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Beat em up's with depth.

Great Beat 'em Ups with Depth you say?
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Games in the OP are Belt Scroll games. In no universe is GOD HAND one of those. And while we're at it, GOD HAND is significantly less demanding than some of the games in this thread.

I think the OP is a little misguided when it comes to the "combat depth" thing, though. Probably would have been best to leave that part out and just ask for belt scroll games that had a lot of moves.
 
Yeah, God Hand is one of my favorite games of all time, but it definitely has more in common with modern action games than side-scrolling beat-em-ups (although it does go for a classic beat-em-up aesthetic, I don't think that's enough to classify it as one).
 
Tain said:
Games in the OP are Belt Scroll games. In no universe is GOD HAND one of those. And while we're at it, GOD HAND is significantly less demanding than some of the games in this thread.
That's true, but nowhere in the OP did he specify 2D, hence the God Hand suggestions.

At its core God Hand plays very similar to many a 2D beat-em-up only with a third dimension added; It's a 3D beat-em-up. The combat is deep and rewarding. The moves varied and visually impressive. It hides its repetitive nature by making you actually put a little effort into every enemy...initially at least. Eventually you learn the game properly and start taking out mini bosses like the rest of the fodder.

Saying God Hand is more like a 3D action game in the same vein as Ninja Gaiden is ignoring everything it has in common with the 2D beat-em-ups it evolved from. It's akin to saying Mario Bros is the same as NES Ninja Gaiden simply because they are both 2D.
 
Riposte said:
If you want to open that floodgate there is no reason not to post Ninja Gaiden, Devil May Cry, Bayonetta, etc etc too.

Yes there is. God Hand is better. Once it's posted you need nothing else.

Edit: And yes if you want to be serious about it then it has a lot more in common with things like Double Dragon than Ninja Gaiden.
 
TheOGB said:
q11BAl.jpg


No fucking lie.
Okay, Spyro's still a platformer, but the combat system in that game is unnecessarily good. I had a ton of fun getting huge combos on the training dummy.
.
 
kyubajin said:
HG101 has a very nice article about this. Here

Scroll down. See list of characters. Close tab. Did I expect something different?

Hardcoregaming101 is a shit site, especially considering the name.

EDIT: This thread is pretty funny at this point. People posting american trash and 3D action games(Mabinogi Heroes, really) lol. The beginning of this thread is good though, and I think it has gotten me pumped to play some... sounds like a hell of a lot better time than the stupid DS JRPG tour I am doing now.
 
Cow Mengde said:
IMG]http://i.imgur.com/5Ou1l.jpg[/IMG]
IMG]http://pcmedia.ign.com/pc/image/article/110/1101469/vindictus-20100623043434521.jpg[/IMG]

hey cool guy who posts gameplay pics and no title of some game that nobody knows what it is; nobody knows what that game is.
 
Sir Ilpalazzo said:
Yeah, God Hand is one of my favorite games of all time, but it definitely has more in common with modern action games than side-scrolling beat-em-ups (although it does go for a classic beat-em-up aesthetic, I don't think that's enough to classify it as one).

Please explain this to me. The only difference between GH and 2d beat em ups is that it's 3D. Gameplay progresses the same way, through small areas that usually require you to beat all the enemies or find a key to progress. Combat is primarily ground based/requiring little careful platforming, weapons are plentiful. The only thing it lacks that older beat em ups had was co-op
 
diddles said:
hey cool guy who posts gameplay pics and no title of some game that nobody knows what it is; nobody knows what that game is.
I'm fairly sure that's an MMO. I've seen it on an MMO community site before.
edit:guess not
 
diddles said:
hey cool guy who posts gameplay pics and no title of some game that nobody knows what it is; nobody knows what that game is.

Oops, could have sworn I posted the name. It's Vindictus.

Here's a video: http://www.youtube.com/watch?v=Y_8Tbt52iLU

It looks terrible so who cares?

The game looks way better than the screens. I just couldn't find any good ones and my connection is too clogged up to log on to take pictures on my own.
 
Screw this talk about God hand and whatever. Super Double Dragon is indeed awesome.

Super%2BDouble%2BDragon_snes.jpg


The awesome counter system sets it apart from other games of its type.
 
Zoramon089 said:
Please explain this to me. The only difference between GH and 2d beat em ups is that it's 3D. Gameplay progresses the same way, through small areas that usually require you to beat all the enemies or find a key to progress. Combat is primarily ground based/requiring little careful platforming, weapons are plentiful. The only thing it lacks that older beat em ups had was co-op

You are looking at these games in a very superficial manner. You are basically comparing them on simplified appearances, not what they actually are(how they actually play). Dismissing "3D" as some difference makes me want to not even bother lol. The possibility space is totally warped by "going 3D". To put it simply: a punch in 2D(or 2.5D) isn't the same thing as a punch in 3D, despite appearances. I will say though that belt-scrolling games, unlike platformers and other side-scrolling action games, sort of take place in 3D so you can almost, sort of make an argument(which would include a lot more than 3D action games which happen to remind you Double Dragon's themes). However the argument you give is pretty silly and easily dismissed. (And belt-scrolling games, even ones rendered in 3D and try to mimic the older games, noticeably play differently than 3D action games, so whatever.)

