Dance Inferno
Unconfirmed Member
Yep. In fact, I'd say a player's melee-to-shooting ratio should be like 3:1. This is the first RE in ages where you can actually find yourself running low on ammo (especially if you don't equip the Item Drop skill), and so you're best served shooting only to daze and killing with melees whenever possible. It's amazing what you can melee in this game -- you can even melee Strelats (the lizard-like BOWs) from behind and trigger a brief QTE to finish them off.
My favorite strategy with them is to dash towards them into a shoulder check, which initiates the contextual melee, beat the crap out of them with the QTE (RT -> A -> either RT or X, it randomly picks one of those two), and then stomp on it on the ground. Insta-kill with no ammo used on one of the most annoying enemies in the game.
That's what I love about this game: you have so many strategies to dealing with enemies. When I first faced these guys they pissed me the hell off, but after some experimentation I now chase them down when they run away and destroy them with Chris Redfield's fists of fury. Another strategy is to dive to the ground and shoot at them, rolling left and right every time they fire their spikes at you.