going help as some may hope.
 
I don't understand how companies fail to develop a brand or identify on a new system then release games for that system, and when they don't sell blame the consumer in an indirect yet not subtle manner.
 
I don't understand how companies fail to develop a brand or identify on a new system then release games for that system, and when they don't sell blame the consumer in an indirect yet not subtle manner.
The fact that you said it so well proves that you understand it too well, you just realize they're not very clever.
 
I don't understand how companies fail to develop a brand or identify on a new system then release games for that system, and when they don't sell blame the consumer in an indirect yet not subtle manner.

Yup. I mean Nintendo themselves need to be more accomdating of third parties, but no Nintendo platform has ever really gotten the chance to build brand recognition for third parties since they don't bother trying. At this point it may be too late since many people just decide to get a Nintendo console to be their MarioZelda machine and get third party stuff elsewhere.
 
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