Where is the smash success they created for Nintendo. Where is their Batman franchise exactly?
Directors earn passion projects from studios they've had hits with. Where are the hit platinum made for Nintendo?
I'm drawing a blank, perhaps I am ignorant of what they released for Nintendo.
Meta critic, and their community engagement.
As I said, Nintendo has a third party product management team, the same as every publisher, that is given a budget from executive management to facilitate content and broaden their release portfolio.
They have several objectives. Revenue and profit are obviously one, but also to fill release calenders, build relations with independent studios, grow fan reach and engagement outside of what the first party production studios do. And to make this content without the opportunity cost of internal talent.
You are only focusing on the P&L.
As a business person, I understand revenue preeeeeety well. But I also understand a larger strategic vision and tactics that fulfill it. My original point, and I'll stop arguing it, was saying "all that time and money for nothing" is demonstrating a lack of understanding in how this all works. There are parties that are genuinely successful and happy with this arrangement.
The studio in the industry is considered a critical darling. Some people think that alone is worth investment and it's the sales and marketing job to turn that into profit. Not all investments pay off clearly but if we are hitting a 90 or near 90 metacritic and buzz enhancement metrics are high for it, especially with an audience outside of first party production teams, the third party relations people did their job.
And wii u owners get a dope game.