That said, I have to admit the highlight(or lowlight) of this thread has to be someone mentioning River City Ransom... speaking of which, did you guys they made a 3D version?!?! OMG.

EDIT:

Zoramon089 said:
Then please, elaborate instead of just saying I'm wrong

I won't because I already deemed it a waste of time. The very obvious statements I said above combined with the obvious-if-you-pay-attention differences in mechanics between these two genres should be enough to spark something. And really, why bother? This thread is a total mess already.
 
Riposte said:
You are looking at these games in a very superficial manner. You are basically comparing them on simplified appearances, not what they actually are(how they actually play). Dismissing "3D" as some difference makes me want to not even bother lol. The possibility space is totally warped by "going 3D". To put it simply: a punch in 2D(or 2.5D) isn't the same thing as a punch in 3D, despite appearances. I will say though that belt-scrolling games, unlike platformers and other side-scrolling action games, sort of take place in 3D so you can almost, sort of make an argument(which would include a lot more than 3D action games which happen to remind you Double Dragon's themes). However the argument you give is pretty silly and easily dismissed. (And belt-scrolling games, even ones rendered in 3D and try to mimic the older games, noticeably play differently than 3D action games, so whatever.)

That said, I have to admit the highlight(or lowlight) of this thread has to be someone mentioning River City Ransom... speaking of which, did you guys they made a 3D version?!?! OMG.

Then please, elaborate instead of just saying I'm wrong
 
Riposte said:
That said, I have to admit the highlight(or lowlight) of this thread has to be someone mentioning River City Ransom... speaking of which, did you guys they made a 3D version?!?! OMG.
uh, the op mentioned river city ransom. although he wrote river street ransom.
 
Surprised no one suggested castle crashers yet. The combat isn't very complex, but its immense fun and is extremely deep content-wise.
 
lol just came back, wtf is going on here?

Stop thinking for me =P

My definition of 'beat em up' is pretty much 'co-op' slap the shit out of mooks and bosses.

Heck, I even consider Magicka as a pseudo beat em up.
 
Yeah, God Hand was mentioned. Stop posting, go buy God Hand, play God Hand, etc.

Not sure why you are still reading this post.

Still.


Riposte said:
Why God Hand should be excluded is pretty obvious, isn't it?

EDIT:



lol.

3D Beat 'em up is a different genre, as 3D changes how a game plays. This is still true for the pseudo-3D nature of belt-scrolling games. If you want to open that floodgate there is no reason not to post Ninja Gaiden, Devil May Cry, Bayonetta, etc etc too.

Um, have you played god Hand? I would never ever ever put God Hand in the same genre as Bayonetta or Ninja Gaiden.
 
Dali said:
That's true, but nowhere in the OP did he specify 2D, hence the God Hand suggestions.

At its core God Hand plays very similar to many a 2D beat-em-up only with a third dimension added; It's a 3D beat-em-up. The combat is deep and rewarding. The moves varied and visually impressive. It hides its repetitive nature by making you actually put a little effort into every enemy...initially at least. Eventually you learn the game properly and start taking out mini bosses like the rest of the fodder.

Saying God Hand is more like a 3D action game in the same vein as Ninja Gaiden is ignoring everything it has in common with the 2D beat-em-ups it evolved from. It's akin to saying Mario Bros is the same as NES Ninja Gaiden simply because they are both 2D.

That third dimension is a gigantic difference, shrugging it off with an "only" is straight-up comedy. Nobody would make the same comparison between Contra and Serious Sam or Gradius and Descent Freespace.

While I'm not sure that I'd put GOD HAND in the same genre as Ninja Gaiden or Devil May Cry, it should be clear as day that GOD HAND and Denjin Makai II don't play similarly at all. Character movement couldn't be more different! You have to rotate and face opponents. You have an entire analog stick dedicated to dodging. You can't jump! You can roam around a ton of the map without being limited to a small area. There are no throws. Attacks have a very limited range in comparison. These differences aren't bullet points. These are absolutely fundamental, affecting every single encounter and action in the game. This says nothing of the frequent save points, the character upgrades, and the cutscenes.

GOD HAND is an awesome game, but throwing it in the same genre as Final Fight is simply dismissive.
 
Medalion said:
Would agree if I could ever get past racing stage without a cheat code

a friend of mine was a beast at it. He even owned the GB version and beat that, too. He could even talk to me while playing that damned level
 
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